Player Matchup

Hercules
Hercules
ALBERTO_TOTE
Hercules
Level 76
God Stats
81W - 79L
1,515 SR
Queue Stats
83W - 84L
1,435 Elo+
Party 2
Martichoras
Martichoras
Rhaz DevilRings
Martichoras
Level 73
God Stats
28W - 19L
1,739 SR
Queue Stats
241W - 271L
1,378 Elo+
Party 2
Chang'e
Chang'e
oPASTRANAo
Chang'e
Level 135
God Stats
38W - 39L
1,534 SR
Queue Stats
112W - 111L
1,435 Elo+
Party 2
Team Averages
Level 95
1,596 SR
1,416 Elo+

VS

Team Averages
Level 37
1,596 SR
1,741 Elo+
Ullr
Ullr
NastyFoxs
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 8L
1,722 Elo+
Party 1
Kuzenbo
Kuzenbo
Pinnochîo
Kuzenbo
Level 29
God Stats
2W - 1L
1,788 SR
Queue Stats
17W - 4L
1,657 Elo+
Party 1
Cthulhu
Cthulhu
RatSex
Cthulhu
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 56L
1,843 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ALBERTO_TOTE
Hercules
15
2 / 5 / 1
8,510
709
4,046
21,627
20,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Martichoras
Rhaz DevilRings
Martichoras
15
2 / 5 / 1
9,127
761
7,909
13,895
5,322
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
oPASTRANAo
Chang'e
13
0 / 6 / 3
8,300
692
5,410
17,158
5,199
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
11 / 0 / 5
12,481
1,040
24,774
11,439
5,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Pinnochîo
Kuzenbo
16
3 / 3 / 11
10,164
847
11,759
13,279
15,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
RatSex
Cthulhu
16
2 / 1 / 8
10,352
863
10,175
11,221
10,345
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
16
16
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
ALBERTO_TOTE
Hercules
2
5
1
0.5
W
Ullr
11
0
5
13.5
W
Kuzenbo
Pinnochîo
Kuzenbo
3
3
11
2.83
W
Cthulhu
RatSex
Cthulhu
2
1
8
6
L
Martichoras
Rhaz DevilRings
Martichoras
2
5
1
0.5
L
Chang'e
oPASTRANAo
Chang'e
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,365
Damage
46,708
52,680
Taken
35,939
31,359
Mitigated
30,968
12,578
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ALBERTO_TOTE
Hercules
4,046
1,028
123
4,147
21,627
20,838
41
6,942
13,670
0
13,395
W
Ullr
24,774
7,283
0
2,928
11,439
5,495
385
2,363
9,076
0
67,019
W
Kuzenbo
Pinnochîo
Kuzenbo
11,759
2,136
0
651
13,279
15,128
129
1,655
11,624
27,553
458
W
Cthulhu
RatSex
Cthulhu
10,175
336
853
2,209
11,221
10,345
0
1,335
9,886
37,697
3,556
L
Martichoras
Rhaz DevilRings
Martichoras
7,909
2,599
0
1,374
13,895
5,322
0
4,957
8,194
0
22,642
L
Chang'e
oPASTRANAo
Chang'e
5,410
127
2,365
4,569
17,158
5,199
0
6,921
9,365
22,380
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,937
Gold Earned
32,997
89
Minions Killed
191
0
Camps Cleared
0
622,787
Distance Traveled
718,884
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,510
709
12
1
0
214,545
3
W
Ullr
12,481
1,040
102
9
0
250,906
0
W
Kuzenbo
10,164
847
29
2
0
219,363
0
W
Cthulhu
10,352
863
60
5
0
248,615
6
L
Martichoras
9,127
761
44
4
0
210,905
7
L
Chang'e
8,300
692
33
3
0
197,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role