Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
MrSwiftyE
Gilgamesh
Level 135
God Stats
2W - 2L
1,723 SR
Queue Stats
43W - 35L
1,557 Elo+
Solo
Sylvanus
Sylvanus
Timboo Jimboo
Sylvanus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 77L
1,503 Elo+
Solo
Scylla
Scylla
Uzathh
Scylla
Level 147
God Stats
6W - 5L
1,545 SR
Queue Stats
480W - 504L
1,526 Elo+
Party 2
Sol
Sol
kaai08
Sol
Level 87
God Stats
8W - 6L
1,616 SR
Queue Stats
244W - 276L
1,478 Elo+
Party 2
Team Averages
Level 125
1,577 SR
1,513 Elo+

VS

Team Averages
Level 104
1,362 SR
1,491 Elo+
Hercules
Hercules
CHiLLeD1515
Hercules
Level 123
God Stats
1W - 6L
1,053 SR
Queue Stats
178W - 184L
1,504 Elo+
Party 1
Rama
Rama
GroggDog52
Rama
Level 87
God Stats
1W - 2L
1,211 SR
Queue Stats
122W - 145L
1,509 Elo+
Party 1
Geb
Geb
Vondrac
Geb
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 86L
1,460 Elo+
Party 1
Horus
Horus
michaelormikey
Horus
Level 149
God Stats
7W - 1L
1,816 SR
Queue Stats
358W - 391L
1,517 Elo+
Party 3
Poseidon
Poseidon
tR1xgg
Poseidon
Level 67
God Stats
1W - 1L
1,230 SR
Queue Stats
28W - 39L
1,466 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 3 / 6
9,250
841
13,008
12,807
15,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
MrSwiftyE
Gilgamesh
16
6 / 1 / 6
8,886
808
16,949
19,905
18,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
Timboo Jimboo
Sylvanus
14
2 / 5 / 7
8,108
737
8,370
16,764
23,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
Uzathh
Scylla
7
0 / 4 / 2
6,216
565
1,692
4,042
1,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sol
kaai08
Sol
13
0 / 5 / 5
7,261
660
7,425
8,559
4,061
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CHiLLeD1515
Hercules
17
4 / 0 / 12
9,911
901
14,345
22,040
18,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
5 / 3 / 5
10,350
941
11,707
9,281
4,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
14
2 / 6 / 11
9,464
860
10,378
16,652
14,089
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 1 / 6
9,576
871
8,353
17,724
17,884
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
tR1xgg
Poseidon
16
1 / 3 / 9
9,532
867
12,488
9,891
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
61
13
Kills
18
18
Deaths
13
26
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
3
6
2.67
W
Hercules
CHiLLeD1515
Hercules
4
0
12
10
W
5
3
5
2.5
L
Gilgamesh
MrSwiftyE
Gilgamesh
6
1
6
9
L
Sylvanus
Timboo Jimboo
Sylvanus
2
5
7
1.1
L
Scylla
Uzathh
Scylla
0
4
2
0.25
W
Geb
2
6
11
1.25
L
Sol
kaai08
Sol
0
5
5
0.5
W
6
1
6
9
W
Poseidon
tR1xgg
Poseidon
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,444
Damage
57,271
62,077
Taken
75,588
62,188
Mitigated
59,371
21,192
Healing
41,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,008
848
532
1,561
12,807
15,428
0
3,909
8,898
25,353
1,143
W
Hercules
CHiLLeD1515
Hercules
14,345
4,203
639
13,916
22,040
18,172
296
7,985
13,810
0
25,281
W
11,707
9,105
505
3,372
9,281
4,470
3,242
3,922
5,243
0
25,657
L
Gilgamesh
MrSwiftyE
Gilgamesh
16,949
3,319
1,093
7,388
19,905
18,104
0
7,052
12,853
0
22,369
L
Sylvanus
Timboo Jimboo
Sylvanus
8,370
2,415
5,548
3,210
16,764
23,576
0
5,740
11,024
12,251
596
L
Scylla
Uzathh
Scylla
1,692
64
0
246
4,042
1,019
0
1,938
2,104
5,586
0
W
Geb
10,378
897
315
2,255
16,652
14,089
624
4,972
9,851
22,952
766
L
Sol
kaai08
Sol
7,425
1,166
450
1,164
8,559
4,061
0
3,687
4,872
15,559
0
W
8,353
2,963
8,221
11,595
17,724
17,884
584
7,672
9,807
70
11,990
W
Poseidon
tR1xgg
Poseidon
12,488
2,360
382
631
9,891
4,756
2,444
4,642
5,118
32,540
410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,721
Gold Earned
48,833
79
Minions Killed
137
0
Camps Cleared
0
941,168
Distance Traveled
1,118,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,250
841
24
2
0
234,322
0
W
Hercules
9,911
901
22
2
0
248,949
0
W
Rama
10,350
941
33
3
0
181,041
0
L
Gilgamesh
8,886
808
14
1
0
252,685
0
L
Sylvanus
8,108
737
10
1
0
195,192
0
L
Scylla
6,216
565
3
0
0
88,570
0
W
Geb
9,464
860
30
3
0
225,940
0
L
Sol
7,261
660
28
3
0
170,399
0
W
Horus
9,576
871
6
1
0
240,621
0
W
Poseidon
9,532
867
46
4
0
222,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role