Player Matchup

Ne Zha
Ne Zha
A1Dinero
Ne Zha
Level 123
God Stats
0W - 5L
1,198 SR
Queue Stats
56W - 57L
1,515 Elo+
Party 2
Bacchus
Bacchus
ItzSimsSon
Bacchus
Level 39
God Stats
0W - 2L
1,220 SR
Queue Stats
10W - 16L
1,146 Elo+
Party 2
Gilgamesh
Gilgamesh
MCHOODINI
Gilgamesh
Level 108
God Stats
8W - 6L
1,531 SR
Queue Stats
79W - 81L
1,457 Elo+
Party 1
Artemis
Artemis
SpicyPete0
Artemis
Level 124
God Stats
4W - 6L
1,538 SR
Queue Stats
258W - 260L
1,488 Elo+
Party 1
Raijin
Raijin
yungwolfy
Raijin
Level 42
God Stats
1W - 7L
1,123 SR
Queue Stats
110W - 115L
1,440 Elo+
Party 1
Team Averages
Level 87
1,322 SR
1,409 Elo+

VS

Team Averages
Level 126
1,550 SR
1,500 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Ch33s3burg
Ao Kuang
Level 65
God Stats
13W - 10L
1,580 SR
Queue Stats
160W - 162L
1,456 Elo+
Solo
Charybdis
Charybdis
GoluckyCornet53
Charybdis
Level 170
God Stats
17W - 18L
1,517 SR
Queue Stats
226W - 218L
1,518 Elo+
Solo
Mulan
Mulan
ITommyOP
Mulan
Level 85
God Stats
28W - 20L
1,538 SR
Queue Stats
267W - 233L
1,509 Elo+
Solo
Bacchus
Bacchus
wyd_stepbro699
Bacchus
Level 154
God Stats
47W - 58L
1,616 SR
Queue Stats
816W - 786L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
A1Dinero
Ne Zha
12
1 / 6 / 0
6,229
445
4,157
12,080
3,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
ItzSimsSon
Bacchus
8
0 / 5 / 1
5,732
409
2,875
11,630
10,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
MCHOODINI
Gilgamesh
11
0 / 6 / 1
6,745
482
4,410
15,391
10,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
SpicyPete0
Artemis
12
1 / 3 / 0
6,593
471
6,391
9,154
2,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
yungwolfy
Raijin
11
0 / 4 / 0
6,542
467
1,620
8,485
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
10 / 0 / 3
9,712
694
13,373
4,556
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Ch33s3burg
Ao Kuang
14
2 / 1 / 5
7,834
560
4,388
9,888
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
GoluckyCornet53
Charybdis
15
7 / 0 / 5
8,969
641
9,160
4,760
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
ITommyOP
Mulan
16
2 / 0 / 4
9,595
685
8,782
10,466
6,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
3 / 1 / 10
8,744
625
6,569
11,025
9,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
2
Kills
24
24
Deaths
2
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
10
0
3
11.5
L
Ne Zha
A1Dinero
Ne Zha
1
6
0
0.17
W
Ao Kuang
Ch33s3burg
Ao Kuang
2
1
5
4.5
W
Charybdis
GoluckyCornet53
Charybdis
7
0
5
9.5
W
Mulan
ITommyOP
Mulan
2
0
4
4
L
Bacchus
ItzSimsSon
Bacchus
0
5
1
0.1
L
Gilgamesh
MCHOODINI
Gilgamesh
0
6
1
0.08
L
Artemis
SpicyPete0
Artemis
1
3
0
0.33
W
3
1
10
8
L
Raijin
yungwolfy
Raijin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,453
Damage
42,272
56,740
Taken
40,695
27,898
Mitigated
21,712
9,666
Healing
14,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,373
3,931
96
1,065
4,556
1,431
3,026
1,039
3,269
59,190
347
L
Ne Zha
A1Dinero
Ne Zha
4,157
483
0
1,595
12,080
3,681
0
6,001
5,913
0
47,642
W
Ao Kuang
Ch33s3burg
Ao Kuang
4,388
960
0
3,795
9,888
2,844
0
529
9,351
43,984
13,589
W
Charybdis
GoluckyCornet53
Charybdis
9,160
3,847
0
2,411
4,760
1,630
0
1,156
3,556
0
72,848
W
Mulan
ITommyOP
Mulan
8,782
819
0
5,025
10,466
6,234
536
578
9,275
0
73,801
L
Bacchus
ItzSimsSon
Bacchus
2,875
281
0
2,708
11,630
10,047
0
3,674
7,837
8,731
0
L
Gilgamesh
MCHOODINI
Gilgamesh
4,410
396
0
1,784
15,391
10,121
0
2,630
12,647
1,368
38,219
L
Artemis
SpicyPete0
Artemis
6,391
3,284
0
2,512
9,154
2,472
0
4,079
4,903
0
52,550
W
6,569
1,055
0
2,195
11,025
9,573
117
1,607
9,416
21,464
5,070
L
Raijin
yungwolfy
Raijin
1,620
167
0
1,067
8,485
1,577
0
6,457
1,815
52,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,841
Gold Earned
44,854
377
Minions Killed
485
0
Camps Cleared
0
1,371,411
Distance Traveled
1,412,825
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,712
694
104
7
0
278,268
4
L
Ne Zha
6,229
445
88
6
0
299,013
1
W
Ao Kuang
7,834
560
99
7
0
313,693
1
W
Charybdis
8,969
641
129
9
0
275,083
5
W
Mulan
9,595
685
127
9
0
248,189
0
L
Bacchus
5,732
409
11
1
0
273,580
4
L
Gilgamesh
6,745
482
75
5
0
261,282
5
L
Artemis
6,593
471
90
6
0
272,597
2
W
Bacchus
8,744
625
26
2
0
297,592
5
L
Raijin
6,542
467
113
8
0
264,939
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role