Player Matchup

He Bo
He Bo
DonnTripp0500
He Bo
Level 81
God Stats
2W - 3L
1,305 SR
Queue Stats
131W - 142L
1,399 Elo+
Solo
Nox
Nox
MeTooDude
Nox
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,312 Elo+
Solo
Chang'e
Chang'e
markuca
Chang'e
Level 157
God Stats
1W - 6L
1,257 SR
Queue Stats
110W - 127L
1,447 Elo+
Solo
Cabrakan
Cabrakan
steinmann12
Cabrakan
Level 26
God Stats
1W - 4L
1,329 SR
Queue Stats
284W - 384L
1,365 Elo+
Solo
Jing Wei
Jing Wei
x-QuEsTiOnLeSs-o
Jing Wei
Level 124
God Stats
7W - 8L
1,583 SR
Queue Stats
483W - 470L
1,496 Elo+
Solo
Team Averages
Level 90
1,395 SR
1,404 Elo+

VS

Team Averages
Level 82
1,486 SR
1,459 Elo+
Charon
Charon
DaintyFoal270
Charon
Level 81
God Stats
13W - 11L
1,566 SR
Queue Stats
575W - 617L
1,372 Elo+
Solo
Ix Chel
Ix Chel
Helinh0
Ix Chel
Level 109
God Stats
4W - 7L
1,275 SR
Queue Stats
433W - 447L
1,515 Elo+
Solo
Medusa
Medusa
IsFIDHAKI
Medusa
Level 82
God Stats
4W - 10L
1,377 SR
Queue Stats
422W - 436L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
SFtrunks
Sun Wukong
Level 51
God Stats
16W - 10L
1,674 SR
Queue Stats
152W - 154L
1,435 Elo+
Party 1
Nu Wa
Nu Wa
xiaohuan
Nu Wa
Level 87
God Stats
8W - 4L
1,540 SR
Queue Stats
354W - 339L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 5
8,993
749
8,069
10,210
3,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 3 / 8
9,518
793
5,480
10,388
3,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
markuca
Chang'e
15
2 / 5 / 4
8,308
692
9,241
13,135
4,161
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cabrakan
steinmann12
Cabrakan
6
0 / 1 / 1
6,464
539
621
1,860
1,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
5 / 5 / 2
9,904
825
9,188
13,208
4,281
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 13
9,060
755
4,535
13,049
11,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Helinh0
Ix Chel
18
7 / 1 / 6
11,192
933
7,434
7,493
3,111
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
IsFIDHAKI
Medusa
16
5 / 3 / 5
9,973
831
9,195
9,569
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
SFtrunks
Sun Wukong
17
4 / 3 / 12
10,456
871
6,909
13,415
12,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
xiaohuan
Nu Wa
19
5 / 1 / 12
11,370
948
16,148
7,100
3,108
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
13
Kills
21
21
Deaths
14
20
Assists
48
Player
Kills
Deaths
Assists
KDA
W
0
6
13
1.08
L
4
7
5
0.93
W
Ix Chel
Helinh0
Ix Chel
7
1
6
10
W
Medusa
IsFIDHAKI
Medusa
5
3
5
2.5
L
2
3
8
2
W
Sun Wukong
SFtrunks
Sun Wukong
4
3
12
3.33
L
Chang'e
markuca
Chang'e
2
5
4
0.8
L
Cabrakan
steinmann12
Cabrakan
0
1
1
0.5
L
5
5
2
1.2
W
Nu Wa
xiaohuan
Nu Wa
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,599
Damage
44,221
48,801
Taken
50,626
16,727
Mitigated
34,126
16,563
Healing
16,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,535
424
479
2,104
13,049
11,285
120
5,422
7,627
7,954
0
L
8,069
240
0
1,214
10,210
3,078
0
4,931
5,279
18,556
0
W
Ix Chel
Helinh0
Ix Chel
7,434
1,258
3,781
3,290
7,493
3,111
1,592
3,211
4,282
25,524
1,458
W
Medusa
IsFIDHAKI
Medusa
9,195
2,916
0
0
9,569
3,851
1,802
5,951
3,618
0
17,733
L
5,480
248
758
2,380
10,388
3,862
0
6,339
4,049
23,182
1,004
W
Sun Wukong
SFtrunks
Sun Wukong
6,909
283
684
2,206
13,415
12,771
300
5,305
8,110
0
21,304
L
Chang'e
markuca
Chang'e
9,241
674
6,132
4,864
13,135
4,161
0
7,581
5,554
26,180
0
L
Cabrakan
steinmann12
Cabrakan
621
68
0
0
1,860
1,345
0
1,622
238
1,055
0
L
9,188
6,996
543
672
13,208
4,281
0
7,262
5,946
0
42,315
W
Nu Wa
xiaohuan
Nu Wa
16,148
3,723
1,787
2,070
7,100
3,108
1,865
3,488
3,612
37,136
324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,187
Gold Earned
52,051
167
Minions Killed
155
0
Camps Cleared
0
809,684
Distance Traveled
1,124,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,060
755
2
0
0
212,461
0
L
He Bo
8,993
749
12
1
0
182,618
0
W
Ix Chel
11,192
933
46
4
0
229,778
0
W
Medusa
9,973
831
23
2
0
205,996
0
L
Nox
9,518
793
46
4
0
199,992
0
W
Sun Wukong
10,456
871
31
3
0
240,419
0
L
Chang'e
8,308
692
30
3
0
212,108
0
L
Cabrakan
6,464
539
0
0
0
12,753
0
L
Jing Wei
9,904
825
79
7
0
202,213
0
W
Nu Wa
11,370
948
53
4
0
235,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role