Player Matchup

Ra
Ra
EkajB
Ra
Level 148
God Stats
5W - 2L
1,573 SR
Queue Stats
82W - 43L
1,680 Elo+
Solo
Cthulhu
Cthulhu
Ner0K5
Cthulhu
Level 141
God Stats
2W - 3L
1,571 SR
Queue Stats
147W - 186L
1,531 Elo+
Party 2
Ne Zha
Ne Zha
Snyyyder
Ne Zha
Level 129
God Stats
7W - 4L
1,622 SR
Queue Stats
258W - 229L
1,557 Elo+
Solo
Hou Yi
Hou Yi
SrArias
Hou Yi
Level 246
God Stats
5W - 0L
1,741 SR
Queue Stats
165W - 118L
1,608 Elo+
Solo
Hercules
Hercules
TheInferiorMario
Hercules
Level 158
God Stats
8W - 7L
1,517 SR
Queue Stats
192W - 200L
1,525 Elo+
Party 2
Team Averages
Level 164
1,605 SR
1,580 Elo+

VS

Team Averages
Level 138
1,589 SR
1,618 Elo+
Discordia
Discordia
Amahe
Discordia
Level 159
God Stats
10W - 6L
1,757 SR
Queue Stats
208W - 208L
1,616 Elo+
Party 3
Hel
Hel
AnotherBilly
Hel
Level 39
God Stats
22W - 23L
1,452 SR
Queue Stats
75W - 69L
1,628 Elo+
Solo
Hou Yi
Hou Yi
ReturnofHellboy
Hou Yi
Level 157
God Stats
0W - 2L
1,278 SR
Queue Stats
206W - 212L
1,640 Elo+
Party 1
Bakasura
Bakasura
Rukkingaround
Bakasura
Level 186
God Stats
6W - 5L
1,727 SR
Queue Stats
256W - 251L
1,615 Elo+
Party 3
Ymir
Ymir
TheHvsky
Ymir
Level 149
God Stats
16W - 6L
1,730 SR
Queue Stats
342W - 380L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
3 / 0 / 0
6,742
674
5,107
3,984
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Ner0K5
Cthulhu
11
2 / 1 / 3
6,533
653
5,036
9,915
3,343
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
Snyyyder
Ne Zha
11
4 / 2 / 4
6,420
642
3,829
7,632
4,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Hou Yi
SrArias
Hou Yi
12
4 / 1 / 3
7,050
705
7,645
5,438
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 7
6,343
634
6,489
8,468
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Amahe
Discordia
10
0 / 3 / 0
5,238
524
3,122
4,843
997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,426
543
6,153
7,298
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 5 / 2
5,492
549
4,113
8,067
1,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Rukkingaround
Bakasura
9
1 / 4 / 2
5,081
508
3,852
9,003
2,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
8
2 / 3 / 0
5,105
511
3,098
10,143
5,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
4
4
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
Amahe
Discordia
0
3
0
0
L
0
3
0
0
W
Ra
3
0
0
3
W
Cthulhu
Ner0K5
Cthulhu
2
1
3
3.5
L
1
5
2
0.4
L
Bakasura
Rukkingaround
Bakasura
1
4
2
0.5
W
Ne Zha
Snyyyder
Ne Zha
4
2
4
3
W
Hou Yi
SrArias
Hou Yi
4
1
3
5.5
L
Ymir
2
3
0
0.67
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,106
Damage
20,338
35,437
Taken
39,354
13,997
Mitigated
13,756
14,190
Healing
11,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Amahe
Discordia
3,122
68
0
619
4,843
997
0
1,913
2,687
35,225
0
L
6,153
870
0
2,069
7,298
2,490
0
3,388
3,910
35,771
855
W
Ra
5,107
102
401
1,317
3,984
1,086
0
1,680
1,773
50,305
996
W
Cthulhu
Ner0K5
Cthulhu
5,036
357
49
5,404
9,915
3,343
0
5,842
3,923
47,184
0
L
4,113
2,556
0
2,449
8,067
1,965
0
0
8,067
0
30,810
L
Bakasura
Rukkingaround
Bakasura
3,852
2,765
0
3,829
9,003
2,771
0
1,588
7,337
0
19,891
W
Ne Zha
Snyyyder
Ne Zha
3,829
578
0
2,842
7,632
4,346
0
1,354
5,737
0
23,593
W
Hou Yi
SrArias
Hou Yi
7,645
3,958
0
2,057
5,438
1,937
0
433
4,995
0
56,154
L
Ymir
3,098
975
0
2,148
10,143
5,533
0
2,733
7,110
9,078
0
W
6,489
2,498
0
2,120
8,468
3,285
0
2,481
5,600
0
29,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,088
Gold Earned
26,342
399
Minions Killed
300
0
Camps Cleared
0
1,049,858
Distance Traveled
1,041,778
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,238
524
80
8
0
196,084
2
L
Hel
5,426
543
77
8
0
190,322
0
W
Ra
6,742
674
118
12
0
211,129
3
W
Cthulhu
6,533
653
92
9
0
199,491
0
L
Hou Yi
5,492
549
68
7
0
195,190
3
L
Bakasura
5,081
508
64
6
0
249,618
0
W
Ne Zha
6,420
642
34
3
0
216,606
3
W
Hou Yi
7,050
705
104
10
0
178,584
0
L
Ymir
5,105
511
11
1
0
210,564
4
W
Hercules
6,343
634
51
5
0
244,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role