Player Matchup

Artemis
Artemis
Daijokay
Artemis
Level 87
God Stats
59W - 53L
1,599 SR
Queue Stats
511W - 536L
1,503 Elo+
Solo
King Arthur
King Arthur
Jangalo
King Arthur
Level 121
God Stats
4W - 3L
1,602 SR
Queue Stats
93W - 59L
1,698 Elo+
Party 1
Bacchus
Bacchus
LaTormiaShaMia
Bacchus
Level 86
God Stats
1W - 1L
1,717 SR
Queue Stats
134W - 80L
1,609 Elo+
Party 1
Hades
Hades
LazerD
Hades
Level 125
God Stats
2W - 0L
1,741 SR
Queue Stats
212W - 109L
1,762 Elo+
Party 1
Neith
Neith
SketchedHole
Neith
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 7L
1,751 Elo+
Party 1
Team Averages
Level 87
1,632 SR
1,665 Elo+

VS

Team Averages
Level 97
1,551 SR
1,583 Elo+
Vulcan
Vulcan
CapitanBlake
Vulcan
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,555 Elo+
Solo
Awilix
Awilix
Enderdy
Awilix
Level 63
God Stats
2W - 2L
1,354 SR
Queue Stats
91W - 73L
1,593 Elo+
Solo
Achilles
Achilles
Stealyogirl5475
Achilles
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,500 Elo+
Solo
Xing Tian
Xing Tian
gamerboy94Cris
Xing Tian
Level 124
God Stats
2W - 2L
1,542 SR
Queue Stats
15W - 13L
1,540 Elo+
Solo
Chang'e
Chang'e
namechanged9389
Chang'e
Level 117
God Stats
5W - 3L
1,857 SR
Queue Stats
38W - 27L
1,728 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daijokay
Artemis
11
3 / 0 / 8
6,770
1,354
4,341
1,125
289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

King Arthur
Jangalo
King Arthur
12
4 / 0 / 6
6,927
1,385
6,582
5,159
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 2 / 7
6,136
1,227
5,981
4,933
2,261
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
LazerD
Hades
11
2 / 1 / 9
6,567
1,313
3,931
3,745
1,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 0 / 9
6,401
1,280
4,596
1,810
474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

394

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
0 / 0 / 1
5,527
1,105
682
1,936
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
Enderdy
Awilix
11
0 / 1 / 3
6,271
1,254
5,042
8,026
2,767
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
10
1 / 5 / 1
5,930
1,186
2,941
11,649
6,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
gamerboy94Cris
Xing Tian
10
0 / 0 / 0
5,349
1,070
39
1,075
489
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 5 / 0
6,272
1,254
5,319
7,471
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
11
Kills
3
3
Deaths
11
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
0
1
0.5
W
Artemis
Daijokay
Artemis
3
0
8
7
L
Awilix
Enderdy
Awilix
0
1
3
1.5
W
King Arthur
Jangalo
King Arthur
4
0
6
7
W
1
2
7
2.25
W
Hades
LazerD
Hades
2
1
9
6.5
W
1
0
9
5.5
L
Achilles
1
5
1
0.3
L
Xing Tian
gamerboy94Cris
Xing Tian
0
0
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,431
Damage
14,023
16,772
Taken
30,157
7,888
Mitigated
12,546
6,110
Healing
1,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
682
87
0
113
1,936
547
0
1,106
830
8,244
0
W
Artemis
Daijokay
Artemis
4,341
2,049
0
424
1,125
289
0
378
693
0
19,131
L
Awilix
Enderdy
Awilix
5,042
1,225
0
0
8,026
2,767
0
1,428
6,598
0
19,109
W
King Arthur
Jangalo
King Arthur
6,582
726
0
1,984
5,159
3,096
0
2,046
2,917
0
15,392
W
5,981
993
0
1,024
4,933
2,261
0
749
3,556
11,541
0
W
Hades
LazerD
Hades
3,931
691
449
1,886
3,745
1,768
0
1,589
1,972
11,723
0
W
4,596
1,196
0
343
1,810
474
0
887
833
0
16,312
L
Achilles
2,941
703
0
413
11,649
6,542
0
3,558
8,091
276
15,786
L
Xing Tian
gamerboy94Cris
Xing Tian
39
0
0
144
1,075
489
0
442
633
740
0
L
5,319
662
328
372
7,471
2,201
0
3,378
4,093
13,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,801
Gold Earned
29,349
122
Minions Killed
82
7
Camps Cleared
5
526,861
Distance Traveled
385,779
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,527
1,105
12
2
1
66,719
0
W
Artemis
6,770
1,354
26
5
2
107,308
0
L
Awilix
6,271
1,254
19
4
4
120,868
0
W
King Arthur
6,927
1,385
34
7
2
123,526
0
W
Bacchus
6,136
1,227
14
3
2
105,032
0
W
Hades
6,567
1,313
23
5
1
86,212
0
W
Neith
6,401
1,280
25
5
0
104,783
0
L
Achilles
5,930
1,186
22
4
0
91,952
1
L
Xing Tian
5,349
1,070
0
0
0
25,759
0
L
Chang'e
6,272
1,254
29
6
0
80,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role