Player Matchup

Bacchus
Bacchus
Aoooo1
Bacchus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 6L
1,859 Elo+
Party 1
Nike
Nike
JunoFiggg
Nike
Level 124
God Stats
5W - 1L
1,718 SR
Queue Stats
269W - 34L
1,962 Elo+
Party 1
Tiamat
Tiamat
Lyeeah
Tiamat
Level 164
God Stats
10W - 5L
1,669 SR
Queue Stats
627W - 147L
1,873 Elo+
Party 1
Xbalanque
Xbalanque
m繁星一点点m
Xbalanque
Level 158
God Stats
11W - 1L
1,730 SR
Queue Stats
784W - 209L
1,700 Elo+
Party 1
Tyr
Tyr
大口吃小孩
Tyr
Level 271
God Stats
8W - 0L
1,902 SR
Queue Stats
1,084W - 118L
1,948 Elo+
Party 1
Team Averages
Level 173
1,704 SR
1,868 Elo+

VS

Team Averages
Level 155
1,361 SR
1,476 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Camoflais36
Anubis
Level 140
God Stats
0W - 3L
1,153 SR
Queue Stats
44W - 56L
1,452 Elo+
Solo
Sol
Sol
Mattybart123
Sol
Level 194
God Stats
2W - 3L
1,603 SR
Queue Stats
95W - 100L
1,528 Elo+
Solo
Hou Yi
Hou Yi
RagingAIcoholic
Hou Yi
Level 168
God Stats
1W - 1L
1,256 SR
Queue Stats
49W - 54L
1,524 Elo+
Solo
Charybdis
Charybdis
Theonlynaomi779
Charybdis
Level 126
God Stats
3W - 6L
1,293 SR
Queue Stats
178W - 190L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aoooo1
Bacchus
15
8 / 3 / 24
10,357
942
8,745
11,277
12,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
15
10 / 2 / 22
10,054
914
9,620
10,801
9,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tiamat
Lyeeah
Tiamat
18
6 / 0 / 29
11,413
1,038
11,237
8,082
6,589
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
9 / 3 / 27
10,465
951
18,901
8,119
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
13 / 1 / 15
11,093
1,008
15,806
14,931
11,821
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
1 / 8 / 2
7,361
669
5,787
20,384
14,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anubis
13
2 / 12 / 3
8,402
764
2,641
13,703
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 10 / 3
6,946
631
4,163
11,583
2,895
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 8 / 2
7,521
684
5,405
11,716
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Theonlynaomi779
Charybdis
11
0 / 8 / 6
7,023
638
4,017
10,069
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
22
46
Kills
6
9
Deaths
46
117
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
8
2
0.25
W
Bacchus
Aoooo1
Bacchus
8
3
24
6.67
L
Anubis
2
12
3
0.29
W
Nike
10
2
22
10.5
W
Tiamat
Lyeeah
Tiamat
6
0
29
20.5
L
1
10
3
0.25
L
2
8
2
0.38
L
Charybdis
Theonlynaomi779
Charybdis
0
8
6
0.38
W
9
3
27
7.5
W
13
1
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,309
Damage
22,013
53,210
Taken
67,455
43,630
Mitigated
30,514
14,292
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,787
1,298
362
3,368
20,384
14,648
0
8,702
11,682
0
9,681
W
Bacchus
Aoooo1
Bacchus
8,745
462
314
1,853
11,277
12,951
808
1,032
9,821
14,692
0
L
Anubis
2,641
102
165
566
13,703
6,198
0
3,512
10,191
10,831
0
W
Nike
9,620
307
598
1,504
10,801
9,412
423
1,422
8,559
1,234
16,324
W
Tiamat
Lyeeah
Tiamat
11,237
1,058
896
3,260
8,082
6,589
1,727
691
7,348
29,699
0
L
4,163
1,309
148
1,324
11,583
2,895
0
2,703
8,880
12,580
0
L
5,405
1,743
56
833
11,716
3,910
0
2,120
9,596
0
11,466
L
Charybdis
Theonlynaomi779
Charybdis
4,017
1,258
332
472
10,069
2,863
0
3,892
6,177
0
10,438
W
18,901
453
117
1,234
8,119
2,857
2,064
944
7,175
0
29,783
W
15,806
984
0
4,516
14,931
11,821
1,197
2,715
11,408
0
35,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,382
Gold Earned
37,253
129
Minions Killed
62
0
Camps Cleared
0
1,091,959
Distance Traveled
619,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,361
669
3
0
0
160,433
0
W
Bacchus
10,357
942
11
1
0
222,930
0
L
Anubis
8,402
764
16
1
0
122,715
0
W
Nike
10,054
914
23
2
0
178,951
0
W
Tiamat
11,413
1,038
45
4
0
221,251
0
L
Sol
6,946
631
17
2
0
118,877
0
L
Hou Yi
7,521
684
9
1
0
135,655
0
L
Charybdis
7,023
638
17
2
0
81,892
0
W
Xbalanque
10,465
951
20
2
0
226,704
0
W
Tyr
11,093
1,008
30
3
0
242,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role