Player Matchup

Ishtar
Ishtar
AngryNiceGuy
Ishtar
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
93W - 83L
1,415 Elo+
Solo
Freya
Freya
Blossomingbless
Freya
Level 69
God Stats
12W - 13L
1,456 SR
Queue Stats
87W - 76L
1,480 Elo+
Solo
Horus
Horus
JaCrispy35
Horus
Level 68
God Stats
7W - 7L
1,580 SR
Queue Stats
106W - 93L
1,412 Elo+
Solo
Chang'e
Chang'e
Jdawg20047497
Chang'e
Level 79
God Stats
10W - 9L
1,593 SR
Queue Stats
279W - 286L
1,394 Elo+
Solo
Pele
Pele
NotLinkGold
Pele
Level 45
God Stats
0W - 2L
1,290 SR
Queue Stats
75W - 78L
1,454 Elo+
Solo
Team Averages
Level 65
1,484 SR
1,431 Elo+

VS

Team Averages
Level 63
1,419 SR
1,333 Elo+
Danzaburou
Danzaburou
BASH-3R7
Danzaburou
Level 48
God Stats
24W - 30L
1,429 SR
Queue Stats
102W - 165L
1,303 Elo+
Party 1
Olorun
Olorun
BrianDaJuiceMan
Olorun
Level 59
God Stats
15W - 17L
1,363 SR
Queue Stats
151W - 202L
1,344 Elo+
Party 1
Cthulhu
Cthulhu
Lhexskng
Cthulhu
Level 119
God Stats
2W - 1L
1,355 SR
Queue Stats
358W - 371L
1,495 Elo+
Solo
Mulan
Mulan
Tactical_Wit_It
Mulan
Level 23
God Stats
20W - 10L
1,533 SR
Queue Stats
53W - 83L
1,190 Elo+
Party 1
Apollo
Apollo
Th3kidFr3sh_
Apollo
Level 65
God Stats
42W - 35L
1,416 SR
Queue Stats
168W - 214L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
0 / 2 / 5
6,717
395
9,620
11,364
3,665
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 8 / 2
8,215
483
5,280
12,546
4,449
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
16
4 / 0 / 0
9,616
566
8,626
10,534
8,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
15
5 / 4 / 1
8,591
505
15,591
18,823
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 3 / 3
7,050
415
3,811
9,044
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BASH-3R7
Danzaburou
16
5 / 0 / 7
9,819
578
8,620
7,035
2,692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 4 / 5
8,371
492
7,644
14,264
4,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cthulhu
Lhexskng
Cthulhu
14
6 / 2 / 5
9,398
553
12,556
18,069
19,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 1
8,047
473
6,049
12,797
9,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
14
3 / 3 / 2
7,871
463
5,061
13,526
4,999
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
11
Kills
17
17
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ishtar
0
2
5
1.25
W
Danzaburou
BASH-3R7
Danzaburou
5
0
7
8.5
L
1
8
2
0.25
W
2
4
5
1.13
L
Horus
4
0
0
4
L
Chang'e
5
4
1
1.38
W
Cthulhu
Lhexskng
Cthulhu
6
2
5
4.25
L
1
3
3
0.83
W
1
2
1
0.75
W
Apollo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,928
Damage
39,930
62,311
Taken
65,691
26,004
Mitigated
41,389
26,466
Healing
21,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
9,620
5,474
0
4,184
11,364
3,665
0
4,535
6,829
0
32,303
W
Danzaburou
BASH-3R7
Danzaburou
8,620
4,813
0
2,273
7,035
2,692
2,007
2,652
4,383
0
74,728
L
5,280
1,249
64
2,677
12,546
4,449
117
5,971
6,575
47,291
2,470
W
7,644
3,312
210
6,039
14,264
4,949
0
10,064
4,157
51,724
304
L
Horus
8,626
3,340
40
4,753
10,534
8,383
0
0
10,534
355
57,705
L
Chang'e
15,591
1,466
2,000
9,627
18,823
6,709
120
7,993
10,830
63,753
2,280
W
Cthulhu
Lhexskng
Cthulhu
12,556
1,349
148
3,122
18,069
19,555
0
6,248
11,821
41,670
0
L
3,811
800
0
3,121
9,044
2,798
0
1,550
7,494
0
41,146
W
6,049
417
0
6,035
12,797
9,194
0
505
11,694
0
42,663
W
Apollo
5,061
2,369
0
3,290
13,526
4,999
0
1,566
11,831
0
53,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,189
Gold Earned
43,506
409
Minions Killed
420
0
Camps Cleared
0
1,495,655
Distance Traveled
1,641,441
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,717
395
45
3
0
341,769
0
W
Danzaburou
9,819
578
113
7
0
301,450
2
L
Freya
8,215
483
96
6
0
278,028
0
W
Olorun
8,371
492
99
6
0
310,238
2
L
Horus
9,616
566
102
6
0
306,243
0
L
Chang'e
8,591
505
93
5
0
307,380
0
W
Cthulhu
9,398
553
51
3
0
316,962
1
L
Pele
7,050
415
73
4
0
262,235
0
W
Mulan
8,047
473
83
5
0
326,111
0
W
Apollo
7,871
463
74
4
0
386,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role