Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
SKATOON_FAMZ
Maui
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,495 Elo+
Party 1
Ra
Ra
World_Star_X
Ra
Level 108
God Stats
5W - 9L
1,439 SR
Queue Stats
252W - 244L
1,536 Elo+
Party 1
King Arthur
King Arthur
Zeyroxs
King Arthur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 99L
1,457 Elo+
Party 3
Izanami
Izanami
cavalcadeb
Izanami
Level 37
God Stats
4W - 4L
1,773 SR
Queue Stats
112W - 117L
1,315 Elo+
Party 3
Team Averages
Level 64
1,542 SR
1,461 Elo+

VS

Team Averages
Level 91
1,519 SR
1,462 Elo+
Achilles
Achilles
 
Achilles
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ManiacalFool69
Xing Tian
Level 6
God Stats
2W - 0L
1,875 SR
Queue Stats
3W - 6L
1,392 Elo+
Party 2
Chiron
Chiron
ghostgear200
Chiron
Level 109
God Stats
1W - 0L
1,292 SR
Queue Stats
38W - 40L
1,452 Elo+
Party 2
Janus
Janus
penguin attackz
Janus
Level 109
God Stats
19W - 17L
1,427 SR
Queue Stats
688W - 668L
1,469 Elo+
Solo
Zeus
Zeus
xShiro00
Zeus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 0
5,396
540
3,240
8,056
4,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

7
0 / 1 / 1
4,716
472
1,325
4,203
2,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 1
5,316
532
902
3,523
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Zeyroxs
King Arthur
8
0 / 3 / 0
4,705
471
645
8,439
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
cavalcadeb
Izanami
8
0 / 3 / 1
4,607
461
4,795
6,313
1,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
3 / 0 / 0
7,096
710
2,895
3,517
2,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xing Tian
ManiacalFool69
Xing Tian
9
2 / 0 / 2
5,286
529
2,884
8,935
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
9
1 / 0 / 4
5,140
514
4,574
5,433
1,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 1 / 0
5,988
599
3,105
2,393
643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zeus
10
2 / 1 / 1
5,625
563
2,657
5,376
1,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
8
8
Deaths
2
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
W
Achilles
 
Achilles
3
0
0
3
W
Xing Tian
ManiacalFool69
Xing Tian
2
0
2
3
L
0
1
1
0.5
L
0
0
1
0.5
L
King Arthur
Zeyroxs
King Arthur
0
3
0
0
L
Izanami
cavalcadeb
Izanami
0
3
1
0.17
W
Chiron
1
0
4
3
W
0
1
0
0
W
Zeus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,907
Damage
16,115
30,534
Taken
25,654
13,953
Mitigated
10,194
9,440
Healing
6,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,240
80
53
3,309
8,056
4,489
0
2,952
4,928
30,606
277
W
Achilles
 
Achilles
2,895
454
0
1,682
3,517
2,203
0
0
3,517
0
44,273
W
Xing Tian
ManiacalFool69
Xing Tian
2,884
64
223
737
8,935
4,352
84
1,786
7,149
11,058
0
L
1,325
51
0
848
4,203
2,725
0
787
3,285
4,552
0
L
902
0
204
1,699
3,523
899
0
2,063
1,192
31,605
0
L
King Arthur
Zeyroxs
King Arthur
645
233
0
1,319
8,439
4,214
0
405
7,761
0
25,647
L
Izanami
cavalcadeb
Izanami
4,795
3,002
0
2,008
6,313
1,626
0
1,607
4,546
0
31,561
W
Chiron
4,574
913
706
1,606
5,433
1,354
392
1,071
4,362
0
30,157
W
3,105
54
0
792
2,393
643
0
1,075
1,318
38,297
570
W
Zeus
2,657
479
0
709
5,376
1,642
320
1,258
4,118
36,512
2,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
29,135
239
Minions Killed
280
0
Camps Cleared
0
984,132
Distance Traveled
987,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,396
540
68
7
0
232,444
0
W
Achilles
7,096
710
69
7
0
187,742
0
W
Xing Tian
5,286
529
25
3
0
201,001
0
L
Maui
4,716
472
6
1
0
192,582
0
L
Ra
5,316
532
69
7
0
202,356
0
L
King Arthur
4,705
471
46
5
0
197,517
0
L
Izanami
4,607
461
50
5
0
159,233
0
W
Chiron
5,140
514
38
4
0
184,224
0
W
Janus
5,988
599
82
8
0
209,017
0
W
Zeus
5,625
563
66
7
0
205,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role