Player Matchup

Danzaburou
Danzaburou
Heinz57x
Danzaburou
Level 105
God Stats
1W - 2L
1,715 SR
Queue Stats
9W - 13L
1,388 Elo+
Party 1
Xing Tian
Xing Tian
Kidicarus3486
Xing Tian
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,507 Elo+
Party 1
Cerberus
Cerberus
The_ENforcer019
Cerberus
Level 83
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 5L
1,507 Elo+
Party 1
Team Averages
Level 86
1,644 SR
1,468 Elo+

VS

Team Averages
Level 74
1,629 SR
1,470 Elo+
Cerberus
Cerberus
BryantG
Cerberus
Level 95
God Stats
4W - 1L
1,550 SR
Queue Stats
20W - 10L
1,614 Elo+
Solo
Scylla
Scylla
NasalJeans6
Scylla
Level 97
God Stats
5W - 3L
1,758 SR
Queue Stats
111W - 111L
1,411 Elo+
Party 2
Ishtar
Ishtar
SpeakingShoe80
Ishtar
Level 29
God Stats
13W - 10L
1,580 SR
Queue Stats
69W - 78L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Heinz57x
Danzaburou
16
2 / 4 / 1
10,748
827
8,629
10,714
2,981
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Kidicarus3486
Xing Tian
14
1 / 6 / 4
9,456
727
7,385
20,253
18,611
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
15
2 / 7 / 2
9,592
738
7,191
16,555
12,443
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BryantG
Cerberus
18
6 / 1 / 11
12,317
947
12,699
17,525
17,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
18
9 / 1 / 6
12,639
972
17,188
5,597
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
2 / 3 / 9
11,072
852
8,166
11,278
4,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
17
17
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BryantG
Cerberus
6
1
11
11.5
L
Danzaburou
Heinz57x
Danzaburou
2
4
1
0.63
L
Xing Tian
Kidicarus3486
Xing Tian
1
6
4
0.5
W
Scylla
9
1
6
12
W
2
3
9
2.17
L
Cerberus
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,205
Damage
38,053
47,522
Taken
34,400
34,035
Mitigated
24,017
5,477
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BryantG
Cerberus
12,699
568
0
5,802
17,525
17,316
798
5,801
11,724
33,181
1,684
L
Danzaburou
Heinz57x
Danzaburou
8,629
3,967
0
2,927
10,714
2,981
297
7,479
2,927
0
51,450
L
Xing Tian
Kidicarus3486
Xing Tian
7,385
475
361
1,078
20,253
18,611
0
10,402
9,167
18,509
995
W
Scylla
17,188
1,237
0
241
5,597
2,154
968
2,898
2,699
64,934
384
W
8,166
5,531
0
3,453
11,278
4,547
2,218
4,950
6,328
0
33,777
L
Cerberus
7,191
682
0
1,111
16,555
12,443
0
9,396
6,525
17,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,796
Gold Earned
36,028
126
Minions Killed
214
0
Camps Cleared
0
639,779
Distance Traveled
728,758
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,317
947
80
6
0
264,068
0
L
Danzaburou
10,748
827
80
6
0
211,432
0
L
Xing Tian
9,456
727
10
1
0
226,940
0
W
Scylla
12,639
972
98
8
0
245,861
4
W
Ishtar
11,072
852
36
3
0
218,829
0
L
Cerberus
9,592
738
36
3
0
201,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role