Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Mulan
Mulan
Grimreaper1192
Mulan
Level 67
God Stats
65W - 52L
1,584 SR
Queue Stats
75W - 65L
1,491 Elo+
Party 1
Cerberus
Cerberus
Oklahoma 12
Cerberus
Level 68
God Stats
21W - 17L
1,740 SR
Queue Stats
181W - 180L
1,540 Elo+
Party 4
Skadi
Skadi
nL TRUAngel
Skadi
Level 125
God Stats
55W - 28L
1,650 SR
Queue Stats
206W - 184L
1,492 Elo+
Party 1
Arachne
Arachne
nLOberon
Arachne
Level 63
God Stats
19W - 6L
1,733 SR
Queue Stats
84W - 70L
1,499 Elo+
Party 1
Team Averages
Level 88
1,641 SR
1,504 Elo+

VS

Team Averages
Level 139
1,518 SR
1,450 Elo+
Izanami
Izanami
 
Izanami
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
DragonDad219
Hades
Level 159
God Stats
16W - 9L
1,680 SR
Queue Stats
325W - 324L
1,470 Elo+
Party 3
Nu Wa
Nu Wa
MermaidMama219
Nu Wa
Level 219
God Stats
133W - 92L
1,556 SR
Queue Stats
913W - 924L
1,453 Elo+
Party 3
Achilles
Achilles
Razorwolf17
Achilles
Level 104
God Stats
22W - 40L
1,356 SR
Queue Stats
125W - 144L
1,423 Elo+
Party 2
Da Ji
Da Ji
RoninWolf01
Da Ji
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 61L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 9
6,640
511
7,124
5,748
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
4 / 0 / 5
7,633
587
6,465
10,338
8,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
Oklahoma 12
Cerberus
12
3 / 2 / 6
7,481
575
6,223
12,078
10,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
9 / 0 / 5
8,884
683
9,008
5,219
1,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Arachne
nLOberon
Arachne
13
4 / 4 / 6
7,541
580
7,343
14,795
4,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 3
6,095
469
4,139
8,159
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 0
7,220
555
7,524
13,281
8,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 5 / 3
6,631
510
6,634
7,369
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Razorwolf17
Achilles
11
3 / 3 / 3
6,405
493
5,418
10,376
9,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 5 / 1
5,901
454
4,092
9,663
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
20
Kills
8
8
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
9
2.25
L
Izanami
 
Izanami
1
3
3
0.83
L
1
5
0
0.2
W
4
0
5
6.5
L
1
5
3
0.5
W
Cerberus
Oklahoma 12
Cerberus
3
2
6
3
L
Achilles
Razorwolf17
Achilles
3
3
3
1.5
L
2
5
1
0.5
W
9
0
5
11.5
W
Arachne
nLOberon
Arachne
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,163
Damage
27,807
48,178
Taken
48,848
26,008
Mitigated
25,218
15,569
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,124
3,209
0
2,438
5,748
1,389
109
630
5,118
47,095
3,526
L
Izanami
 
Izanami
4,139
2,265
0
3,116
8,159
2,081
135
5,068
3,091
0
40,069
L
7,524
676
67
5,776
13,281
8,403
0
769
11,898
46,930
1,137
W
6,465
1,157
0
3,949
10,338
8,013
258
5,665
4,673
0
38,992
L
6,634
1,435
0
486
7,369
1,745
0
131
7,238
45,507
0
W
Cerberus
Oklahoma 12
Cerberus
6,223
306
0
2,812
12,078
10,640
273
734
11,344
24,750
2,032
L
Achilles
Razorwolf17
Achilles
5,418
1,431
0
2,706
10,376
9,953
0
5,586
4,790
0
20,631
L
4,092
1,150
0
2,208
9,663
3,036
0
1,343
8,320
0
35,764
W
9,008
2,335
0
605
5,219
1,455
1,699
2,552
2,667
0
63,342
W
Arachne
nLOberon
Arachne
7,343
5,360
0
5,765
14,795
4,511
190
4,310
10,485
0
53,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
32,252
383
Minions Killed
353
0
Camps Cleared
0
1,189,272
Distance Traveled
1,196,928
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,640
511
95
7
0
234,210
0
L
Izanami
6,095
469
89
7
0
228,181
1
L
Hades
7,220
555
93
7
0
208,756
1
W
Mulan
7,633
587
62
5
0
226,181
0
L
Nu Wa
6,631
510
72
6
0
228,407
0
W
Cerberus
7,481
575
36
3
0
256,896
0
L
Achilles
6,405
493
25
2
0
228,587
0
L
Da Ji
5,901
454
74
6
0
302,997
0
W
Skadi
8,884
683
103
8
0
229,073
0
W
Arachne
7,541
580
87
7
0
242,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role