Player Matchup

Chaac
Chaac
 
Chaac
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Riz1800
Fenrir
Level 129
God Stats
3W - 1L
1,522 SR
Queue Stats
37W - 33L
1,497 Elo+
Party 1
Ra
Ra
monsterboo1703
Ra
Level 17
God Stats
4W - 0L
1,673 SR
Queue Stats
6W - 2L
1,541 Elo+
Party 1
Team Averages
Level 93
1,565 SR
1,513 Elo+

VS

Team Averages
Level 101
1,500 SR
1,492 Elo+
Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ZetNick
Arachne
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 1 / 5
6,408
1,068
6,124
5,131
3,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fenrir
Riz1800
Fenrir
11
5 / 2 / 1
6,649
1,108
2,921
6,129
2,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
0 / 1 / 4
5,619
937
518
2,123
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
0 / 4 / 4
5,248
875
1,670
3,597
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
 
Chaac
10
0 / 1 / 3
5,072
845
5,028
6,032
5,578
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
ZetNick
Arachne
11
4 / 2 / 0
6,018
1,003
2,149
4,418
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
7
Kills
4
4
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
1
5
4.5
L
Hel
 
Hel
0
4
4
0.5
L
Chaac
 
Chaac
0
1
3
1.5
W
Fenrir
Riz1800
Fenrir
5
2
1
2.75
L
Arachne
ZetNick
Arachne
4
2
0
2
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,563
Damage
8,847
13,383
Taken
14,047
6,900
Mitigated
8,363
3,124
Healing
2,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,124
1,047
0
1,480
5,131
3,277
0
517
4,614
0
20,786
L
Hel
 
Hel
1,670
70
68
522
3,597
903
0
20
3,569
9,401
0
L
Chaac
 
Chaac
5,028
619
0
732
6,032
5,578
0
331
5,691
0
15,788
W
Fenrir
Riz1800
Fenrir
2,921
719
0
867
6,129
2,968
36
729
5,400
0
14,226
L
Arachne
ZetNick
Arachne
2,149
1,627
0
1,070
4,418
1,882
0
187
4,231
0
8,317
W
518
113
560
217
2,123
655
96
482
1,641
11,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,676
Gold Earned
16,338
103
Minions Killed
46
0
Camps Cleared
0
390,427
Distance Traveled
327,565
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,408
1,068
42
7
0
139,799
0
L
Hel
5,248
875
15
3
0
71,687
0
L
Chaac
5,072
845
14
2
0
133,097
0
W
Fenrir
6,649
1,108
27
5
0
119,007
2
L
Arachne
6,018
1,003
17
3
0
122,781
4
W
Ra
5,619
937
34
6
0
131,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role