Player Matchup

Chaac
Chaac
DetsukaJ
Chaac
Level 148
God Stats
2W - 1L
1,599 SR
Queue Stats
41W - 42L
1,408 Elo+
Solo
Erlang Shen
Erlang Shen
EmperorFrost909
Erlang Shen
Level 157
God Stats
6W - 8L
1,406 SR
Queue Stats
276W - 272L
1,522 Elo+
Party 2
Zhong Kui
Zhong Kui
Hitmanofkhaoz
Zhong Kui
Level 105
God Stats
37W - 42L
1,523 SR
Queue Stats
160W - 154L
1,508 Elo+
Solo
Nu Wa
Nu Wa
SpiritualUdoku
Nu Wa
Level 128
God Stats
3W - 0L
1,937 SR
Queue Stats
127W - 115L
1,542 Elo+
Party 2
Bastet
Bastet
SteezyTravi7
Bastet
Level 36
God Stats
1W - 3L
1,149 SR
Queue Stats
39W - 62L
1,293 Elo+
Solo
Team Averages
Level 115
1,523 SR
1,455 Elo+

VS

Team Averages
Level 112
1,636 SR
1,515 Elo+
Anubis
Anubis
CYBER GAIA
Anubis
Level 125
God Stats
3W - 2L
1,674 SR
Queue Stats
195W - 171L
1,541 Elo+
Solo
Set
Set
HUNT L1VES
Set
Level 106
God Stats
0W - 1L
1,757 SR
Queue Stats
131W - 134L
1,496 Elo+
Solo
Chaac
Chaac
HugoIGo
Chaac
Level 125
God Stats
3W - 3L
1,629 SR
Queue Stats
174W - 162L
1,529 Elo+
Solo
Maui
Maui
Namikaze808
Maui
Level 136
God Stats
5W - 8L
1,569 SR
Queue Stats
244W - 239L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
iDaBraddah
Danzaburou
Level 69
God Stats
33W - 28L
1,550 SR
Queue Stats
235W - 213L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DetsukaJ
Chaac
10
2 / 1 / 4
5,514
501
5,392
8,226
6,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
EmperorFrost909
Erlang Shen
11
0 / 1 / 1
6,131
557
6,517
10,000
6,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Hitmanofkhaoz
Zhong Kui
11
4 / 1 / 1
6,057
551
4,787
6,611
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 2
6,626
602
5,227
4,639
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
10
2 / 1 / 2
5,816
529
1,687
8,064
2,097
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CYBER GAIA
Anubis
12
2 / 1 / 0
6,412
583
3,947
6,745
2,671
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 2 / 0
5,410
492
2,519
6,825
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
HugoIGo
Chaac
12
1 / 1 / 0
6,567
597
5,572
10,417
9,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 3 / 2
5,260
478
3,637
7,866
3,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
iDaBraddah
Danzaburou
10
2 / 2 / 0
5,320
484
3,940
6,216
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
9
Kills
5
5
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
CYBER GAIA
Anubis
2
1
0
2
W
Chaac
DetsukaJ
Chaac
2
1
4
4
W
Erlang Shen
EmperorFrost909
Erlang Shen
0
1
1
0.5
L
0
2
0
0
W
Zhong Kui
Hitmanofkhaoz
Zhong Kui
4
1
1
4.5
L
Chaac
HugoIGo
Chaac
1
1
0
1
L
0
3
2
0.33
W
1
1
2
2
W
Bastet
2
1
2
3
L
Danzaburou
iDaBraddah
Danzaburou
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
19,615
37,540
Taken
38,069
19,746
Mitigated
20,816
15,480
Healing
12,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
CYBER GAIA
Anubis
3,947
63
0
3,841
6,745
2,671
0
3,774
2,971
56,976
0
W
Chaac
DetsukaJ
Chaac
5,392
382
81
3,308
8,226
6,095
0
2,140
6,086
0
21,670
W
Erlang Shen
EmperorFrost909
Erlang Shen
6,517
3,497
0
6,056
10,000
6,947
0
0
10,000
0
41,006
L
2,519
1,566
0
1,453
6,825
3,047
0
1,123
5,611
0
39,200
W
Zhong Kui
Hitmanofkhaoz
Zhong Kui
4,787
1,349
0
2,725
6,611
3,713
165
1,273
5,338
30,480
10,774
L
Chaac
HugoIGo
Chaac
5,572
1,648
0
2,990
10,417
9,168
0
320
10,097
0
52,331
L
3,637
1,063
0
2,641
7,866
3,749
0
2,531
5,106
17,520
0
W
5,227
1,418
0
1,167
4,639
894
0
3,004
1,635
44,398
1,009
W
Bastet
1,687
355
0
2,143
8,064
2,097
0
1,167
6,897
0
32,015
L
Danzaburou
iDaBraddah
Danzaburou
3,940
1,624
0
1,656
6,216
2,181
0
1,604
4,219
0
32,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,144
Gold Earned
28,969
356
Minions Killed
331
0
Camps Cleared
0
1,054,801
Distance Traveled
1,081,098
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,412
583
80
7
0
207,333
4
W
Chaac
5,514
501
35
3
0
229,098
1
W
Erlang Shen
6,131
557
84
8
0
213,723
0
L
Set
5,410
492
74
7
0
249,401
0
W
Zhong Kui
6,057
551
77
7
0
195,214
0
L
Chaac
6,567
597
95
9
0
213,689
0
L
Maui
5,260
478
34
3
0
201,479
0
W
Nu Wa
6,626
602
104
9
0
212,448
0
W
Bastet
5,816
529
56
5
0
204,318
0
L
Danzaburou
5,320
484
48
4
0
209,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role