Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ExplosoDM
Geb
Level 173
God Stats
11W - 10L
1,474 SR
Queue Stats
103W - 109L
1,528 Elo+
Party 1
Pele
Pele
Rick0ff
Pele
Level 121
God Stats
2W - 1L
1,540 SR
Queue Stats
147W - 126L
1,634 Elo+
Party 1
Izanami
Izanami
raphaelsampaio22
Izanami
Level 207
God Stats
4W - 3L
1,572 SR
Queue Stats
119W - 126L
1,536 Elo+
Party 1
Team Averages
Level 119
1,517 SR
1,540 Elo+

VS

Team Averages
Level 90
1,517 SR
1,504 Elo+
Hel
Hel
 
Hel
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ChorumeMaldito
Cliodhna
Level 68
God Stats
2W - 4L
1,388 SR
Queue Stats
346W - 336L
1,523 Elo+
Solo
Izanami
Izanami
D3mar48
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,535 Elo+
Party 2
Janus
Janus
Rhainock
Janus
Level 39
God Stats
2W - 3L
1,486 SR
Queue Stats
14W - 13L
1,532 Elo+
Party 2
Tyr
Tyr
akentRDM
Tyr
Level 146
God Stats
3W - 5L
1,711 SR
Queue Stats
55W - 68L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
4 / 0 / 0
5,656
808
5,983
4,568
2,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
 
Ra
8
1 / 1 / 2
4,793
685
2,091
3,156
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 0 / 3
4,501
643
1,987
4,525
1,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
Rick0ff
Pele
10
6 / 0 / 1
5,512
787
3,724
5,887
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 0 / 3
4,181
597
3,165
4,601
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
0 / 2 / 0
4,048
578
1,212
4,706
1,485
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
5
0 / 4 / 0
3,527
504
1,929
5,811
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
D3mar48
Izanami
8
0 / 1 / 0
4,269
610
4,180
4,719
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
Rhainock
Janus
8
1 / 1 / 0
4,482
640
2,652
2,656
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
3,984
569
1,920
8,319
5,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
12
Kills
1
1
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
0
4
W
Ra
 
Ra
1
1
2
2
L
Hel
 
Hel
0
2
0
0
L
Cliodhna
0
4
0
0
L
Izanami
D3mar48
Izanami
0
1
0
0
W
1
0
3
2.5
L
Janus
Rhainock
Janus
1
1
0
1
W
Pele
Rick0ff
Pele
6
0
1
6.5
L
0
4
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,950
Damage
11,893
22,737
Taken
26,211
7,570
Mitigated
10,436
10,509
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,983
2,423
0
2,562
4,568
2,589
0
0
4,213
36,868
2,527
W
Ra
 
Ra
2,091
109
240
1,093
3,156
763
0
1,612
1,346
26,530
619
L
Hel
 
Hel
1,212
29
1,296
1,264
4,706
1,485
0
1,205
3,501
6,854
706
L
Cliodhna
1,929
466
0
2,264
5,811
1,330
0
532
5,279
0
15,499
L
Izanami
D3mar48
Izanami
4,180
2,914
0
1,448
4,719
1,243
0
747
3,972
0
37,763
W
1,987
32
0
1,573
4,525
1,723
0
373
4,116
12,406
0
L
Janus
Rhainock
Janus
2,652
148
0
452
2,656
674
0
1,465
1,150
25,762
834
W
Pele
Rick0ff
Pele
3,724
1,307
0
2,962
5,887
1,559
0
542
5,265
0
31,460
L
1,920
263
0
3,568
8,319
5,704
0
5,896
2,423
0
22,864
W
3,165
2,345
0
2,079
4,601
936
0
783
3,818
0
32,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
20,310
263
Minions Killed
202
0
Camps Cleared
0
772,767
Distance Traveled
670,975
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,656
808
71
10
0
142,674
0
W
Ra
4,793
685
54
8
0
155,614
2
L
Hel
4,048
578
14
2
0
126,497
4
L
Cliodhna
3,527
504
31
4
0
94,409
0
L
Izanami
4,269
610
68
10
0
144,106
0
W
Geb
4,501
643
18
3
0
159,490
3
L
Janus
4,482
640
47
7
0
157,087
0
W
Pele
5,512
787
54
8
0
185,345
2
L
Tyr
3,984
569
42
6
0
148,876
2
W
Izanami
4,181
597
66
9
0
129,644
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role