Player Matchup

Ymir
Ymir
 
Ymir
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
ChillButton38
Surtr
Level 59
God Stats
35W - 24L
1,379 SR
Queue Stats
77W - 71L
1,459 Elo+
Party 2
Ishtar
Ishtar
MataBurros664
Ishtar
Level 120
God Stats
13W - 13L
1,510 SR
Queue Stats
495W - 496L
1,493 Elo+
Solo
Anubis
Anubis
Swampstalker50
Anubis
Level 148
God Stats
79W - 41L
1,619 SR
Queue Stats
347W - 337L
1,463 Elo+
Solo
Arachne
Arachne
TheFedzTTV
Arachne
Level 107
God Stats
39W - 37L
1,554 SR
Queue Stats
235W - 223L
1,470 Elo+
Party 2
Team Averages
Level 109
1,513 SR
1,477 Elo+

VS

Team Averages
Level 81
1,517 SR
1,403 Elo+
Maui
Maui
Bear12374
Maui
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 212L
1,504 Elo+
Solo
Camazotz
Camazotz
Elicondemns
Camazotz
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 25L
1,365 Elo+
Party 1
Jormungandr
Jormungandr
Elxdez_
Jormungandr
Level 65
God Stats
3W - 4L
1,514 SR
Queue Stats
9W - 17L
1,348 Elo+
Party 1
Surtr
Surtr
HazeInPlays
Surtr
Level 83
God Stats
14W - 6L
1,507 SR
Queue Stats
169W - 166L
1,372 Elo+
Solo
Chiron
Chiron
Wolf LSK
Chiron
Level 75
God Stats
2W - 1L
1,564 SR
Queue Stats
52W - 57L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 3
6,885
530
6,115
11,314
6,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 3 / 5
6,896
530
5,484
10,809
8,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 0 / 2
6,899
531
7,447
6,906
2,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 2
8,311
639
9,536
6,304
2,870
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
TheFedzTTV
Arachne
13
5 / 0 / 3
7,572
582
7,213
7,427
2,414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
1 / 3 / 1
6,152
473
4,496
12,517
8,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
Elicondemns
Camazotz
11
3 / 4 / 0
6,125
471
5,039
11,888
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Elxdez_
Jormungandr
9
0 / 6 / 1
5,495
423
2,523
8,433
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 4 / 1
6,234
480
7,474
10,400
6,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
Wolf LSK
Chiron
11
1 / 1 / 1
6,115
470
5,206
7,452
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
6
6
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
2
3
1.75
L
Maui
1
3
1
0.5
W
2
3
5
1.5
L
Camazotz
Elicondemns
Camazotz
3
4
0
0.75
L
Jormungandr
Elxdez_
Jormungandr
0
6
1
0.08
L
1
4
1
0.38
W
2
0
2
3
W
5
1
2
6
W
Arachne
TheFedzTTV
Arachne
5
0
3
6.5
L
Chiron
Wolf LSK
Chiron
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,795
Damage
24,738
42,760
Taken
50,690
21,929
Mitigated
22,961
13,678
Healing
14,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,115
1,308
317
2,621
11,314
6,168
315
2,743
8,538
35,024
1,152
L
Maui
4,496
1,316
0
2,648
12,517
8,987
0
4,514
7,966
26,116
1,823
W
5,484
2,014
0
2,091
10,809
8,291
230
921
9,307
3,043
26,816
L
Camazotz
Elicondemns
Camazotz
5,039
1,696
0
4,094
11,888
3,061
0
3,826
8,000
0
35,768
L
Jormungandr
Elxdez_
Jormungandr
2,523
339
0
1,030
8,433
2,073
0
5,026
3,367
26,589
670
L
7,474
2,285
0
3,062
10,400
6,239
2
518
9,379
1,170
38,195
W
7,447
4,465
0
1,250
6,906
2,186
731
1,016
5,890
0
47,985
W
9,536
121
60
2,751
6,304
2,870
0
1,577
4,727
67,425
590
W
Arachne
TheFedzTTV
Arachne
7,213
5,669
0
4,588
7,427
2,414
0
1,109
6,256
0
48,457
L
Chiron
Wolf LSK
Chiron
5,206
2,819
630
2,655
7,452
2,601
0
1,775
5,677
0
36,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,563
Gold Earned
30,121
380
Minions Killed
312
0
Camps Cleared
0
1,254,627
Distance Traveled
1,227,869
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,885
530
53
4
0
230,100
0
L
Maui
6,152
473
48
4
0
265,605
0
W
Surtr
6,896
530
70
5
0
229,717
0
L
Camazotz
6,125
471
56
4
0
252,090
1
L
Jormungandr
5,495
423
58
4
0
200,882
5
L
Surtr
6,234
480
80
6
0
260,225
0
W
Ishtar
6,899
531
75
6
0
243,225
0
W
Anubis
8,311
639
101
8
0
249,749
2
W
Arachne
7,572
582
81
6
0
301,836
1
L
Chiron
6,115
470
70
5
0
249,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role