Player Matchup

Jing Wei
Jing Wei
Gold I
B00MRR
Jing Wei
Gold I
Level 109
God Stats
12W - 8L
1,642 SR
Queue Stats
141W - 136L
1,515 MMR
Party 4
Ravana
Ravana
Silver II
Darklordeadlycam
Ravana
Silver II
Level 138
God Stats
2W - 2L
1,677 SR
Queue Stats
10W - 12L
1,538 MMR
Party 1
Ra
Ra
Gold I
IBrNtI
Ra
Gold I
Level 127
God Stats
1W - 4L
1,313 SR
Queue Stats
209W - 208L
1,472 MMR
Party 4
Achilles
Achilles
Gold III
KS DN0VAW0LF
Achilles
Gold III
Level 250
God Stats
3W - 11L
1,410 SR
Queue Stats
685W - 667L
1,489 MMR
Solo
Artio
Artio
Bronze V
deadlycam69
Artio
Bronze V
Level 107
God Stats
0W - 1L
1,286 SR
Queue Stats
3W - 4L
1,438 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,465 SR
1,490 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,722 SR
1,509 MMR
Lancelot
Lancelot
Silver I
Drangkal
Lancelot
Silver I
Level 46
God Stats
8W - 6L
1,987 SR
Queue Stats
47W - 40L
1,585 MMR
Party 3
Cthulhu
Cthulhu
Gold V
Nymiks
Cthulhu
Gold V
Level 102
God Stats
22W - 23L
1,569 SR
Queue Stats
98W - 97L
1,410 MMR
Party 2
King Arthur
King Arthur
Silver II
ShiNexAddo
King Arthur
Silver II
Level 122
God Stats
3W - 2L
1,533 SR
Queue Stats
43W - 41L
1,447 MMR
Party 3
Agni
Agni
Gold III
Sir Slime IV
Agni
Gold III
Level 159
God Stats
1W - 0L
1,767 SR
Queue Stats
42W - 39L
1,484 MMR
Solo
Freya
Freya
Gold III
deathofmar
Freya
Gold III
Level 107
God Stats
3W - 0L
1,756 SR
Queue Stats
63W - 56L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
B00MRR
Jing Wei
11
1 / 2 / 0
6,125
471
3,389
6,961
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 3 / 1
6,347
488
3,438
7,556
2,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
13
3 / 4 / 0
7,644
588
4,314
8,242
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
KS DN0VAW0LF
Achilles
12
1 / 7 / 0
6,949
535
6,710
15,476
8,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 5 / 5
5,886
453
3,345
13,104
6,302
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
DanzaburouAresKaliSobek

VS

Bans
BakasuraNu WaAmaterasuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Drangkal
Lancelot
14
7 / 0 / 5
8,110
624
7,425
8,175
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Nymiks
Cthulhu
11
1 / 1 / 7
6,454
496
5,848
10,298
4,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
ShiNexAddo
King Arthur
14
4 / 1 / 8
8,184
630
10,390
12,876
8,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 3 / 2
8,207
631
7,993
7,337
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
13
3 / 1 / 1
7,459
574
5,561
5,945
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
21
21
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
B00MRR
Jing Wei
1
2
0
0.5
L
1
3
1
0.5
W
Lancelot
Drangkal
Lancelot
7
0
5
9.5
L
Ra
3
4
0
0.75
L
Achilles
KS DN0VAW0LF
Achilles
1
7
0
0.14
W
Cthulhu
Nymiks
Cthulhu
1
1
7
4.5
W
King Arthur
ShiNexAddo
King Arthur
4
1
8
8
W
6
3
2
2.33
L
0
5
5
0.5
W
Freya
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,196
Damage
37,217
51,339
Taken
44,631
22,165
Mitigated
19,363
15,265
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
B00MRR
Jing Wei
3,389
2,624
0
2,909
6,961
2,024
0
3,646
2,872
0
41,647
L
3,438
828
0
2,730
7,556
2,423
0
1,005
6,431
0
47,495
W
Lancelot
Drangkal
Lancelot
7,425
1,387
0
3,122
8,175
3,030
1,141
994
7,181
0
45,955
L
Ra
4,314
553
1,133
2,364
8,242
2,648
0
4,095
4,059
58,465
0
L
Achilles
KS DN0VAW0LF
Achilles
6,710
1,677
0
3,175
15,476
8,768
0
159
15,277
0
50,709
W
Cthulhu
Nymiks
Cthulhu
5,848
201
322
2,129
10,298
4,339
591
1,486
8,812
34,925
0
W
King Arthur
ShiNexAddo
King Arthur
10,390
1,339
0
1,369
12,876
8,119
379
1,403
11,473
0
46,984
W
7,993
817
0
625
7,337
2,239
578
3,357
3,934
52,105
967
L
3,345
259
280
2,674
13,104
6,302
0
9,010
3,238
19,168
0
W
Freya
5,561
1,529
0
1,805
5,945
1,636
127
493
5,452
31,757
1,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,951
Gold Earned
38,414
396
Minions Killed
403
0
Camps Cleared
0
1,316,315
Distance Traveled
1,327,845
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,125
471
70
5
0
261,085
4
L
Ravana
6,347
488
92
7
0
287,077
0
W
Lancelot
8,110
624
83
6
0
296,486
3
L
Ra
7,644
588
119
9
0
273,783
4
L
Achilles
6,949
535
85
7
0
219,618
4
W
Cthulhu
6,454
496
54
4
0
282,041
2
W
King Arthur
8,184
630
84
6
0
241,705
2
W
Agni
8,207
631
97
7
0
240,877
0
L
Artio
5,886
453
30
2
0
274,752
0
W
Freya
7,459
574
85
7
0
266,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role