Player Matchup

Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Blazinginfernos
King Arthur
Level 124
God Stats
3W - 1L
1,558 SR
Queue Stats
75W - 54L
1,596 Elo+
Party 2
Scylla
Scylla
Laloloks
Scylla
Level 161
God Stats
2W - 2L
1,658 SR
Queue Stats
144W - 129L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
ShinyToyGuns
Cthulhu
Level 102
God Stats
3W - 0L
1,942 SR
Queue Stats
89W - 95L
1,525 Elo+
Party 2
Geb
Geb
UnluckyAce
Geb
Level 159
God Stats
2W - 0L
1,624 SR
Queue Stats
84W - 93L
1,538 Elo+
Party 2
Team Averages
Level 139
1,656 SR
1,540 Elo+

VS

Team Averages
Level 164
1,567 SR
1,545 Elo+
Loki
Loki
AlexKUNGI
Loki
Level 199
God Stats
11W - 8L
1,428 SR
Queue Stats
486W - 449L
1,574 Elo+
Solo
Sun Wukong
Sun Wukong
BL00DYWASTE
Sun Wukong
Level 184
God Stats
5W - 5L
1,508 SR
Queue Stats
391W - 404L
1,542 Elo+
Solo
Baba Yaga
Baba Yaga
Elkasoraus
Baba Yaga
Level 140
God Stats
3W - 1L
1,861 SR
Queue Stats
345W - 326L
1,522 Elo+
Party 1
Anhur
Anhur
thatWretch
Anhur
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 32L
1,568 Elo+
Solo
Apollo
Apollo
yahboigeo
Apollo
Level 148
God Stats
1W - 2L
1,539 SR
Queue Stats
182W - 189L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 2 / 13
8,929
893
8,737
7,240
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

King Arthur
Blazinginfernos
King Arthur
16
8 / 2 / 12
9,892
989
12,888
12,495
16,019
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
Laloloks
Scylla
17
10 / 1 / 9
10,242
1,024
11,767
9,172
3,703
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
ShinyToyGuns
Cthulhu
14
1 / 2 / 13
8,721
872
8,569
11,325
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 2 / 12
8,626
863
5,490
8,078
8,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
4 / 5 / 2
8,522
852
10,347
10,380
3,735
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
BL00DYWASTE
Sun Wukong
12
0 / 5 / 2
7,162
716
5,402
13,637
12,000
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
Elkasoraus
Baba Yaga
15
1 / 3 / 5
7,814
781
10,797
9,040
4,018
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
13
0 / 4 / 4
7,043
704
5,867
8,004
3,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
yahboigeo
Apollo
11
3 / 6 / 2
7,391
739
4,680
9,539
3,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
23
Kills
8
9
Deaths
23
59
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
13
4.25
L
Loki
4
5
2
1
L
Sun Wukong
BL00DYWASTE
Sun Wukong
0
5
2
0.2
W
King Arthur
Blazinginfernos
King Arthur
8
2
12
7
L
Baba Yaga
Elkasoraus
Baba Yaga
1
3
5
1.17
W
Scylla
Laloloks
Scylla
10
1
9
14.5
W
Cthulhu
ShinyToyGuns
Cthulhu
1
2
13
3.75
W
2
2
12
4
L
Anhur
0
4
4
0.5
L
Apollo
yahboigeo
Apollo
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,451
Damage
37,093
48,310
Taken
50,600
41,957
Mitigated
26,602
15,446
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,737
2,612
1,243
2,070
7,240
2,674
3,303
1,503
5,737
0
25,978
L
Loki
10,347
703
484
439
10,380
3,735
0
6,069
4,024
0
22,623
L
Sun Wukong
BL00DYWASTE
Sun Wukong
5,402
424
609
2,719
13,637
12,000
0
5,410
7,549
0
15,930
W
King Arthur
Blazinginfernos
King Arthur
12,888
717
936
2,147
12,495
16,019
232
3,228
9,267
836
19,345
L
Baba Yaga
Elkasoraus
Baba Yaga
10,797
963
1,377
2,283
9,040
4,018
0
3,453
5,436
23,595
0
W
Scylla
Laloloks
Scylla
11,767
1,742
1,464
3,107
9,172
3,703
1,950
1,918
7,254
21,992
556
W
Cthulhu
ShinyToyGuns
Cthulhu
8,569
290
687
1,839
11,325
11,275
594
2,444
8,881
17,853
1,001
W
5,490
466
585
1,368
8,078
8,286
696
1,704
6,374
11,525
667
L
Anhur
5,867
2,677
515
891
8,004
3,334
0
3,069
4,784
0
9,271
L
Apollo
yahboigeo
Apollo
4,680
2,072
597
1,434
9,539
3,515
28
5,411
3,887
0
8,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,410
Gold Earned
37,932
121
Minions Killed
91
0
Camps Cleared
0
1,001,791
Distance Traveled
914,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,929
893
41
4
0
162,617
0
L
Loki
8,522
852
19
2
0
188,136
0
L
Sun Wukong
7,162
716
24
2
0
189,020
0
W
King Arthur
9,892
989
20
2
0
212,589
0
L
Baba Yaga
7,814
781
27
3
0
179,975
0
W
Scylla
10,242
1,024
22
2
0
220,129
0
W
Cthulhu
8,721
872
22
2
0
197,489
0
W
Geb
8,626
863
16
2
0
208,967
0
L
Anhur
7,043
704
11
1
0
202,971
0
L
Apollo
7,391
739
10
1
0
154,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role