Player Matchup

Cupid
Cupid
BirdMan5853
Cupid
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,711 Elo+
Solo
Tiamat
Tiamat
Divitiacûs
Tiamat
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,564 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
FlakeyPenguin
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,504 Elo+
Party 3
Chaac
Chaac
HermitZeToad
Chaac
Level 58
God Stats
1W - 1L
1,704 SR
Queue Stats
58W - 70L
1,514 Elo+
Party 3
Zhong Kui
Zhong Kui
MrQuacked
Zhong Kui
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 12L
1,639 Elo+
Party 1
Team Averages
Level 86
1,541 SR
1,586 Elo+

VS

Team Averages
Level 154
1,606 SR
1,516 Elo+
Medusa
Medusa
Arsxnity
Medusa
Level 158
God Stats
5W - 2L
1,792 SR
Queue Stats
214W - 198L
1,591 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Axon1009
Morgan Le Fay
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,514 Elo+
Solo
Baron Samedi
Baron Samedi
BobLoblaw720
Baron Samedi
Level 134
God Stats
1W - 0L
1,423 SR
Queue Stats
124W - 135L
1,448 Elo+
Solo
Cthulhu
Cthulhu
Shagorza
Cthulhu
Level 151
God Stats
7W - 2L
1,732 SR
Queue Stats
126W - 117L
1,491 Elo+
Party 2
Cerberus
Cerberus
knobchuck
Cerberus
Level 179
God Stats
5W - 6L
1,584 SR
Queue Stats
275W - 270L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 8
9,530
681
11,882
13,093
4,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
16
1 / 8 / 10
9,297
664
9,263
13,300
7,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ah Muzen Cab
FlakeyPenguin
Ah Muzen Cab
17
5 / 6 / 6
10,166
726
17,444
13,026
4,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 6 / 6
8,937
638
11,152
18,023
21,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zhong Kui
MrQuacked
Zhong Kui
16
3 / 9 / 5
9,647
689
15,137
14,164
11,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arsxnity
Medusa
19
11 / 1 / 13
11,950
854
13,514
11,839
6,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Axon1009
Morgan Le Fay
19
7 / 2 / 22
11,558
826
13,531
12,578
6,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
BobLoblaw720
Baron Samedi
17
4 / 2 / 19
10,360
740
8,668
9,485
6,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Shagorza
Cthulhu
18
7 / 5 / 23
11,967
855
21,528
20,361
24,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
knobchuck
Cerberus
17
5 / 5 / 23
10,634
760
8,915
21,824
28,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
134
13
Kills
34
34
Deaths
15
35
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arsxnity
Medusa
11
1
13
17.5
W
Morgan Le Fay
Axon1009
Morgan Le Fay
7
2
22
9
L
2
5
8
1.2
W
Baron Samedi
BobLoblaw720
Baron Samedi
4
2
19
6.75
L
Tiamat
1
8
10
0.75
L
Ah Muzen Cab
FlakeyPenguin
Ah Muzen Cab
5
6
6
1.33
L
2
6
6
0.83
L
Zhong Kui
MrQuacked
Zhong Kui
3
9
5
0.61
W
Cthulhu
Shagorza
Cthulhu
7
5
23
3.7
W
Cerberus
knobchuck
Cerberus
5
5
23
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,878
Damage
66,156
71,606
Taken
76,087
49,326
Mitigated
72,741
17,545
Healing
27,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arsxnity
Medusa
13,514
4,049
1,380
2,097
11,839
6,130
3,018
4,407
7,432
0
30,233
W
Morgan Le Fay
Axon1009
Morgan Le Fay
13,531
1,147
1,319
2,866
12,578
6,627
562
4,752
7,826
28,819
220
L
11,882
4,878
2,082
3,950
13,093
4,785
31
10,059
3,034
0
26,280
W
Baron Samedi
BobLoblaw720
Baron Samedi
8,668
187
4,253
2,710
9,485
6,839
1,515
2,823
6,662
18,507
487
L
Tiamat
9,263
619
846
1,952
13,300
7,508
0
9,772
3,528
18,856
872
L
Ah Muzen Cab
FlakeyPenguin
Ah Muzen Cab
17,444
5,000
1,067
1,037
13,026
4,046
0
9,281
3,745
0
26,938
L
11,152
953
447
4,107
18,023
21,455
0
12,281
5,742
0
24,154
L
Zhong Kui
MrQuacked
Zhong Kui
15,137
1,713
464
1,593
14,164
11,532
0
8,980
5,184
26,250
0
W
Cthulhu
Shagorza
Cthulhu
21,528
863
3,232
2,997
20,361
24,554
0
5,624
14,737
38,229
2,989
W
Cerberus
knobchuck
Cerberus
8,915
406
1,704
5,307
21,824
28,591
550
6,358
15,466
15,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,577
Gold Earned
56,469
128
Minions Killed
211
0
Camps Cleared
0
1,162,186
Distance Traveled
1,195,139
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,950
854
69
5
0
254,828
0
W
Morgan Le Fay
11,558
826
28
2
0
252,327
0
L
Cupid
9,530
681
31
2
0
247,969
0
W
Baron Samedi
10,360
740
45
3
0
222,582
0
L
Tiamat
9,297
664
23
2
0
246,461
0
L
Ah Muzen Cab
10,166
726
23
2
0
240,841
0
L
Chaac
8,937
638
16
1
0
235,473
0
L
Zhong Kui
9,647
689
35
3
0
191,442
0
W
Cthulhu
11,967
855
44
3
0
225,882
0
W
Cerberus
10,634
760
25
2
0
239,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role