Player Matchup

Hera
Hera
HeinTrain
Hera
Level 108
God Stats
25W - 29L
1,515 SR
Queue Stats
252W - 271L
1,454 Elo+
Solo
Shiva
Shiva
MuziVerse
Shiva
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Izanami
Izanami
Zexintion
Izanami
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,553 Elo+
Party 2
Team Averages
Level 53
1,505 SR
1,502 Elo+

VS

Team Averages
Level 164
1,688 SR
1,489 Elo+
Poseidon
Poseidon
Fng Kashon
Poseidon
Level 186
God Stats
3W - 1L
1,705 SR
Queue Stats
43W - 44L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
FngMcwaffle
Cthulhu
Level 128
God Stats
17W - 4L
1,594 SR
Queue Stats
32W - 35L
1,497 Elo+
Party 1
Osiris
Osiris
killem302
Osiris
Level 177
God Stats
1W - 0L
1,763 SR
Queue Stats
20W - 28L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
15
0 / 5 / 5
9,248
841
4,656
8,603
2,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
MuziVerse
Shiva
13
2 / 4 / 4
8,868
806
8,983
13,611
13,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Zexintion
Izanami
14
4 / 4 / 1
9,313
847
6,823
7,730
2,633
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Fng Kashon
Poseidon
17
4 / 2 / 8
10,403
946
10,159
6,603
2,249
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
FngMcwaffle
Cthulhu
16
3 / 2 / 10
10,156
923
7,973
11,713
11,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
killem302
Osiris
17
6 / 3 / 7
10,789
981
7,886
10,134
8,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
6
Kills
13
13
Deaths
7
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Fng Kashon
Poseidon
4
2
8
4
W
Cthulhu
FngMcwaffle
Cthulhu
3
2
10
4
L
Hera
0
5
5
0.5
L
Shiva
MuziVerse
Shiva
2
4
4
1
L
Izanami
Zexintion
Izanami
4
4
1
1.13
W
Osiris
killem302
Osiris
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,462
Damage
26,018
29,944
Taken
28,450
19,059
Mitigated
23,060
3,948
Healing
5,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Fng Kashon
Poseidon
10,159
1,273
247
2,306
6,603
2,249
1,197
1,000
5,567
52,044
0
W
Cthulhu
FngMcwaffle
Cthulhu
7,973
604
569
1,133
11,713
11,972
345
1,530
9,707
19,772
451
L
Hera
4,656
828
0
801
8,603
2,880
0
4,685
3,653
37,317
587
L
Shiva
MuziVerse
Shiva
8,983
1,072
261
2,386
13,611
13,546
316
6,808
6,297
812
17,108
L
Izanami
Zexintion
Izanami
6,823
4,387
0
500
7,730
2,633
858
5,299
2,289
0
26,906
W
Osiris
killem302
Osiris
7,886
3,117
0
1,031
10,134
8,839
1,859
2,573
7,289
0
34,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,429
Gold Earned
31,348
137
Minions Killed
153
0
Camps Cleared
0
553,499
Distance Traveled
614,753
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,403
946
76
7
0
199,883
0
W
Cthulhu
10,156
923
30
3
0
213,810
0
L
Hera
9,248
841
72
7
0
177,392
2
L
Shiva
8,868
806
7
1
0
178,490
2
L
Izanami
9,313
847
58
5
0
197,617
0
W
Osiris
10,789
981
47
4
0
201,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role