Player Matchup

Horus
Horus
Aleith
Horus
Level 121
God Stats
2W - 1L
1,224 SR
Queue Stats
75W - 70L
1,512 Elo+
Solo
Heimdallr
Heimdallr
CoopNastey
Heimdallr
Level 125
God Stats
1W - 1L
1,285 SR
Queue Stats
99W - 92L
1,485 Elo+
Party 1
Baba Yaga
Baba Yaga
SwiftColt321774
Baba Yaga
Level 156
God Stats
3W - 2L
1,445 SR
Queue Stats
232W - 209L
1,496 Elo+
Party 1
Cthulhu
Cthulhu
WiryMeat4553
Cthulhu
Level 174
God Stats
11W - 6L
1,724 SR
Queue Stats
212W - 206L
1,494 Elo+
Party 1
He Bo
He Bo
XxSWAGGLEZxX
He Bo
Level 129
God Stats
8W - 4L
1,763 SR
Queue Stats
183W - 198L
1,447 Elo+
Solo
Team Averages
Level 141
1,488 SR
1,487 Elo+

VS

Team Averages
Level 128
1,486 SR
1,471 Elo+
Thor
Thor
 
Thor
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Maui
Maui
 
Maui
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
FidelCashFlo420
Hachiman
Level 85
God Stats
4W - 2L
1,664 SR
Queue Stats
265W - 282L
1,444 Elo+
Party 3
Guan Yu
Guan Yu
Zpuckette
Guan Yu
Level 106
God Stats
3W - 3L
1,473 SR
Queue Stats
191W - 188L
1,483 Elo+
Party 2
Zeus
Zeus
ll sento ll
Zeus
Level 127
God Stats
1W - 2L
1,294 SR
Queue Stats
140W - 147L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aleith
Horus
11
2 / 2 / 7
6,529
594
4,909
8,651
6,087
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
CoopNastey
Heimdallr
12
3 / 2 / 3
6,543
595
4,812
5,514
1,996
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
SwiftColt321774
Baba Yaga
13
4 / 0 / 3
7,446
677
6,144
4,540
1,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
WiryMeat4553
Cthulhu
11
3 / 2 / 1
7,034
639
5,302
8,219
5,518
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
6 / 3 / 3
6,494
590
5,759
8,080
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
2 / 5 / 2
5,960
542
3,523
10,307
2,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
 
Maui
10
2 / 4 / 2
5,821
529
2,166
9,071
7,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
11
2 / 2 / 2
6,379
580
5,523
6,794
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Guan Yu
Zpuckette
Guan Yu
12
1 / 3 / 0
6,490
590
3,889
8,852
6,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 4 / 1
6,338
576
2,692
6,887
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
18
Kills
8
9
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
2
0.6
L
Maui
 
Maui
2
4
2
0.75
W
Horus
Aleith
Horus
2
2
7
2.75
W
Heimdallr
CoopNastey
Heimdallr
3
2
3
2.25
L
Hachiman
2
2
2
1.5
W
Baba Yaga
SwiftColt321774
Baba Yaga
4
0
3
5.5
W
Cthulhu
WiryMeat4553
Cthulhu
3
2
1
1.75
W
6
3
3
2.5
L
Guan Yu
Zpuckette
Guan Yu
1
3
0
0.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,926
Damage
17,793
35,004
Taken
41,911
17,648
Mitigated
20,464
11,400
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
3,523
629
0
3,443
10,307
2,848
0
4,438
5,869
0
26,190
L
Maui
 
Maui
2,166
843
0
1,045
9,071
7,464
0
1,921
7,150
17,390
0
W
Horus
Aleith
Horus
4,909
2,314
748
2,615
8,651
6,087
0
1,083
7,564
0
26,002
W
Heimdallr
CoopNastey
Heimdallr
4,812
1,838
0
1,393
5,514
1,996
0
657
4,857
0
44,642
L
Hachiman
5,523
3,457
0
2,444
6,794
1,877
0
518
6,276
0
45,894
W
Baba Yaga
SwiftColt321774
Baba Yaga
6,144
248
0
1,623
4,540
1,939
0
1,939
2,438
57,461
626
W
Cthulhu
WiryMeat4553
Cthulhu
5,302
905
0
1,893
8,219
5,518
0
0
8,219
42,854
969
W
5,759
315
0
3,128
8,080
2,108
0
962
7,068
37,783
0
L
Guan Yu
Zpuckette
Guan Yu
3,889
679
0
3,305
8,852
6,247
0
4,888
3,964
0
46,724
L
2,692
232
0
1,000
6,887
2,028
0
4,899
1,988
33,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,046
Gold Earned
30,988
358
Minions Killed
347
0
Camps Cleared
0
1,170,341
Distance Traveled
1,184,234
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,960
542
42
4
0
236,888
0
L
Maui
5,821
529
37
3
0
246,426
5
W
Horus
6,529
594
37
3
0
249,219
2
W
Heimdallr
6,543
595
83
8
0
203,112
0
L
Hachiman
6,379
580
76
7
0
239,803
0
W
Baba Yaga
7,446
677
86
8
0
239,237
0
W
Cthulhu
7,034
639
83
8
0
227,018
0
W
He Bo
6,494
590
69
6
0
251,755
0
L
Guan Yu
6,490
590
97
9
0
229,107
0
L
Zeus
6,338
576
95
9
0
232,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role