Player Matchup

Jing Wei
Jing Wei
AngelusCadus
Jing Wei
Level 145
God Stats
2W - 1L
1,465 SR
Queue Stats
117W - 109L
1,510 Elo+
Solo
Amaterasu
Amaterasu
SaucyyiQ
Amaterasu
Level 71
God Stats
12W - 4L
1,754 SR
Queue Stats
173W - 148L
1,484 Elo+
Party 3
Maui
Maui
pandamonium193
Maui
Level 126
God Stats
6W - 5L
1,448 SR
Queue Stats
299W - 278L
1,502 Elo+
Party 3
Yemoja
Yemoja
xXAlaenna95X
Yemoja
Level 144
God Stats
10W - 9L
1,491 SR
Queue Stats
329W - 294L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
xXDagetaXx9944
Nu Wa
Level 152
God Stats
1W - 1L
1,231 SR
Queue Stats
272W - 248L
1,519 Elo+
Party 2
Team Averages
Level 128
1,478 SR
1,509 Elo+

VS

Team Averages
Level 141
1,448 SR
1,510 Elo+
Kali
Kali
 
Kali
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
AveLJ
Cliodhna
Level 155
God Stats
0W - 1L
1,206 SR
Queue Stats
145W - 162L
1,514 Elo+
Solo
Kumbhakarna
Kumbhakarna
MysteryFlavor13
Kumbhakarna
Level 109
God Stats
2W - 5L
1,584 SR
Queue Stats
73W - 96L
1,471 Elo+
Solo
Yemoja
Yemoja
XLadyHellScytheX
Yemoja
Level 157
God Stats
6W - 8L
1,350 SR
Queue Stats
288W - 297L
1,528 Elo+
Party 1
Nike
Nike
tabbycat18
Nike
Level 160
God Stats
1W - 2L
1,601 SR
Queue Stats
301W - 309L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AngelusCadus
Jing Wei
18
3 / 3 / 11
10,679
712
26,633
17,804
8,319
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
SaucyyiQ
Amaterasu
17
5 / 4 / 10
10,896
726
14,328
25,497
25,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

18
3 / 1 / 14
11,558
771
15,442
17,613
23,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
18
0 / 1 / 15
10,922
728
5,119
19,335
14,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

18
6 / 2 / 10
11,250
750
25,370
11,738
5,901
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
16
3 / 4 / 5
10,040
669
9,991
16,465
7,049
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cliodhna
AveLJ
Cliodhna
16
5 / 4 / 5
9,962
664
22,044
18,154
7,532
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
MysteryFlavor13
Kumbhakarna
17
2 / 3 / 6
10,354
690
12,023
37,487
22,582
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
0 / 2 / 4
10,117
674
9,213
14,285
11,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 4 / 8
9,681
645
21,108
18,791
15,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
39
17
Kills
11
11
Deaths
17
60
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
3
4
5
1.38
W
Jing Wei
AngelusCadus
Jing Wei
3
3
11
2.83
L
Cliodhna
AveLJ
Cliodhna
5
4
5
1.88
L
Kumbhakarna
MysteryFlavor13
Kumbhakarna
2
3
6
1.67
W
Amaterasu
SaucyyiQ
Amaterasu
5
4
10
2.5
L
0
2
4
1
W
3
1
14
10
L
1
4
8
1.25
W
Yemoja
0
1
15
7.5
W
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,892
Damage
74,379
91,987
Taken
105,182
78,113
Mitigated
64,748
61,139
Healing
51,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
9,991
2,323
0
1,412
16,465
7,049
147
7,936
8,346
0
30,358
W
Jing Wei
AngelusCadus
Jing Wei
26,633
14,894
1,443
2,968
17,804
8,319
2,789
3,871
13,933
0
48,766
L
Cliodhna
AveLJ
Cliodhna
22,044
2,108
156
3,323
18,154
7,532
125
8,014
9,815
0
51,903
L
Kumbhakarna
MysteryFlavor13
Kumbhakarna
12,023
335
4,941
12,592
37,487
22,582
17
13,536
23,427
30,299
1,606
W
Amaterasu
SaucyyiQ
Amaterasu
14,328
4,922
1,047
5,399
25,497
25,544
1,996
5,951
19,546
0
18,845
L
9,213
2,674
21,678
5,293
14,285
11,794
184
5,345
8,804
19,678
1,948
W
15,442
2,437
2,105
2,274
17,613
23,360
400
4,661
12,952
24,390
1,257
L
21,108
805
1,395
1,090
18,791
15,791
454
9,554
9,053
5,125
40,641
W
Yemoja
5,119
2,264
29,720
10,594
19,335
14,989
1,101
5,843
13,492
13,167
506
W
25,370
8,139
3,207
2,382
11,738
5,901
1,434
2,856
8,882
48,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,305
Gold Earned
50,154
153
Minions Killed
206
0
Camps Cleared
0
1,305,954
Distance Traveled
1,268,192
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,040
669
57
4
0
269,661
0
W
Jing Wei
10,679
712
55
4
0
248,682
0
L
Cliodhna
9,962
664
53
4
0
230,447
0
L
Kumbhakarna
10,354
690
26
2
0
278,960
0
W
Amaterasu
10,896
726
12
1
0
282,857
0
L
Yemoja
10,117
674
23
2
0
231,849
0
W
Maui
11,558
771
25
2
0
284,724
0
L
Nike
9,681
645
47
3
0
257,275
0
W
Yemoja
10,922
728
25
2
0
247,206
0
W
Nu Wa
11,250
750
36
2
0
242,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role