Player Matchup

Hades
Hades
AshedBlunts
Hades
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,040 Elo+
Party 2
Heimdallr
Heimdallr
Dxlvn
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,181 Elo+
Party 2
Surtr
Surtr
TheGoldenBannana
Surtr
Level 27
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 9L
1,040 Elo+
Party 2
Gilgamesh
Gilgamesh
strange-_-wrlds
Gilgamesh
Level 41
God Stats
5W - 6L
1,523 SR
Queue Stats
22W - 56L
1,277 Elo+
Solo
Scylla
Scylla
x5ive6se7en
Scylla
Level 129
God Stats
0W - 2L
1,495 SR
Queue Stats
0W - 9L
1,040 Elo+
Party 2
Team Averages
Level 44
1,453 SR
1,116 Elo+

VS

Team Averages
Level 105
1,546 SR
1,534 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Dain113
Cthulhu
Level 84
God Stats
25W - 11L
1,602 SR
Queue Stats
70W - 42L
1,552 Elo+
Solo
Olorun
Olorun
a_little_stitous
Olorun
Level 87
God Stats
5W - 0L
1,500 SR
Queue Stats
41W - 34L
1,722 Elo+
Solo
Danzaburou
Danzaburou
darkinsideout
Danzaburou
Level 108
God Stats
14W - 9L
1,602 SR
Queue Stats
214W - 213L
1,451 Elo+
Party 1
Awilix
Awilix
h93productions
Awilix
Level 99
God Stats
79W - 65L
1,527 SR
Queue Stats
227W - 235L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
5,655
435
2,185
11,157
4,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Dxlvn
Heimdallr
8
0 / 6 / 1
5,415
417
4,393
7,458
2,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 7 / 1
6,185
476
8,307
12,496
5,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Gilgamesh
strange-_-wrlds
Gilgamesh
10
0 / 3 / 0
5,788
445
1,564
11,099
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
13
2 / 2 / 0
7,385
568
5,688
5,347
1,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 0 / 1
8,982
691
9,577
6,961
6,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Dain113
Cthulhu
12
4 / 0 / 8
7,879
606
7,600
10,587
9,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 2 / 5
7,671
590
2,823
6,521
2,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
darkinsideout
Danzaburou
11
5 / 1 / 7
7,645
588
6,865
5,409
1,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
10 / 0 / 5
8,985
691
8,005
10,843
3,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
25
25
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
1
5.5
L
0
7
2
0.14
W
Cthulhu
Dain113
Cthulhu
4
0
8
8
L
Heimdallr
Dxlvn
Heimdallr
0
6
1
0.08
L
1
7
1
0.21
W
1
2
5
1.75
W
Danzaburou
darkinsideout
Danzaburou
5
1
7
8.5
W
10
0
5
12.5
L
Gilgamesh
strange-_-wrlds
Gilgamesh
0
3
0
0
L
Scylla
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,137
Damage
34,870
47,557
Taken
40,321
17,638
Mitigated
24,111
10,730
Healing
16,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,577
1,554
0
2,367
6,961
6,996
0
847
6,075
847
66,354
L
2,185
438
50
2,642
11,157
4,136
0
2,030
9,127
23,503
0
W
Cthulhu
Dain113
Cthulhu
7,600
929
415
3,384
10,587
9,228
437
2,185
8,046
36,379
2,091
L
Heimdallr
Dxlvn
Heimdallr
4,393
2,234
0
1,125
7,458
2,143
0
2,518
4,940
0
21,266
L
8,307
3,441
0
3,006
12,496
5,930
0
3,278
9,218
871
22,837
W
2,823
1,236
90
2,274
6,521
2,360
870
3,956
2,532
41,694
1,281
W
Danzaburou
darkinsideout
Danzaburou
6,865
2,268
0
425
5,409
1,834
547
624
4,785
0
41,535
W
8,005
2,881
0
7,248
10,843
3,693
50
919
9,834
0
72,820
L
Gilgamesh
strange-_-wrlds
Gilgamesh
1,564
420
51
3,506
11,099
3,880
0
618
10,481
0
27,356
L
Scylla
5,688
603
0
350
5,347
1,549
89
1,442
3,905
53,349
378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,428
Gold Earned
41,162
285
Minions Killed
459
0
Camps Cleared
0
1,200,453
Distance Traveled
1,360,628
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,982
691
125
10
0
263,311
0
L
Hades
5,655
435
46
4
0
236,607
0
W
Cthulhu
7,879
606
66
5
0
285,152
3
L
Heimdallr
5,415
417
39
3
0
224,948
0
L
Surtr
6,185
476
32
2
0
227,772
0
W
Olorun
7,671
590
80
6
0
244,024
3
W
Danzaburou
7,645
588
76
6
0
235,704
1
W
Awilix
8,985
691
112
9
0
332,437
0
L
Gilgamesh
5,788
445
54
4
0
253,611
0
L
Scylla
7,385
568
114
9
0
257,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role