Player Matchup

Medusa
Medusa
Kocide
Medusa
Level 84
God Stats
1W - 2L
1,459 SR
Queue Stats
101W - 88L
1,525 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheRubicon
Tsukuyomi
Level 142
God Stats
1W - 1L
1,577 SR
Queue Stats
40W - 38L
1,517 Elo+
Solo
Odin
Odin
christophervi069
Odin
Level 138
God Stats
1W - 1L
1,773 SR
Queue Stats
176W - 183L
1,462 Elo+
Party 1
Hel
Hel
guccicurry
Hel
Level 89
God Stats
11W - 11L
1,566 SR
Queue Stats
280W - 259L
1,525 Elo+
Solo
Baba Yaga
Baba Yaga
oMythics
Baba Yaga
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,498 Elo+
Party 1
Team Averages
Level 115
1,575 SR
1,506 Elo+

VS

Team Averages
Level 95
1,498 SR
1,496 Elo+
Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Lullaby1005
Janus
Level 126
God Stats
2W - 1L
1,294 SR
Queue Stats
36W - 35L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
TarHeelNationCH
Baron Samedi
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 132L
1,519 Elo+
Party 2
Cupid
Cupid
aLadNowDead
Cupid
Level 86
God Stats
53W - 40L
1,606 SR
Queue Stats
600W - 579L
1,479 Elo+
Party 2
Surtr
Surtr
imreallybadguys
Surtr
Level 42
God Stats
13W - 9L
1,589 SR
Queue Stats
125W - 128L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kocide
Medusa
13
0 / 2 / 0
7,020
540
5,597
11,431
3,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
TheRubicon
Tsukuyomi
11
2 / 6 / 0
6,835
526
4,074
11,506
3,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 2
6,393
492
3,907
9,773
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 5 / 1
6,813
524
6,661
9,240
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baba Yaga
oMythics
Baba Yaga
11
1 / 6 / 1
6,409
493
9,585
11,402
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
8 / 1 / 5
7,847
604
10,280
14,520
5,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 1 / 7
7,765
597
5,098
7,085
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
TarHeelNationCH
Baron Samedi
13
2 / 0 / 9
8,166
628
6,468
7,255
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 0 / 0
7,975
613
5,661
7,071
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 2 / 4
8,542
657
9,325
12,637
7,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
21
21
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
1
5
10.5
L
Medusa
Kocide
Medusa
0
2
0
0
W
2
1
7
5.5
W
Baron Samedi
TarHeelNationCH
Baron Samedi
2
0
9
6.5
L
Tsukuyomi
TheRubicon
Tsukuyomi
2
6
0
0.33
W
3
0
0
3
L
1
2
2
1
L
0
5
1
0.1
W
6
2
4
4
L
Baba Yaga
oMythics
Baba Yaga
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,824
Damage
36,832
53,352
Taken
48,568
20,658
Mitigated
23,165
17,980
Healing
23,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,280
6,337
0
7,802
14,520
5,489
0
4,097
10,111
0
44,427
L
Medusa
Kocide
Medusa
5,597
2,114
0
5,345
11,431
3,893
673
1,212
10,219
0
59,259
W
5,098
458
0
1,871
7,085
2,054
56
2,724
4,071
61,328
665
W
Baron Samedi
TarHeelNationCH
Baron Samedi
6,468
648
763
3,745
7,255
5,267
0
1,775
5,327
24,659
0
L
Tsukuyomi
TheRubicon
Tsukuyomi
4,074
722
0
3,098
11,506
3,666
0
3,650
7,674
0
39,550
W
5,661
4,015
0
3,728
7,071
2,356
0
0
7,071
0
58,635
L
3,907
763
0
2,900
9,773
5,995
0
2,427
7,030
0
20,348
L
6,661
258
1,293
2,814
9,240
3,096
0
4,061
4,931
47,385
0
W
9,325
2,855
0
5,188
12,637
7,999
1,554
5,925
5,932
1,272
52,880
L
Baba Yaga
oMythics
Baba Yaga
9,585
1,284
0
2,530
11,402
4,008
0
656
10,142
36,861
223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
40,295
401
Minions Killed
418
0
Camps Cleared
0
1,266,149
Distance Traveled
1,323,056
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,847
604
63
5
0
293,666
0
L
Medusa
7,020
540
85
7
0
242,199
0
W
Janus
7,765
597
135
10
0
292,515
1
W
Baron Samedi
8,166
628
24
2
0
274,804
0
L
Tsukuyomi
6,835
526
78
6
0
281,099
0
W
Cupid
7,975
613
108
8
0
209,961
0
L
Odin
6,393
492
34
3
0
287,822
0
L
Hel
6,813
524
114
9
0
244,093
2
W
Surtr
8,542
657
88
7
0
252,110
0
L
Baba Yaga
6,409
493
90
7
0
210,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role