Player Matchup

Baron Samedi
Baron Samedi
AnthonyBleck07
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,609 Elo+
Party 3
Ne Zha
Ne Zha
Monkey1308
Ne Zha
Level 103
God Stats
2W - 0L
1,730 SR
Queue Stats
8W - 3L
1,633 Elo+
Party 3
Heimdallr
Heimdallr
Rainscrown
Heimdallr
Level 158
God Stats
10W - 9L
1,563 SR
Queue Stats
186W - 197L
1,525 Elo+
Party 2
King Arthur
King Arthur
VJumshark
King Arthur
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,662 Elo+
Party 3
Janus
Janus
XlJustAlexlX
Janus
Level 139
God Stats
4W - 5L
1,382 SR
Queue Stats
109W - 108L
1,496 Elo+
Party 2
Team Averages
Level 127
1,535 SR
1,585 Elo+

VS

Team Averages
Level 113
1,389 SR
1,481 Elo+
Arachne
Arachne
Ironzlidex
Arachne
Level 42
God Stats
13W - 24L
1,413 SR
Queue Stats
30W - 59L
1,388 Elo+
Party 1
Terra
Terra
KemestN7
Terra
Level 136
God Stats
34W - 34L
1,554 SR
Queue Stats
388W - 348L
1,535 Elo+
Solo
Chronos
Chronos
Nepopro
Chronos
Level 179
God Stats
3W - 4L
1,380 SR
Queue Stats
217W - 213L
1,520 Elo+
Party 1
Merlin
Merlin
SeniorLoki53342
Merlin
Level 36
God Stats
0W - 4L
1,165 SR
Queue Stats
68W - 62L
1,488 Elo+
Solo
Nike
Nike
cruellerfidle
Nike
Level 172
God Stats
2W - 5L
1,435 SR
Queue Stats
243W - 275L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnthonyBleck07
Baron Samedi
14
2 / 3 / 5
8,121
508
6,031
12,810
8,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
Monkey1308
Ne Zha
15
5 / 3 / 6
8,523
533
10,114
13,593
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Rainscrown
Heimdallr
15
0 / 1 / 4
8,654
541
7,067
10,127
4,620
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
VJumshark
King Arthur
15
6 / 2 / 6
9,434
590
16,817
19,840
17,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
8 / 1 / 4
9,880
618
9,099
6,860
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ironzlidex
Arachne
14
1 / 5 / 3
7,716
482
4,540
18,909
6,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
KemestN7
Terra
12
2 / 3 / 5
8,051
503
6,243
17,896
17,931
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos
Nepopro
Chronos
14
2 / 4 / 4
8,696
544
12,842
14,185
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 2 / 0
6,447
403
317
2,762
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

12
5 / 7 / 0
7,887
493
13,001
17,734
11,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
22
21
Kills
10
10
Deaths
21
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnthonyBleck07
Baron Samedi
2
3
5
1.5
L
Arachne
Ironzlidex
Arachne
1
5
3
0.5
L
Terra
KemestN7
Terra
2
3
5
1.5
W
Ne Zha
Monkey1308
Ne Zha
5
3
6
2.67
L
Chronos
Nepopro
Chronos
2
4
4
1
W
Heimdallr
Rainscrown
Heimdallr
0
1
4
2
L
0
2
0
0
W
King Arthur
VJumshark
King Arthur
6
2
6
4.5
W
8
1
4
10
L
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,128
Damage
36,943
63,230
Taken
71,486
37,780
Mitigated
41,861
23,015
Healing
20,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnthonyBleck07
Baron Samedi
6,031
707
2,663
3,677
12,810
8,460
0
5,701
7,029
32,260
1,164
L
Arachne
Ironzlidex
Arachne
4,540
2,494
0
7,172
18,909
6,749
0
3,401
15,292
0
53,236
L
Terra
KemestN7
Terra
6,243
677
345
3,633
17,896
17,931
0
5,556
12,144
25,089
0
W
Ne Zha
Monkey1308
Ne Zha
10,114
3,865
0
7,512
13,593
4,840
0
3,772
9,787
0
60,455
L
Chronos
Nepopro
Chronos
12,842
5,422
0
5,245
14,185
4,929
276
3,041
11,072
66,372
5,367
W
Heimdallr
Rainscrown
Heimdallr
7,067
3,876
0
4,058
10,127
4,620
0
5,544
4,503
0
80,773
L
317
0
0
246
2,762
800
0
255
2,469
29,504
0
W
King Arthur
VJumshark
King Arthur
16,817
2,916
0
4,885
19,840
17,064
71
2,925
15,953
0
65,060
W
9,099
329
0
220
6,860
2,796
0
2,408
4,452
65,140
695
L
13,001
1,516
0
4,212
17,734
11,452
0
1,955
15,709
569
42,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,612
Gold Earned
38,797
485
Minions Killed
386
0
Camps Cleared
0
1,691,966
Distance Traveled
1,337,028
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,121
508
38
2
0
307,651
0
L
Arachne
7,716
482
84
5
0
301,379
0
L
Terra
8,051
503
45
3
0
332,977
5
W
Ne Zha
8,523
533
89
6
0
382,493
0
L
Chronos
8,696
544
125
8
0
291,356
2
W
Heimdallr
8,654
541
126
8
0
301,339
1
L
Merlin
6,447
403
72
5
0
125,972
0
W
King Arthur
9,434
590
100
6
0
322,272
2
W
Janus
9,880
618
132
8
0
378,211
0
L
Nike
7,887
493
60
4
0
285,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role