Player Matchup

Geb
Geb
OhmMyGoodness
Geb
Level 145
God Stats
3W - 2L
1,719 SR
Queue Stats
63W - 47L
1,614 Elo+
Party 3
Jormungandr
Jormungandr
RamericaBalls
Jormungandr
Level 158
God Stats
12W - 6L
1,702 SR
Queue Stats
143W - 132L
1,590 Elo+
Party 3
Bastet
Bastet
WetVillage
Bastet
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,542 Elo+
Party 2
Rama
Rama
matanatr96
Rama
Level 129
God Stats
5W - 4L
1,678 SR
Queue Stats
38W - 42L
1,527 Elo+
Party 2
Janus
Janus
umbreonhades
Janus
Level 73
God Stats
5W - 6L
1,429 SR
Queue Stats
112W - 94L
1,603 Elo+
Solo
Team Averages
Level 133
1,606 SR
1,575 Elo+

VS

Team Averages
Level 123
1,496 SR
1,562 Elo+
Izanami
Izanami
 
Izanami
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Mezpha
Sylvanus
Level 86
God Stats
7W - 12L
1,464 SR
Queue Stats
285W - 256L
1,488 Elo+
Solo
Poseidon
Poseidon
SwiftRezzi
Poseidon
Level 129
God Stats
3W - 9L
1,478 SR
Queue Stats
359W - 335L
1,577 Elo+
Party 1
Yemoja
Yemoja
iF6at10min
Yemoja
Level 144
God Stats
14W - 23L
1,553 SR
Queue Stats
1,000W - 939L
1,635 Elo+
Party 1
Serqet
Serqet
sirgrizz91
Serqet
Level 129
God Stats
5W - 9L
1,483 SR
Queue Stats
233W - 193L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 5
5,021
456
3,186
7,059
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
RamericaBalls
Jormungandr
11
1 / 0 / 2
6,653
605
7,936
8,161
5,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
WetVillage
Bastet
13
9 / 0 / 0
7,567
688
7,044
7,733
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 1 / 3
6,410
583
5,273
6,101
1,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 1 / 5
7,243
658
6,181
3,331
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 1
5,583
508
3,902
7,430
1,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Mezpha
Sylvanus
11
0 / 3 / 0
6,207
564
4,952
11,925
5,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Poseidon
SwiftRezzi
Poseidon
12
2 / 2 / 1
6,741
613
3,286
6,021
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Yemoja
iF6at10min
Yemoja
10
1 / 2 / 1
5,829
530
3,193
10,200
5,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
sirgrizz91
Serqet
11
0 / 3 / 1
5,316
483
3,777
9,321
2,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
13
Kills
3
3
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
3
1
0.17
L
Sylvanus
Mezpha
Sylvanus
0
3
0
0
W
1
1
5
3.5
W
Jormungandr
RamericaBalls
Jormungandr
1
0
2
2
L
Poseidon
SwiftRezzi
Poseidon
2
2
1
1.25
W
Bastet
WetVillage
Bastet
9
0
0
9
L
Yemoja
iF6at10min
Yemoja
1
2
1
0.75
W
1
1
3
2.5
L
Serqet
sirgrizz91
Serqet
0
3
1
0.17
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,620
Damage
19,110
32,385
Taken
44,897
13,830
Mitigated
17,175
11,565
Healing
17,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,902
2,900
0
1,124
7,430
1,965
0
1,899
5,531
0
48,411
L
Sylvanus
Mezpha
Sylvanus
4,952
2,335
268
5,964
11,925
5,814
0
7,767
4,158
34,331
14,174
W
3,186
174
0
2,830
7,059
3,484
0
1,908
5,067
14,058
0
W
Jormungandr
RamericaBalls
Jormungandr
7,936
2,441
0
1,832
8,161
5,289
0
4,393
3,576
45,361
7,673
L
Poseidon
SwiftRezzi
Poseidon
3,286
414
0
1,892
6,021
1,338
760
2,494
3,527
53,573
0
W
Bastet
WetVillage
Bastet
7,044
1,623
0
4,597
7,733
2,447
0
825
6,708
0
49,735
L
Yemoja
iF6at10min
Yemoja
3,193
681
2,938
2,537
10,200
5,184
0
3,526
6,674
16,785
0
W
5,273
3,542
0
2,005
6,101
1,715
0
2,031
3,911
0
51,261
L
Serqet
sirgrizz91
Serqet
3,777
703
0
3,038
9,321
2,874
0
1,021
8,300
0
34,015
W
6,181
368
0
301
3,331
895
111
1,276
1,903
56,898
996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,894
Gold Earned
29,676
409
Minions Killed
375
0
Camps Cleared
0
1,276,777
Distance Traveled
1,161,737
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,583
508
92
8
0
214,129
1
L
Sylvanus
6,207
564
91
8
0
222,820
0
W
Geb
5,021
456
16
1
0
272,804
2
W
Jormungandr
6,653
605
96
9
0
215,523
1
L
Poseidon
6,741
613
109
10
0
242,417
0
W
Bastet
7,567
688
76
7
0
290,134
0
L
Yemoja
5,829
530
22
2
0
208,117
1
W
Rama
6,410
583
106
10
0
222,872
0
L
Serqet
5,316
483
61
6
0
274,254
0
W
Janus
7,243
658
115
10
0
275,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role