Player Matchup

Tyr
Tyr
AL The Animal
Tyr
Level 156
God Stats
7W - 4L
1,640 SR
Queue Stats
238W - 224L
1,566 Elo+
Party 3
Thor
Thor
FourFlacidTacos
Thor
Level 126
God Stats
2W - 2L
1,824 SR
Queue Stats
118W - 93L
1,505 Elo+
Party 1
Izanami
Izanami
TheGreatQB1
Izanami
Level 26
God Stats
18W - 11L
1,484 SR
Queue Stats
68W - 53L
1,410 Elo+
Party 1
Kuzenbo
Kuzenbo
VotableTree91
Kuzenbo
Level 103
God Stats
1W - 0L
1,452 SR
Queue Stats
117W - 89L
1,524 Elo+
Party 1
Kumbhakarna
Kumbhakarna
xxxsuhhdude420
Kumbhakarna
Level 208
God Stats
7W - 3L
1,728 SR
Queue Stats
324W - 260L
1,636 Elo+
Party 3
Team Averages
Level 124
1,626 SR
1,528 Elo+

VS

Team Averages
Level 121
1,558 SR
1,515 Elo+
Bacchus
Bacchus
Ichor Fusion
Bacchus
Level 27
God Stats
9W - 9L
1,685 SR
Queue Stats
23W - 28L
1,486 Elo+
Party 2
Arachne
Arachne
Ichor Gear
Arachne
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,504 Elo+
Party 2
Hou Yi
Hou Yi
IchorIsopod
Hou Yi
Level 149
God Stats
0W - 4L
1,584 SR
Queue Stats
53W - 49L
1,556 Elo+
Party 2
Merlin
Merlin
IsaacAG24
Merlin
Level 145
God Stats
0W - 2L
1,353 SR
Queue Stats
11W - 18L
1,487 Elo+
Solo
Geb
Geb
WageTheft
Geb
Level 155
God Stats
1W - 2L
1,668 SR
Queue Stats
39W - 36L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
8,334
695
5,407
10,621
6,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 0 / 4
7,222
602
5,423
7,141
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
TheGreatQB1
Izanami
11
0 / 0 / 4
6,006
501
3,766
5,900
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Kuzenbo
10
0 / 1 / 3
5,994
500
3,205
8,961
7,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kumbhakarna
xxxsuhhdude420
Kumbhakarna
14
4 / 0 / 1
8,013
668
5,353
5,585
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ichor Fusion
Bacchus
10
0 / 2 / 1
5,879
490
3,272
8,810
7,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Ichor Gear
Arachne
10
0 / 2 / 0
5,559
463
971
9,759
3,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hou Yi
11
1 / 2 / 0
6,125
510
7,834
8,182
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
IsaacAG24
Merlin
11
0 / 3 / 0
6,073
506
1,638
5,874
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
0 / 3 / 0
6,039
503
3,108
9,414
6,691
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
1
1
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
4
0
4
6
L
Bacchus
Ichor Fusion
Bacchus
0
2
1
0.25
L
Arachne
Ichor Gear
Arachne
0
2
0
0
L
Hou Yi
1
2
0
0.5
L
Merlin
IsaacAG24
Merlin
0
3
0
0
W
Izanami
TheGreatQB1
Izanami
0
0
4
2
W
Kuzenbo
0
1
3
1.5
L
0
3
0
0
W
Kumbhakarna
xxxsuhhdude420
Kumbhakarna
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,154
Damage
16,823
38,208
Taken
42,039
20,415
Mitigated
21,517
14,932
Healing
13,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,407
750
0
5,017
10,621
6,213
326
2,560
7,513
0
61,616
W
5,423
1,241
0
4,608
7,141
2,386
336
520
6,621
0
61,903
L
Bacchus
Ichor Fusion
Bacchus
3,272
239
0
1,988
8,810
7,691
0
2,871
5,881
18,085
0
L
Arachne
Ichor Gear
Arachne
971
730
0
5,817
9,759
3,279
0
839
8,778
0
31,451
L
Hou Yi
7,834
4,175
0
4,391
8,182
2,640
0
1,301
6,847
0
56,561
L
Merlin
IsaacAG24
Merlin
1,638
194
0
341
5,874
1,216
0
2,841
2,797
44,531
0
W
Izanami
TheGreatQB1
Izanami
3,766
2,420
0
3,255
5,900
1,642
0
875
5,025
0
46,045
W
Kuzenbo
3,205
938
0
1,325
8,961
7,921
36
2,318
6,643
15,957
1,357
L
3,108
199
0
1,000
9,414
6,691
0
0
9,414
35,466
0
W
Kumbhakarna
xxxsuhhdude420
Kumbhakarna
5,353
816
0
727
5,585
2,253
0
1,197
4,388
54,021
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,569
Gold Earned
29,675
464
Minions Killed
370
0
Camps Cleared
0
1,294,215
Distance Traveled
1,169,972
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,334
695
128
11
0
237,385
2
W
Thor
7,222
602
104
9
0
287,227
3
L
Bacchus
5,879
490
29
2
0
263,388
0
L
Arachne
5,559
463
75
6
0
249,963
0
L
Hou Yi
6,125
510
105
9
0
219,751
4
L
Merlin
6,073
506
76
6
0
221,015
4
W
Izanami
6,006
501
86
7
0
221,747
2
W
Kuzenbo
5,994
500
27
2
0
265,210
4
L
Geb
6,039
503
85
7
0
215,855
0
W
Kumbhakarna
8,013
668
119
10
0
282,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role