Player Matchup

Izanami
Izanami
Gold V
IThrowOnPurpose
Izanami
Gold V
Level 147
God Stats
2W - 1L
1,496 SR
Queue Stats
28W - 26L
1,414 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
JUANDGGPRO
Sun Wukong
Gold IV
Level 125
God Stats
17W - 12L
1,605 SR
Queue Stats
231W - 236L
1,417 MMR
Solo
Ares
Ares
Gold IV
ToastConnoisseur
Ares
Gold IV
Level 142
God Stats
5W - 0L
1,900 SR
Queue Stats
45W - 42L
1,344 MMR
Party 2
Mercury
Mercury
Gold III
moquito013
Mercury
Gold III
Level 133
God Stats
7W - 4L
1,717 SR
Queue Stats
107W - 112L
1,468 MMR
Party 3
Janus
Janus
Gold V
wazuuup08
Janus
Gold V
Level 139
God Stats
35W - 35L
1,508 SR
Queue Stats
67W - 73L
1,351 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,645 SR
1,399 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,455 SR
1,398 MMR
Anubis
Anubis
Gold II
B00MRR
Anubis
Gold II
Level 109
God Stats
6W - 3L
1,775 SR
Queue Stats
141W - 136L
1,424 MMR
Party 1
Ganesha
Ganesha
Gold IV
Chodelord
Ganesha
Gold IV
Level 142
God Stats
4W - 3L
1,431 SR
Queue Stats
121W - 136L
1,381 MMR
Solo
Nemesis
Nemesis
Gold I
IBrNtI
Nemesis
Gold I
Level 127
God Stats
1W - 3L
1,211 SR
Queue Stats
209W - 208L
1,381 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Magnasius
Cu Chulainn
Gold V
Level 111
God Stats
88W - 87L
1,542 SR
Queue Stats
186W - 202L
1,425 MMR
Solo
Apollo
Apollo
Gold IV
Yaguras_Wrath
Apollo
Gold IV
Level 146
God Stats
0W - 2L
1,316 SR
Queue Stats
254W - 266L
1,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 5
11,366
669
12,263
10,316
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
JUANDGGPRO
Sun Wukong
18
7 / 2 / 5
11,548
679
13,496
17,134
16,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 6
9,612
565
6,356
12,017
12,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
moquito013
Mercury
15
2 / 4 / 7
9,075
534
5,223
11,762
3,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
wazuuup08
Janus
14
2 / 5 / 2
9,483
558
5,060
8,571
1,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BellonaKuzenboAthenaKing ArthurThoth

VS

Bans
Ix ChelThorLancelotFreyaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
B00MRR
Anubis
15
6 / 5 / 2
9,058
533
11,549
10,753
6,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Chodelord
Ganesha
13
1 / 3 / 8
8,642
508
6,537
13,730
15,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
IBrNtI
Nemesis
16
5 / 3 / 2
8,951
527
8,696
14,428
6,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Magnasius
Cu Chulainn
11
1 / 4 / 0
7,525
443
6,865
11,129
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 9 / 0
7,798
459
7,305
13,953
4,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
24
Kills
14
14
Deaths
24
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
B00MRR
Anubis
6
5
2
1.4
L
Ganesha
Chodelord
Ganesha
1
3
8
1.67
L
Nemesis
IBrNtI
Nemesis
5
3
2
2
W
9
2
5
5.75
W
Sun Wukong
JUANDGGPRO
Sun Wukong
7
2
5
4.75
L
Cu Chulainn
Magnasius
Cu Chulainn
1
4
0
0.25
W
4
1
6
7
L
1
9
0
0.11
W
Mercury
moquito013
Mercury
2
4
7
1.38
W
Janus
wazuuup08
Janus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,398
Damage
40,952
59,800
Taken
63,993
37,995
Mitigated
37,792
11,984
Healing
13,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
B00MRR
Anubis
11,549
546
0
1,919
10,753
6,162
0
2,918
7,697
58,964
0
L
Ganesha
Chodelord
Ganesha
6,537
900
0
2,037
13,730
15,253
0
5,411
8,183
32,609
0
L
Nemesis
IBrNtI
Nemesis
8,696
3,935
0
3,955
14,428
6,970
0
2,837
11,471
0
87,775
W
12,263
8,994
0
2,572
10,316
4,095
2,498
911
9,405
0
89,524
W
Sun Wukong
JUANDGGPRO
Sun Wukong
13,496
2,710
0
2,302
17,134
16,428
579
2,141
14,915
14,884
72,978
L
Cu Chulainn
Magnasius
Cu Chulainn
6,865
1,895
0
3,554
11,129
4,698
0
1,252
9,877
0
50,176
W
6,356
1,618
0
1,683
12,017
12,351
1,895
5,998
5,759
16,214
2,011
L
7,305
4,859
0
2,251
13,953
4,709
0
1,524
12,389
0
51,504
W
Mercury
moquito013
Mercury
5,223
2,502
0
3,926
11,762
3,520
1,561
3,492
8,084
0
49,060
W
Janus
wazuuup08
Janus
5,060
161
0
1,501
8,571
1,601
2,573
4,794
3,551
54,271
1,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,084
Gold Earned
41,974
529
Minions Killed
488
0
Camps Cleared
0
1,705,549
Distance Traveled
1,478,245
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,058
533
157
9
0
276,044
2
L
Ganesha
8,642
508
10
1
0
322,190
2
L
Nemesis
8,951
527
128
8
0
413,401
3
W
Izanami
11,366
669
148
9
0
343,566
0
W
Sun Wukong
11,548
679
148
9
0
319,448
0
L
Cu Chulainn
7,525
443
90
5
0
172,915
2
W
Ares
9,612
565
16
1
0
330,613
6
L
Apollo
7,798
459
103
6
0
293,695
4
W
Mercury
9,075
534
89
5
0
362,742
0
W
Janus
9,483
558
128
8
0
349,180
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role