Player Matchup

Mercury
Mercury
AlonsoZM
Mercury
Level 149
God Stats
17W - 17L
1,411 SR
Queue Stats
257W - 240L
1,545 Elo+
Party 1
Sylvanus
Sylvanus
BP Comrade
Sylvanus
Level 87
God Stats
33W - 40L
1,543 SR
Queue Stats
114W - 113L
1,481 Elo+
Solo
Rama
Rama
Crankiercargo30
Rama
Level 125
God Stats
4W - 1L
1,676 SR
Queue Stats
175W - 164L
1,547 Elo+
Party 1
Ymir
Ymir
WerolecheeS
Ymir
Level 111
God Stats
4W - 6L
1,368 SR
Queue Stats
311W - 282L
1,560 Elo+
Party 1
Agni
Agni
valkyrie1093
Agni
Level 64
God Stats
6W - 0L
1,912 SR
Queue Stats
53W - 18L
1,653 Elo+
Solo
Team Averages
Level 107
1,582 SR
1,557 Elo+

VS

Team Averages
Level 104
1,533 SR
1,484 Elo+
King Arthur
King Arthur
 
King Arthur
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
 
Aphrodite
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Notyalc2
Gilgamesh
Level 83
God Stats
2W - 3L
1,554 SR
Queue Stats
53W - 50L
1,417 Elo+
Solo
Janus
Janus
bipsie
Janus
Level 93
God Stats
15W - 11L
1,578 SR
Queue Stats
297W - 284L
1,504 Elo+
Solo
Artemis
Artemis
cambdot
Artemis
Level 100
God Stats
14W - 10L
1,536 SR
Queue Stats
167W - 156L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlonsoZM
Mercury
10
1 / 3 / 6
5,707
476
4,002
7,503
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
BP Comrade
Sylvanus
12
3 / 2 / 2
7,090
591
8,092
9,077
6,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 5
6,509
542
5,174
6,105
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 1 / 2
5,867
489
3,311
8,670
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
8 / 0 / 3
8,268
689
9,352
3,466
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 4 / 2
6,850
571
7,090
14,388
9,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
 
Aphrodite
10
2 / 2 / 2
5,803
484
3,491
7,393
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gilgamesh
Notyalc2
Gilgamesh
11
2 / 4 / 2
5,730
478
3,648
10,794
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Janus
bipsie
Janus
12
0 / 3 / 1
6,197
516
1,831
4,688
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
cambdot
Artemis
11
1 / 2 / 1
5,939
495
5,743
7,709
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
15
Kills
7
7
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
2
0.75
L
Aphrodite
 
Aphrodite
2
2
2
1.5
W
Mercury
AlonsoZM
Mercury
1
3
6
1.33
W
Sylvanus
BP Comrade
Sylvanus
3
2
2
2
W
1
1
5
3.5
L
Gilgamesh
Notyalc2
Gilgamesh
2
4
2
0.75
W
2
1
2
3
L
Janus
bipsie
Janus
0
3
1
0.17
L
Artemis
cambdot
Artemis
1
2
1
0.75
W
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,931
Damage
21,803
34,821
Taken
44,972
16,251
Mitigated
19,764
10,446
Healing
13,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,090
1,105
0
3,110
14,388
9,943
0
7,702
6,548
0
46,351
L
Aphrodite
 
Aphrodite
3,491
515
1,142
3,447
7,393
2,796
0
3,388
3,839
21,975
730
W
Mercury
AlonsoZM
Mercury
4,002
1,085
0
2,606
7,503
2,104
0
481
6,980
0
27,031
W
Sylvanus
BP Comrade
Sylvanus
8,092
2,922
288
3,516
9,077
6,409
19
307
8,770
38,592
8,322
W
5,174
4,125
0
1,377
6,105
1,515
376
924
5,181
0
37,081
L
Gilgamesh
Notyalc2
Gilgamesh
3,648
1,178
0
2,750
10,794
3,511
0
2,650
7,932
0
39,572
W
3,311
321
0
1,512
8,670
5,154
0
2,762
5,834
18,107
674
L
Janus
bipsie
Janus
1,831
42
0
970
4,688
1,250
0
3,045
1,347
45,307
0
L
Artemis
cambdot
Artemis
5,743
2,670
0
1,769
7,709
2,264
0
2,093
5,496
0
42,757
W
9,352
1,297
0
1,147
3,466
1,069
0
606
2,734
50,106
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
30,519
346
Minions Killed
360
0
Camps Cleared
0
1,222,747
Distance Traveled
1,203,053
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,850
571
75
6
0
231,551
2
L
Aphrodite
5,803
484
46
4
0
231,045
0
W
Mercury
5,707
476
50
4
0
290,733
0
W
Sylvanus
7,090
591
89
7
0
186,472
2
W
Rama
6,509
542
71
6
0
235,247
0
L
Gilgamesh
5,730
478
62
5
0
250,629
1
W
Ymir
5,867
489
27
2
0
250,572
0
L
Janus
6,197
516
107
9
0
260,282
0
L
Artemis
5,939
495
70
6
0
229,546
0
W
Agni
8,268
689
109
9
0
259,723
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role