Player Matchup

Morgan Le Fay
Morgan Le Fay
Agtorange29
Morgan Le Fay
Level 128
God Stats
16W - 14L
1,580 SR
Queue Stats
458W - 399L
1,568 Elo+
Solo
Artemis
Artemis
Jhewww
Artemis
Level 105
God Stats
1W - 3L
1,747 SR
Queue Stats
102W - 102L
1,500 Elo+
Party 1
Shiva
Shiva
OutrightSimp
Shiva
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,397 Elo+
Solo
Thor
Thor
TwooMinty
Thor
Level 138
God Stats
3W - 1L
1,500 SR
Queue Stats
250W - 240L
1,574 Elo+
Party 1
Kumbhakarna
Kumbhakarna
gozinta4
Kumbhakarna
Level 131
God Stats
8W - 8L
1,372 SR
Queue Stats
194W - 177L
1,501 Elo+
Solo
Team Averages
Level 124
1,540 SR
1,508 Elo+

VS

Team Averages
Level 127
1,493 SR
1,544 Elo+
Serqet
Serqet
Blazer815
Serqet
Level 147
God Stats
8W - 6L
1,568 SR
Queue Stats
54W - 44L
1,569 Elo+
Solo
Bacchus
Bacchus
Mastergamma333
Bacchus
Level 108
God Stats
2W - 1L
1,627 SR
Queue Stats
57W - 55L
1,511 Elo+
Party 2
Osiris
Osiris
MataBurros664
Osiris
Level 120
God Stats
5W - 12L
1,280 SR
Queue Stats
454W - 448L
1,484 Elo+
Solo
Ishtar
Ishtar
digorow
Ishtar
Level 154
God Stats
2W - 2L
1,492 SR
Queue Stats
66W - 62L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
ohheck1
Nu Wa
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 28L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Agtorange29
Morgan Le Fay
14
7 / 1 / 4
8,803
629
12,465
7,504
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Jhewww
Artemis
12
0 / 3 / 3
6,777
484
3,540
6,791
2,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 4
8,163
583
7,538
10,433
6,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thor
13
2 / 3 / 5
7,763
555
4,698
10,391
3,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
gozinta4
Kumbhakarna
12
5 / 3 / 2
7,956
568
2,974
12,117
8,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Blazer815
Serqet
9
1 / 2 / 2
5,794
414
2,985
7,428
2,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

9
2 / 3 / 4
6,611
472
5,363
13,043
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

13
4 / 3 / 0
7,700
550
7,048
12,769
10,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ishtar
digorow
Ishtar
12
5 / 3 / 1
7,917
566
6,188
7,864
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ohheck1
Nu Wa
12
0 / 5 / 1
6,358
454
4,725
7,380
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
12
12
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Agtorange29
Morgan Le Fay
7
1
4
9
L
Serqet
Blazer815
Serqet
1
2
2
1
W
Artemis
Jhewww
Artemis
0
3
3
0.5
L
2
3
4
1.33
L
4
3
0
1.33
W
2
2
4
2
W
Thor
2
3
5
1.5
L
Ishtar
digorow
Ishtar
5
3
1
1.83
W
Kumbhakarna
gozinta4
Kumbhakarna
5
3
2
2
L
Nu Wa
ohheck1
Nu Wa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,215
Damage
26,309
47,236
Taken
48,484
23,268
Mitigated
27,735
12,680
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Agtorange29
Morgan Le Fay
12,465
969
0
1,818
7,504
2,625
335
3,467
4,037
54,521
1,660
L
Serqet
Blazer815
Serqet
2,985
619
0
647
7,428
2,184
0
2,073
5,058
0
26,974
W
Artemis
Jhewww
Artemis
3,540
1,969
0
1,223
6,791
2,136
652
2,263
4,528
0
35,514
L
5,363
863
0
3,733
13,043
11,520
79
4,750
7,966
17,498
0
L
7,048
3,131
0
2,916
12,769
10,172
0
826
11,059
0
49,966
W
7,538
3,015
0
3,430
10,433
6,653
0
765
9,488
0
53,251
W
Thor
4,698
989
0
4,325
10,391
3,268
73
1,120
9,136
0
49,507
L
Ishtar
digorow
Ishtar
6,188
4,035
0
500
7,864
2,417
38
2,151
5,705
0
65,887
W
Kumbhakarna
gozinta4
Kumbhakarna
2,974
400
199
1,685
12,117
8,586
130
2,473
9,470
26,846
133
L
Nu Wa
ohheck1
Nu Wa
4,725
420
0
470
7,380
1,442
0
4,731
2,183
44,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,462
Gold Earned
34,380
372
Minions Killed
343
0
Camps Cleared
0
1,397,823
Distance Traveled
1,205,494
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,803
629
107
8
0
312,822
0
L
Serqet
5,794
414
52
4
0
215,120
2
W
Artemis
6,777
484
77
6
0
254,095
4
L
Bacchus
6,611
472
16
1
0
263,184
0
L
Osiris
7,700
550
84
6
0
247,162
0
W
Shiva
8,163
583
83
6
0
263,154
1
W
Thor
7,763
555
80
6
0
287,302
1
L
Ishtar
7,917
566
112
8
0
245,498
0
W
Kumbhakarna
7,956
568
25
2
0
280,450
1
L
Nu Wa
6,358
454
79
6
0
234,530
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role