Player Matchup

Baron Samedi
Baron Samedi
BIOTHRAXJR
Baron Samedi
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 70L
1,437 Elo+
Party 2
Janus
Janus
Disturbing Kill
Janus
Level 88
God Stats
9W - 19L
1,416 SR
Queue Stats
29W - 40L
1,337 Elo+
Solo
Tiamat
Tiamat
WinterTeaPanther
Tiamat
Level 54
God Stats
1W - 3L
1,708 SR
Queue Stats
168W - 173L
1,438 Elo+
Party 2
Team Averages
Level 70
1,541 SR
1,404 Elo+

VS

Team Averages
Level 87
1,596 SR
1,516 Elo+
Ra
Ra
AlmxndMilk
Ra
Level 106
God Stats
3W - 0L
1,678 SR
Queue Stats
94W - 90L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
shmiggyy
Kuzenbo
Level 10
God Stats
15W - 12L
1,579 SR
Queue Stats
20W - 21L
1,479 Elo+
Party 1
Chaac
Chaac
shmolp
Chaac
Level 146
God Stats
16W - 13L
1,531 SR
Queue Stats
149W - 132L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BIOTHRAXJR
Baron Samedi
16
3 / 4 / 2
10,320
860
10,720
12,970
5,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 7 / 2
9,891
824
9,098
9,189
3,165
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 8 / 4
9,020
752
6,398
12,128
8,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 10
11,992
999
6,406
9,147
2,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
shmiggyy
Kuzenbo
17
3 / 1 / 15
10,596
883
8,939
15,466
23,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chaac
shmolp
Chaac
17
9 / 2 / 9
11,492
958
13,229
14,460
14,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
19
19
Deaths
6
8
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
L
Baron Samedi
BIOTHRAXJR
Baron Samedi
3
4
2
1
L
3
7
2
0.57
L
0
8
4
0.25
W
Kuzenbo
shmiggyy
Kuzenbo
3
1
15
10.5
W
Chaac
shmolp
Chaac
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,216
Damage
28,574
34,287
Taken
39,073
16,862
Mitigated
40,363
5,833
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,406
635
2,656
2,621
9,147
2,656
2,007
7,429
1,718
48,528
266
L
Baron Samedi
BIOTHRAXJR
Baron Samedi
10,720
279
344
3,926
12,970
5,652
0
5,308
7,090
31,390
610
L
9,098
721
0
388
9,189
3,165
0
4,021
5,006
32,440
0
L
6,398
475
0
1,175
12,128
8,045
0
4,843
7,070
31,040
0
W
Kuzenbo
shmiggyy
Kuzenbo
8,939
2,831
0
799
15,466
23,330
1,143
9,600
5,866
18,360
588
W
Chaac
shmolp
Chaac
13,229
1,725
0
2,080
14,460
14,377
0
8,755
5,705
138
37,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,231
Gold Earned
34,080
139
Minions Killed
153
0
Camps Cleared
0
576,993
Distance Traveled
715,637
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,992
999
94
8
0
230,640
0
L
Baron Samedi
10,320
860
39
3
0
214,130
0
L
Janus
9,891
824
65
5
0
186,396
0
L
Tiamat
9,020
752
35
3
0
176,467
0
W
Kuzenbo
10,596
883
17
1
0
261,538
0
W
Chaac
11,492
958
42
4
0
223,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role