Player Matchup

Surtr
Surtr
Exciryy
Surtr
Level 46
God Stats
4W - 9L
1,638 SR
Queue Stats
4W - 15L
1,210 Elo+
Party 1
Ymir
Ymir
LiLDaddie
Ymir
Level 49
God Stats
14W - 17L
1,536 SR
Queue Stats
33W - 58L
1,389 Elo+
Party 1
Ullr
Ullr
TjMauii
Ullr
Level 68
God Stats
79W - 69L
1,466 SR
Queue Stats
314W - 295L
1,497 Elo+
Solo
Bacchus
Bacchus
lilmamaa
Bacchus
Level 67
God Stats
13W - 3L
1,682 SR
Queue Stats
60W - 89L
1,400 Elo+
Party 1
Hera
Hera
reynax3
Hera
Level 68
God Stats
6W - 5L
1,563 SR
Queue Stats
115W - 111L
1,503 Elo+
Party 1
Team Averages
Level 60
1,577 SR
1,400 Elo+

VS

Team Averages
Level 52
1,242 SR
1,226 Elo+
Kuzenbo
Kuzenbo
DigityBeats
Kuzenbo
Level 52
God Stats
1W - 2L
1,043 SR
Queue Stats
2W - 10L
1,146 Elo+
Solo
Anhur
Anhur
JB9251
Anhur
Level 27
God Stats
0W - 6L
1,210 SR
Queue Stats
31W - 82L
1,249 Elo+
Party 2
Sun Wukong
Sun Wukong
LethalBadger524
Sun Wukong
Level 88
God Stats
0W - 2L
1,330 SR
Queue Stats
62W - 160L
1,241 Elo+
Party 2
Pele
Pele
Nelzi JacK
Pele
Level 48
God Stats
1W - 4L
1,238 SR
Queue Stats
56W - 148L
1,255 Elo+
Party 2
Nu Wa
Nu Wa
Pisk6
Nu Wa
Level 46
God Stats
17W - 33L
1,387 SR
Queue Stats
61W - 150L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Exciryy
Surtr
10
1 / 0 / 0
5,810
581
4,234
7,469
5,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ymir
11
8 / 0 / 2
6,516
652
6,091
5,107
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ullr
TjMauii
Ullr
10
4 / 0 / 1
6,020
602
5,633
5,836
1,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
lilmamaa
Bacchus
8
0 / 1 / 3
5,276
528
1,163
5,053
3,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
reynax3
Hera
11
3 / 1 / 2
6,578
658
4,507
3,994
1,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DigityBeats
Kuzenbo
8
0 / 2 / 1
4,845
485
1,881
7,283
6,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
JB9251
Anhur
8
1 / 3 / 0
4,730
473
1,408
4,837
1,343
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LethalBadger524
Sun Wukong
10
0 / 1 / 0
5,201
520
2,549
6,623
2,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 6 / 0
4,357
436
719
8,371
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
Pisk6
Nu Wa
10
0 / 4 / 1
5,291
529
3,591
5,261
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
16
Kills
2
2
Deaths
16
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DigityBeats
Kuzenbo
0
2
1
0.25
W
Surtr
Exciryy
Surtr
1
0
0
1
L
Anhur
JB9251
Anhur
1
3
0
0.33
L
Sun Wukong
LethalBadger524
Sun Wukong
0
1
0
0
W
Ymir
8
0
2
9
L
1
6
0
0.17
L
Nu Wa
Pisk6
Nu Wa
0
4
1
0.13
W
Ullr
TjMauii
Ullr
4
0
1
4.5
W
Bacchus
lilmamaa
Bacchus
0
1
3
1.5
W
Hera
reynax3
Hera
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
10,148
27,459
Taken
32,375
14,164
Mitigated
14,130
9,921
Healing
6,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DigityBeats
Kuzenbo
1,881
579
0
2,372
7,283
6,102
0
1,329
5,954
18,107
0
W
Surtr
Exciryy
Surtr
4,234
1,610
0
1,894
7,469
5,646
0
352
7,033
616
30,240
L
Anhur
JB9251
Anhur
1,408
882
0
645
4,837
1,343
0
1,039
3,798
0
23,120
L
Sun Wukong
LethalBadger524
Sun Wukong
2,549
626
0
1,971
6,623
2,969
0
227
6,025
0
34,706
W
Ymir
6,091
1,414
0
3,527
5,107
2,068
0
820
4,186
38,453
1,222
L
719
241
0
510
8,371
2,303
0
5,132
3,123
0
19,050
L
Nu Wa
Pisk6
Nu Wa
3,591
452
0
590
5,261
1,413
0
3,856
1,144
32,907
78
W
Ullr
TjMauii
Ullr
5,633
2,515
0
2,067
5,836
1,612
632
1,142
4,636
0
39,333
W
Bacchus
lilmamaa
Bacchus
1,163
154
0
1,353
5,053
3,761
91
767
4,210
14,275
404
W
Hera
reynax3
Hera
4,507
760
0
1,080
3,994
1,077
0
1,749
1,944
44,271
89

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,200
Gold Earned
24,424
321
Minions Killed
248
0
Camps Cleared
0
1,010,883
Distance Traveled
959,196
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,845
485
26
3
0
171,186
0
W
Surtr
5,810
581
64
6
0
187,856
0
L
Anhur
4,730
473
50
5
0
182,952
0
L
Sun Wukong
5,201
520
75
8
0
212,000
0
W
Ymir
6,516
652
61
6
0
237,240
2
L
Pele
4,357
436
27
3
0
206,075
0
L
Nu Wa
5,291
529
70
7
0
186,983
1
W
Ullr
6,020
602
78
8
0
160,291
0
W
Bacchus
5,276
528
19
2
0
212,477
2
W
Hera
6,578
658
99
10
0
213,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role