Player Matchup

Discordia
Discordia
 
Discordia
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Finnessy_
Hera
Level 143
God Stats
1W - 4L
1,232 SR
Queue Stats
100W - 100L
1,508 Elo+
Party 1
Apollo
Apollo
Nmello98
Apollo
Level 61
God Stats
17W - 22L
1,445 SR
Queue Stats
106W - 117L
1,407 Elo+
Solo
Osiris
Osiris
Sanctuary_Odin
Osiris
Level 126
God Stats
5W - 0L
1,901 SR
Queue Stats
71W - 72L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
XxG-MoN3Y120xXtm
Cthulhu
Level 108
God Stats
22W - 18L
1,580 SR
Queue Stats
71W - 74L
1,476 Elo+
Party 1
Team Averages
Level 108
1,532 SR
1,475 Elo+

VS

Team Averages
Level 104
1,575 SR
1,516 Elo+
Shiva
Shiva
Chafechambrz
Shiva
Level 147
God Stats
0W - 1L
1,546 SR
Queue Stats
202W - 180L
1,593 Elo+
Solo
Nu Wa
Nu Wa
HamsterInMySock
Nu Wa
Level 84
God Stats
54W - 39L
1,643 SR
Queue Stats
374W - 342L
1,541 Elo+
Party 2
Medusa
Medusa
Nasdrin
Medusa
Level 82
God Stats
20W - 17L
1,574 SR
Queue Stats
323W - 314L
1,423 Elo+
Party 3
Thanatos
Thanatos
Nkid333
Thanatos
Level 122
God Stats
26W - 22L
1,562 SR
Queue Stats
306W - 260L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
booteemonster
Cthulhu
Level 84
God Stats
72W - 57L
1,552 SR
Queue Stats
483W - 482L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 1 / 2
5,154
515
3,373
6,460
1,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
9
0 / 0 / 4
5,243
524
5,506
5,989
1,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Nmello98
Apollo
11
4 / 1 / 1
6,414
641
4,121
6,021
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 0 / 0
7,213
721
5,648
7,280
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 0 / 3
6,144
614
5,218
6,732
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,912
491
2,760
8,075
5,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 1 / 1
5,680
568
6,142
5,719
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
Nasdrin
Medusa
10
0 / 2 / 1
5,416
542
2,975
4,475
1,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Nkid333
Thanatos
10
1 / 3 / 0
5,124
512
5,075
8,590
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
8
1 / 1 / 0
5,246
525
3,569
9,413
5,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
10
Kills
2
2
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
0
1
2
1
L
0
3
0
0
W
Hera
0
0
4
2
L
0
1
1
0.5
L
Medusa
Nasdrin
Medusa
0
2
1
0.25
L
Thanatos
Nkid333
Thanatos
1
3
0
0.33
W
Apollo
Nmello98
Apollo
4
1
1
4.5
W
4
0
0
4
W
2
0
3
3.5
L
Cthulhu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,866
Damage
20,521
32,482
Taken
36,272
13,457
Mitigated
15,975
10,953
Healing
13,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,373
44
0
2,125
6,460
1,299
0
2,481
3,646
31,757
0
L
2,760
501
0
1,704
8,075
5,047
0
527
7,548
0
21,936
W
Hera
5,506
1,067
0
1,556
5,989
1,662
6
1,765
4,057
32,837
785
L
6,142
1,909
56
2,432
5,719
1,775
0
3,921
1,798
31,822
565
L
Medusa
Nasdrin
Medusa
2,975
385
0
906
4,475
1,398
709
2,524
1,951
0
31,151
L
Thanatos
Nkid333
Thanatos
5,075
935
0
6,320
8,590
2,643
0
2,915
5,675
0
31,779
W
Apollo
Nmello98
Apollo
4,121
2,275
0
2,080
6,021
1,801
0
1,271
4,698
0
35,927
W
5,648
2,384
0
3,405
7,280
5,088
245
320
6,517
0
44,611
W
5,218
295
277
1,510
6,732
3,607
0
2,983
3,600
25,136
1,840
L
Cthulhu
3,569
120
0
2,179
9,413
5,112
0
4,092
5,321
20,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,168
Gold Earned
26,378
284
Minions Killed
243
0
Camps Cleared
0
1,074,088
Distance Traveled
992,219
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,154
515
46
5
0
210,794
2
L
Shiva
4,912
491
42
4
0
147,579
0
W
Hera
5,243
524
62
6
0
230,576
0
L
Nu Wa
5,680
568
68
7
0
204,185
0
L
Medusa
5,416
542
58
6
0
202,746
0
L
Thanatos
5,124
512
49
5
0
231,624
0
W
Apollo
6,414
641
70
7
0
207,953
4
W
Osiris
7,213
721
70
7
0
206,793
0
W
Cthulhu
6,144
614
36
4
0
217,972
7
L
Cthulhu
5,246
525
26
3
0
206,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role