Player Matchup

Izanami
Izanami
 
Izanami
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
 
Kali
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
 
Maui
Level 287
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Ryuuukx
Charon
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 18L
1,721 Elo+
Party 1
Team Averages
Level 196
1,500 SR
1,544 Elo+

VS

Team Averages
Level 116
1,497 SR
1,514 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jaofera
Cthulhu
Level 145
God Stats
2W - 3L
1,551 SR
Queue Stats
97W - 102L
1,542 Elo+
Solo
Zhong Kui
Zhong Kui
Loganw19
Zhong Kui
Level 122
God Stats
4W - 5L
1,461 SR
Queue Stats
95W - 106L
1,546 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hydekel
Ah Muzen Cab
Level 139
God Stats
20W - 21L
1,518 SR
Queue Stats
333W - 343L
1,507 Elo+
Solo
Thor
Thor
oZBiggod
Thor
Level 49
God Stats
8W - 9L
1,455 SR
Queue Stats
89W - 98L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
6 / 1 / 1
7,433
743
7,487
6,215
1,809
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kali
 
Kali
12
7 / 0 / 3
6,983
698
5,099
8,579
3,495
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Maui
 
Maui
10
0 / 2 / 1
5,927
593
3,181
8,923
4,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
 
Yemoja
9
1 / 2 / 8
5,819
582
2,546
8,152
3,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
Ryuuukx
Charon
12
3 / 1 / 5
7,338
734
7,307
5,917
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 5 / 1
4,677
468
1,656
9,863
3,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Jaofera
Cthulhu
9
1 / 1 / 0
5,481
548
4,591
6,091
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
Loganw19
Zhong Kui
9
2 / 4 / 1
5,671
567
4,941
9,258
4,886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Muzen Cab
hydekel
Ah Muzen Cab
5
0 / 3 / 0
4,207
421
2,194
3,922
1,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
10
3 / 4 / 0
5,471
547
3,671
8,349
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
17
Kills
6
6
Deaths
17
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
1
6.5
W
Kali
 
Kali
7
0
3
8.5
W
Maui
 
Maui
0
2
1
0.25
W
Yemoja
 
Yemoja
1
2
8
2.5
L
Sylvanus
 
Sylvanus
0
5
1
0.1
L
Cthulhu
Jaofera
Cthulhu
1
1
0
1
L
Zhong Kui
Loganw19
Zhong Kui
2
4
1
0.63
W
Charon
Ryuuukx
Charon
3
1
5
5.5
L
Ah Muzen Cab
hydekel
Ah Muzen Cab
0
3
0
0
L
Thor
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,620
Damage
17,053
37,786
Taken
37,483
16,205
Mitigated
15,432
16,757
Healing
9,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,487
5,993
0
2,149
6,215
1,809
0
1,643
4,572
0
68,031
W
Kali
 
Kali
5,099
2,628
0
5,267
8,579
3,495
0
1,637
6,898
0
48,278
W
Maui
 
Maui
3,181
1,514
0
3,186
8,923
4,491
0
3,317
5,049
39,153
0
W
Yemoja
 
Yemoja
2,546
955
2,934
1,971
8,152
3,929
0
1,503
6,637
8,338
0
L
Sylvanus
 
Sylvanus
1,656
830
868
1,368
9,863
3,530
0
2,825
6,922
14,853
1,516
L
Cthulhu
Jaofera
Cthulhu
4,591
745
0
915
6,091
3,547
0
2,772
2,910
21,303
1,118
L
Zhong Kui
Loganw19
Zhong Kui
4,941
680
0
3,745
9,258
4,886
0
3,798
5,102
25,161
0
W
Charon
Ryuuukx
Charon
7,307
2,356
0
1,250
5,917
2,481
0
2,214
3,703
46,596
2,450
L
Ah Muzen Cab
hydekel
Ah Muzen Cab
2,194
973
0
500
3,922
1,004
0
829
3,093
0
12,321
L
Thor
3,671
829
0
2,176
8,349
2,465
0
1,636
6,577
0
28,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
25,507
375
Minions Killed
193
0
Camps Cleared
0
1,047,350
Distance Traveled
850,461
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,433
743
130
13
0
197,967
0
W
Kali
6,983
698
77
8
0
258,997
0
W
Maui
5,927
593
71
7
0
195,048
0
W
Yemoja
5,819
582
7
1
0
187,493
4
L
Sylvanus
4,677
468
27
3
0
184,095
0
L
Cthulhu
5,481
548
55
6
0
153,276
0
L
Zhong Kui
5,671
567
42
4
0
195,177
2
W
Charon
7,338
734
90
9
0
207,845
0
L
Ah Muzen Cab
4,207
421
14
1
0
98,701
0
L
Thor
5,471
547
55
6
0
219,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role