Player Matchup

Geb
Geb
 
Geb
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Adleraugel-anton
Bakasura
Level 135
God Stats
1W - 7L
1,075 SR
Queue Stats
112W - 136L
1,472 Elo+
Party 3
Eset
Eset
MEC_Henrado
Eset
Level 104
God Stats
1W - 1L
1,417 SR
Queue Stats
52W - 54L
1,499 Elo+
Party 3
Cthulhu
Cthulhu
Trisky39
Cthulhu
Level 128
God Stats
6W - 7L
1,473 SR
Queue Stats
47W - 40L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
alextroxs
Danzaburou
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 41L
1,491 Elo+
Party 1
Team Averages
Level 115
1,393 SR
1,490 Elo+

VS

Team Averages
Level 107
1,505 SR
1,537 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
IlloJuαn
King Arthur
Level 120
God Stats
0W - 3L
1,384 SR
Queue Stats
87W - 46L
1,639 Elo+
Party 2
Kuzenbo
Kuzenbo
RobertQRingo
Kuzenbo
Level 28
God Stats
6W - 1L
1,754 SR
Queue Stats
59W - 30L
1,638 Elo+
Party 2
Cupid
Cupid
XxDaniS592xX
Cupid
Level 123
God Stats
46W - 37L
1,455 SR
Queue Stats
639W - 688L
1,481 Elo+
Solo
Fenrir
Fenrir
eSg_Riif
Fenrir
Level 105
God Stats
16W - 16L
1,430 SR
Queue Stats
230W - 249L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
2 / 0 / 7
7,573
541
6,246
5,319
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 0 / 1
8,103
579
5,395
11,320
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 6
7,540
539
5,632
5,415
3,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Trisky39
Cthulhu
14
1 / 5 / 2
8,683
620
9,649
13,743
6,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
alextroxs
Danzaburou
13
3 / 3 / 4
8,427
602
6,728
10,055
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
0 / 1 / 1
8,023
573
3,126
7,131
4,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
IlloJuαn
King Arthur
15
3 / 2 / 1
9,066
648
10,544
19,297
10,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kuzenbo
RobertQRingo
Kuzenbo
11
3 / 3 / 1
7,255
518
5,626
8,764
8,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 1
7,844
560
2,567
9,512
3,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
eSg_Riif
Fenrir
8
1 / 5 / 0
5,795
414
3,081
8,161
2,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
15
Kills
8
8
Deaths
15
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
7
5.5
L
Zhong Kui
 
Zhong Kui
0
1
1
0.5
W
5
0
1
5.5
L
King Arthur
IlloJuαn
King Arthur
3
2
1
1.75
W
4
0
6
7
L
Kuzenbo
RobertQRingo
Kuzenbo
3
3
1
1.17
W
Cthulhu
Trisky39
Cthulhu
1
5
2
0.4
L
1
4
1
0.38
W
Danzaburou
alextroxs
Danzaburou
3
3
4
1.67
L
Fenrir
eSg_Riif
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,650
Damage
24,944
45,852
Taken
52,865
22,224
Mitigated
29,764
17,295
Healing
18,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,246
666
0
2,680
5,319
2,099
0
1,389
3,930
43,788
1,072
L
Zhong Kui
 
Zhong Kui
3,126
84
0
5,138
7,131
4,643
4
2,902
3,516
64,020
420
W
5,395
3,884
0
5,007
11,320
6,358
0
1,971
9,349
0
62,514
L
King Arthur
IlloJuαn
King Arthur
10,544
1,758
0
6,877
19,297
10,693
0
10,813
8,186
0
78,281
W
5,632
500
260
1,300
5,415
3,781
0
1,973
3,442
26,101
848
L
Kuzenbo
RobertQRingo
Kuzenbo
5,626
1,976
0
1,405
8,764
8,085
12
2,184
6,418
24,061
2,161
W
Cthulhu
Trisky39
Cthulhu
9,649
487
108
3,265
13,743
6,809
0
494
13,249
66,904
0
L
2,567
1,477
0
3,330
9,512
3,592
0
2,155
7,357
0
60,904
W
Danzaburou
alextroxs
Danzaburou
6,728
4,506
0
4,675
10,055
3,177
504
3,041
7,014
0
60,188
L
Fenrir
eSg_Riif
Fenrir
3,081
407
0
1,540
8,161
2,751
0
2,276
5,426
0
31,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,326
Gold Earned
37,983
484
Minions Killed
476
0
Camps Cleared
0
1,492,776
Distance Traveled
1,295,668
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,573
541
77
6
0
328,899
0
L
Zhong Kui
8,023
573
141
10
0
285,542
4
W
Bakasura
8,103
579
126
9
0
322,130
0
L
King Arthur
9,066
648
136
10
0
254,180
0
W
Eset
7,540
539
41
3
0
292,972
3
L
Kuzenbo
7,255
518
36
3
0
292,120
3
W
Cthulhu
8,683
620
121
9
0
273,543
1
L
Cupid
7,844
560
110
8
0
272,676
0
W
Danzaburou
8,427
602
119
9
0
275,232
2
L
Fenrir
5,795
414
53
4
0
191,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role