Player Matchup

Cernunnos
Cernunnos
Babyyoda1024
Cernunnos
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 8L
1,738 Elo+
Party 1
Loki
Loki
FellInReverse
Loki
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Janus
Janus
popey232_STOSS
Janus
Level 59
God Stats
0W - 2L
1,272 SR
Queue Stats
43W - 67L
1,289 Elo+
Solo
Team Averages
Level 38
1,424 SR
1,509 Elo+

VS

Team Averages
Level 45
1,266 SR
1,355 Elo+
Odin
Odin
ImGoingSav
Odin
Level 41
God Stats
5W - 5L
1,176 SR
Queue Stats
56W - 85L
1,319 Elo+
Party 2
Cabrakan
Cabrakan
Willaim360
Cabrakan
Level 46
God Stats
3W - 1L
1,448 SR
Queue Stats
21W - 17L
1,381 Elo+
Solo
Nu Wa
Nu Wa
temp-630442
Nu Wa
Level 49
God Stats
5W - 5L
1,176 SR
Queue Stats
79W - 100L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Babyyoda1024
Cernunnos
12
0 / 1 / 0
7,005
701
3,231
9,761
2,534
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
7,275
728
5,384
10,712
2,776
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 1
6,971
697
5,067
7,168
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
8,536
854
2,939
9,484
6,590
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
Willaim360
Cabrakan
14
4 / 0 / 7
9,093
909
7,147
10,997
14,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
5 / 1 / 5
9,388
939
13,236
5,659
1,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Babyyoda1024
Cernunnos
0
1
0
0
L
1
5
1
0.3
W
2
1
7
5.5
W
Cabrakan
Willaim360
Cabrakan
4
0
7
7.5
L
0
5
1
0.1
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,682
Damage
23,322
27,641
Taken
26,140
7,315
Mitigated
22,984
430
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Babyyoda1024
Cernunnos
3,231
939
0
117
9,761
2,534
0
6,222
2,925
0
21,572
L
5,384
1,511
0
313
10,712
2,776
0
7,682
2,584
0
14,728
W
2,939
587
0
2,506
9,484
6,590
786
1,548
7,936
0
11,673
W
Cabrakan
Willaim360
Cabrakan
7,147
674
0
2,457
10,997
14,399
493
3,062
7,935
20,646
0
L
5,067
609
0
0
7,168
2,005
0
4,919
1,903
17,972
892
W
13,236
3,721
0
687
5,659
1,995
2,440
300
5,359
35,277
2,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,251
Gold Earned
27,017
76
Minions Killed
100
0
Camps Cleared
0
493,507
Distance Traveled
564,962
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,005
701
41
4
0
182,417
0
L
Loki
7,275
728
16
2
0
178,960
0
W
Odin
8,536
854
15
2
0
197,169
1
W
Cabrakan
9,093
909
30
3
0
191,477
0
L
Janus
6,971
697
19
2
0
132,130
0
W
Nu Wa
9,388
939
55
6
0
176,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role