Player Matchup

Erlang Shen
Erlang Shen
Ashborn3X
Erlang Shen
Level 39
God Stats
10W - 12L
1,496 SR
Queue Stats
122W - 140L
1,434 Elo+
Party 1
Freya
Freya
DoNtMaKeMePuKe
Freya
Level 43
God Stats
11W - 11L
1,643 SR
Queue Stats
46W - 57L
1,447 Elo+
Solo
Baron Samedi
Baron Samedi
MisreadLegacy
Baron Samedi
Level 86
God Stats
6W - 3L
1,834 SR
Queue Stats
144W - 116L
1,540 Elo+
Solo
Serqet
Serqet
MisutaCloudy
Serqet
Level 82
God Stats
12W - 10L
1,653 SR
Queue Stats
280W - 249L
1,532 Elo+
Party 1
Ares
Ares
xXDestriveXx
Ares
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 28L
1,500 Elo+
Party 1
Team Averages
Level 52
1,625 SR
1,490 Elo+

VS

Team Averages
Level 66
1,534 SR
1,473 Elo+
Baron Samedi
Baron Samedi
CVR170403
Baron Samedi
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,354 Elo+
Party 2
Cthulhu
Cthulhu
Dasgior
Cthulhu
Level 124
God Stats
2W - 0L
1,695 SR
Queue Stats
6W - 3L
1,508 Elo+
Party 3
Izanami
Izanami
Diamesord
Izanami
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,594 Elo+
Party 3
Arachne
Arachne
SandritoJr
Arachne
Level 33
God Stats
8W - 9L
1,540 SR
Queue Stats
127W - 134L
1,399 Elo+
Solo
Tyr
Tyr
lSupportsl
Tyr
Level 116
God Stats
13W - 17L
1,433 SR
Queue Stats
96W - 89L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ashborn3X
Erlang Shen
14
0 / 5 / 1
7,695
405
7,269
18,661
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
5 / 3 / 1
9,443
497
8,560
13,799
6,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
MisreadLegacy
Baron Samedi
16
3 / 7 / 6
9,983
525
10,385
14,762
6,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
17
7 / 4 / 4
10,239
539
11,608
16,692
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 3 / 4
9,016
475
5,421
14,176
14,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CVR170403
Baron Samedi
17
8 / 7 / 4
10,459
550
13,040
15,611
7,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Dasgior
Cthulhu
17
5 / 5 / 6
10,593
558
12,728
21,450
18,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Diamesord
Izanami
17
4 / 5 / 4
10,008
527
16,298
12,937
4,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
SandritoJr
Arachne
2
0 / 0 / 0
4,015
211
0
0
0
18
5 / 0 / 7
11,543
608
12,768
14,880
12,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
17
Kills
22
22
Deaths
17
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Ashborn3X
Erlang Shen
0
5
1
0.1
W
Baron Samedi
CVR170403
Baron Samedi
8
7
4
1.43
W
Cthulhu
Dasgior
Cthulhu
5
5
6
1.6
W
Izanami
Diamesord
Izanami
4
5
4
1.2
L
5
3
1
1.83
L
Baron Samedi
MisreadLegacy
Baron Samedi
3
7
6
0.86
L
Serqet
7
4
4
2.25
W
Arachne
SandritoJr
Arachne
0
0
0
0
W
5
0
7
8.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,243
Damage
54,834
78,090
Taken
64,878
43,782
Mitigated
42,777
20,031
Healing
19,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Ashborn3X
Erlang Shen
7,269
3,540
0
5,499
18,661
10,320
0
4,576
14,085
0
43,037
W
Baron Samedi
CVR170403
Baron Samedi
13,040
861
948
2,455
15,611
7,499
561
6,247
8,935
60,489
0
W
Cthulhu
Dasgior
Cthulhu
12,728
1,290
3,243
4,842
21,450
18,239
775
7,638
12,624
53,911
961
W
Izanami
Diamesord
Izanami
16,298
12,539
0
2,516
12,937
4,049
1,133
8,356
3,915
0
66,450
L
8,560
2,486
0
4,287
13,799
6,100
939
4,139
9,660
78,690
0
L
Baron Samedi
MisreadLegacy
Baron Samedi
10,385
355
352
2,045
14,762
6,521
416
9,044
5,718
65,388
1,700
L
Serqet
11,608
3,491
0
6,813
16,692
6,556
0
5,328
11,364
0
83,219
W
Arachne
SandritoJr
Arachne
0
0
0
0
0
0
0
0
0
0
0
W
12,768
893
0
5,946
14,880
12,990
717
1,076
12,574
0
88,829
L
5,421
1,252
0
1,035
14,176
14,285
320
2,401
11,775
17,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,376
Gold Earned
46,618
438
Minions Killed
412
0
Camps Cleared
0
1,791,690
Distance Traveled
1,482,400
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,695
405
62
3
0
356,464
1
W
Baron Samedi
10,459
550
86
5
0
341,269
0
W
Cthulhu
10,593
558
71
4
0
392,706
2
W
Izanami
10,008
527
111
6
0
337,876
0
L
Freya
9,443
497
112
6
0
351,937
0
L
Baron Samedi
9,983
525
106
6
0
292,702
0
L
Serqet
10,239
539
122
6
0
447,662
4
W
Arachne
4,015
211
0
0
0
0
0
W
Tyr
11,543
608
144
8
0
410,549
6
L
Ares
9,016
475
36
2
0
342,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role