Player Matchup

Lancelot
Lancelot
Draslok
Lancelot
Level 91
God Stats
5W - 3L
1,733 SR
Queue Stats
268W - 222L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
TheMilkMann6974
Gilgamesh
Level 125
God Stats
7W - 3L
1,749 SR
Queue Stats
116W - 114L
1,476 Elo+
Party 3
Medusa
Medusa
XXBOXX SHUT OFF
Medusa
Level 129
God Stats
4W - 3L
1,878 SR
Queue Stats
223W - 218L
1,492 Elo+
Party 1
Merlin
Merlin
XXBOXXTURNON
Merlin
Level 147
God Stats
4W - 6L
1,470 SR
Queue Stats
322W - 324L
1,510 Elo+
Party 1
Kuzenbo
Kuzenbo
yungdaggerpipe
Kuzenbo
Level 148
God Stats
3W - 9L
1,455 SR
Queue Stats
84W - 83L
1,481 Elo+
Party 3
Team Averages
Level 128
1,657 SR
1,500 Elo+

VS

Team Averages
Level 151
1,569 SR
1,472 Elo+
Danzaburou
Danzaburou
BFsUzui
Danzaburou
Level 154
God Stats
1W - 1L
1,289 SR
Queue Stats
206W - 261L
1,480 Elo+
Party 2
Mulan
Mulan
Darktaniks
Mulan
Level 155
God Stats
5W - 1L
1,614 SR
Queue Stats
288W - 319L
1,521 Elo+
Party 2
Ymir
Ymir
HAMB01_
Ymir
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
102W - 96L
1,490 Elo+
Solo
Ra
Ra
Oscarin0108
Ra
Level 145
God Stats
19W - 16L
1,601 SR
Queue Stats
325W - 362L
1,426 Elo+
Party 2
Jormungandr
Jormungandr
soyaxelxd32
Jormungandr
Level 142
God Stats
3W - 0L
1,840 SR
Queue Stats
281W - 318L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Draslok
Lancelot
12
4 / 1 / 3
7,354
525
5,407
8,918
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
TheMilkMann6974
Gilgamesh
12
2 / 8 / 0
6,670
476
7,516
14,701
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 3 / 4
6,743
482
7,282
8,571
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
12
1 / 3 / 4
6,346
453
4,041
7,688
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
3 / 5 / 5
7,589
542
4,845
12,094
13,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BFsUzui
Danzaburou
14
3 / 1 / 3
9,056
647
4,251
6,382
2,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Mulan
13
3 / 2 / 3
7,519
537
5,949
11,234
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ymir
HAMB01_
Ymir
12
2 / 5 / 6
6,750
482
5,292
12,749
9,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
2 / 4 / 7
8,324
595
7,149
8,852
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
soyaxelxd32
Jormungandr
16
10 / 1 / 2
10,162
726
12,093
12,384
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
41
13
Kills
20
20
Deaths
13
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BFsUzui
Danzaburou
3
1
3
4.5
W
Mulan
3
2
3
2.25
L
Lancelot
Draslok
Lancelot
4
1
3
5.5
W
Ymir
HAMB01_
Ymir
2
5
6
1
W
2
4
7
1.38
L
Gilgamesh
TheMilkMann6974
Gilgamesh
2
8
0
0.25
L
3
3
4
1.67
L
Merlin
1
3
4
1
W
Jormungandr
soyaxelxd32
Jormungandr
10
1
2
11
L
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,091
Damage
34,734
51,972
Taken
51,601
28,281
Mitigated
25,825
12,943
Healing
16,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BFsUzui
Danzaburou
4,251
1,909
0
2,782
6,382
2,100
2,735
722
5,660
0
67,790
W
Mulan
5,949
456
0
4,401
11,234
4,834
36
1,705
9,529
0
48,378
L
Lancelot
Draslok
Lancelot
5,407
411
0
4,267
8,918
3,199
0
2,537
6,381
0
44,469
W
Ymir
HAMB01_
Ymir
5,292
1,019
261
2,229
12,749
9,829
0
3,215
9,460
17,726
0
W
7,149
580
1,407
2,102
8,852
3,318
211
2,586
6,266
51,152
1,504
L
Gilgamesh
TheMilkMann6974
Gilgamesh
7,516
2,198
0
2,812
14,701
7,205
21
10,042
4,659
0
41,249
L
7,282
2,284
0
1,246
8,571
2,533
0
3,726
4,783
0
48,242
L
Merlin
4,041
570
0
1,800
7,688
2,340
0
2,316
5,372
32,549
0
W
Jormungandr
soyaxelxd32
Jormungandr
12,093
4,437
0
3,566
12,384
5,744
808
432
11,501
62,739
8,144
L
4,845
1,699
195
2,623
12,094
13,004
142
4,814
7,280
21,080
1,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,702
Gold Earned
41,811
296
Minions Killed
459
0
Camps Cleared
0
1,259,956
Distance Traveled
1,322,512
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,056
647
130
9
0
284,035
4
W
Mulan
7,519
537
86
6
0
318,942
0
L
Lancelot
7,354
525
75
5
0
294,546
0
W
Ymir
6,750
482
24
2
0
217,482
4
W
Ra
8,324
595
94
7
0
260,206
0
L
Gilgamesh
6,670
476
65
5
0
245,605
2
L
Medusa
6,743
482
85
6
0
276,836
2
L
Merlin
6,346
453
47
3
0
213,643
2
W
Jormungandr
10,162
726
125
9
0
241,847
0
L
Kuzenbo
7,589
542
24
2
0
229,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role