Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
ChAoTiC HaZ3
Hera
Level 123
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nike
Nike
IamDarkwingDuck
Nike
Level 33
God Stats
6W - 5L
1,526 SR
Queue Stats
7W - 13L
1,380 Elo+
Party 1
Anubis
Anubis
Thieashe
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,702 Elo+
Solo
Odin
Odin
macbear2332
Odin
Level 118
God Stats
4W - 1L
1,776 SR
Queue Stats
23W - 30L
1,374 Elo+
Solo
Team Averages
Level 89
1,605 SR
1,491 Elo+

VS

Team Averages
Level 73
1,493 SR
1,406 Elo+
Hel
Hel
Ancient book595
Hel
Level 107
God Stats
9W - 16L
1,412 SR
Queue Stats
21W - 33L
1,380 Elo+
Solo
Neith
Neith
Lotus_Link
Neith
Level 45
God Stats
3W - 8L
1,418 SR
Queue Stats
36W - 42L
1,487 Elo+
Solo
Bellona
Bellona
SSBBPanther4
Bellona
Level 146
God Stats
2W - 4L
1,461 SR
Queue Stats
170W - 216L
1,470 Elo+
Solo
Cthulhu
Cthulhu
lotionNsock 958
Cthulhu
Level 45
God Stats
22W - 21L
1,674 SR
Queue Stats
160W - 180L
1,301 Elo+
Solo
Agni
Agni
xOutLikeADad
Agni
Level 21
God Stats
4W - 4L
1,500 SR
Queue Stats
94W - 117L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 1 / 6
7,331
1,047
7,019
3,706
981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 2
7,303
1,043
4,221
3,481
1,062
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 2 / 3
6,720
960
2,047
4,290
2,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Thieashe
Anubis
13
2 / 0 / 2
7,239
1,034
3,776
3,993
1,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 0 / 6
6,759
966
2,689
5,307
4,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
5,990
856
60
3,136
856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Neith
11
1 / 4 / 0
6,188
884
5,187
6,682
1,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
SSBBPanther4
Bellona
9
0 / 2 / 1
5,685
812
195
2,871
1,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 2
5,981
854
4,894
8,028
5,552
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 2 / 0
6,636
948
4,393
4,097
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
12
Kills
3
3
Deaths
12
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
6
6
L
0
0
0
0
W
5
0
2
6
W
1
2
3
1.25
L
Neith
1
4
0
0.25
L
Bellona
SSBBPanther4
Bellona
0
2
1
0.25
W
Anubis
Thieashe
Anubis
2
0
2
3
L
0
4
2
0.25
W
1
0
6
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,752
Damage
14,729
20,777
Taken
24,814
10,494
Mitigated
10,042
3,490
Healing
3,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,019
1,993
0
250
3,706
981
2,018
1,569
2,031
21,582
256
L
60
40
490
936
3,136
856
0
2,083
1,053
4,323
1,226
W
4,221
1,440
0
199
3,481
1,062
1,787
904
2,549
13,269
0
W
2,047
155
0
459
4,290
2,580
14
1,950
2,238
0
7,907
L
Neith
5,187
611
0
742
6,682
1,245
0
4,423
2,191
0
19,580
L
Bellona
SSBBPanther4
Bellona
195
0
0
40
2,871
1,177
0
1,395
1,445
0
2,043
W
Anubis
Thieashe
Anubis
3,776
0
280
1,786
3,993
1,549
49
1,704
2,127
22,519
0
L
4,894
328
93
879
8,028
5,552
0
4,952
2,869
16,113
0
W
2,689
408
0
516
5,307
4,322
0
2,533
2,505
164
11,735
L
4,393
161
0
748
4,097
1,212
0
2,282
1,781
16,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
30,480
149
Minions Killed
104
0
Camps Cleared
0
724,996
Distance Traveled
537,303
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,331
1,047
27
4
0
140,090
1
L
Hel
5,990
856
22
3
0
69,759
0
W
Hera
7,303
1,043
24
3
0
126,516
0
W
Nike
6,720
960
18
3
0
153,353
0
L
Neith
6,188
884
27
4
0
126,615
0
L
Bellona
5,685
812
3
0
0
81,641
2
W
Anubis
7,239
1,034
51
7
0
151,251
0
L
Cthulhu
5,981
854
14
2
0
139,163
2
W
Odin
6,759
966
29
4
0
153,786
0
L
Agni
6,636
948
38
5
0
120,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role