Player Matchup

Sol
Sol
BADWOLF294
Sol
Level 156
God Stats
4W - 1L
1,598 SR
Queue Stats
118W - 89L
1,612 Elo+
Party 2
Apollo
Apollo
Derksauce
Apollo
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
209W - 187L
1,473 Elo+
Solo
Thor
Thor
HealablePuma914
Thor
Level 128
God Stats
3W - 1L
1,563 SR
Queue Stats
88W - 64L
1,622 Elo+
Party 2
Bakasura
Bakasura
IAmTheGooze
Bakasura
Level 108
God Stats
11W - 6L
1,683 SR
Queue Stats
29W - 22L
1,574 Elo+
Party 2
Zeus
Zeus
Mitalice
Zeus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,679 Elo+
Party 2
Team Averages
Level 123
1,569 SR
1,592 Elo+

VS

Team Averages
Level 140
1,520 SR
1,540 Elo+
Fenrir
Fenrir
CrimsonGuardian3
Fenrir
Level 113
God Stats
22W - 19L
1,559 SR
Queue Stats
839W - 769L
1,559 Elo+
Solo
Ra
Ra
HeDownBad4Me
Ra
Level 145
God Stats
7W - 8L
1,613 SR
Queue Stats
470W - 418L
1,610 Elo+
Solo
Pele
Pele
MouseCopp
Pele
Level 187
God Stats
1W - 4L
1,421 SR
Queue Stats
333W - 362L
1,519 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
Level 131
God Stats
20W - 19L
1,551 SR
Queue Stats
370W - 372L
1,543 Elo+
Party 1
Bacchus
Bacchus
Turkeymaser9000
Bacchus
Level 125
God Stats
7W - 9L
1,458 SR
Queue Stats
419W - 441L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
6,613
661
5,321
5,535
1,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Apollo
Derksauce
Apollo
12
4 / 3 / 4
7,198
720
8,303
7,746
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
5 / 2 / 2
6,665
667
3,813
5,770
1,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
IAmTheGooze
Bakasura
12
3 / 1 / 2
6,473
647
3,304
6,677
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
12
11 / 0 / 1
7,351
735
8,481
5,715
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 5 / 0
6,460
646
4,946
9,986
3,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 6 / 2
5,457
546
3,697
7,125
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
10
0 / 5 / 3
6,247
625
4,070
10,222
3,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
8
0 / 4 / 0
4,323
432
2,343
6,831
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 5 / 0
4,631
463
2,424
8,029
5,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
25
Kills
6
6
Deaths
25
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
6
5
0
1.2
W
Apollo
Derksauce
Apollo
4
3
4
2
L
0
6
2
0.17
W
5
2
2
3
W
Bakasura
IAmTheGooze
Bakasura
3
1
2
4
W
Zeus
11
0
1
11.5
L
Pele
0
5
3
0.3
L
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
0
4
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,222
Damage
17,480
31,443
Taken
42,193
9,297
Mitigated
16,032
11,986
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,321
1,793
0
4,211
5,535
1,267
3,625
1,042
4,453
31,001
3,546
L
4,946
2,354
0
1,403
9,986
3,758
0
1,152
8,319
0
36,060
W
Apollo
Derksauce
Apollo
8,303
5,881
0
2,568
7,746
2,400
747
123
7,597
0
42,178
L
3,697
701
192
976
7,125
1,770
0
1,688
5,221
34,771
0
W
3,813
698
0
530
5,770
1,621
0
2,346
3,186
0
32,035
W
Bakasura
IAmTheGooze
Bakasura
3,304
2,311
0
2,123
6,677
2,505
734
232
6,411
0
35,380
W
Zeus
8,481
1,625
0
2,554
5,715
1,504
1,006
1,976
3,675
39,108
0
L
Pele
4,070
676
0
3,325
10,222
3,209
0
0
10,112
0
40,456
L
Ah Muzen Cab
TheDeadlyHornet
Ah Muzen Cab
2,343
589
0
1,332
6,831
1,780
0
5,262
1,231
0
23,481
L
2,424
264
0
1,552
8,029
5,515
0
4,612
2,983
11,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,300
Gold Earned
27,118
371
Minions Killed
246
0
Camps Cleared
0
996,763
Distance Traveled
886,247
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,613
661
75
8
0
192,772
2
L
Fenrir
6,460
646
54
5
0
188,889
0
W
Apollo
7,198
720
76
8
0
177,340
0
L
Ra
5,457
546
65
7
0
180,320
0
W
Thor
6,665
667
57
6
0
207,025
0
W
Bakasura
6,473
647
83
8
0
228,272
0
W
Zeus
7,351
735
80
8
0
191,354
0
L
Pele
6,247
625
70
7
0
170,776
0
L
Ah Muzen Cab
4,323
432
41
4
0
152,789
0
L
Bacchus
4,631
463
16
2
0
193,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role