Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
DaddyEspresso
Nox
Level 45
God Stats
0W - 4L
1,299 SR
Queue Stats
94W - 95L
1,580 Elo+
Solo
Cthulhu
Cthulhu
JamacainBanana67
Cthulhu
Level 87
God Stats
2W - 3L
1,709 SR
Queue Stats
32W - 27L
1,558 Elo+
Party 1
Heimdallr
Heimdallr
MkDGhouL
Heimdallr
Level 88
God Stats
5W - 5L
1,506 SR
Queue Stats
30W - 23L
1,555 Elo+
Party 1
Surtr
Surtr
Ripitried
Surtr
Level 122
God Stats
3W - 5L
1,564 SR
Queue Stats
335W - 337L
1,485 Elo+
Solo
Team Averages
Level 94
1,515 SR
1,536 Elo+

VS

Team Averages
Level 115
1,613 SR
1,570 Elo+
Ra
Ra
AleiMJ
Ra
Level 106
God Stats
13W - 7L
1,710 SR
Queue Stats
341W - 300L
1,591 Elo+
Party 2
Gilgamesh
Gilgamesh
CoolRoach
Gilgamesh
Level 124
God Stats
2W - 3L
1,473 SR
Queue Stats
119W - 109L
1,624 Elo+
Solo
Ares
Ares
CrazyFlygon
Ares
Level 126
God Stats
2W - 1L
1,650 SR
Queue Stats
98W - 75L
1,557 Elo+
Solo
Jing Wei
Jing Wei
badbitxhsonly
Jing Wei
Level 93
God Stats
15W - 8L
1,622 SR
Queue Stats
321W - 293L
1,554 Elo+
Party 2
Pele
Pele
lGroovyl
Pele
Level 127
God Stats
23W - 10L
1,612 SR
Queue Stats
214W - 198L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 1
5,126
513
2,451
8,288
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 1 / 0
6,051
605
6,711
4,964
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

7
0 / 3 / 1
4,648
465
1,240
5,434
2,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
MkDGhouL
Heimdallr
11
1 / 2 / 0
6,172
617
3,495
4,506
1,417
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Surtr
Ripitried
Surtr
10
2 / 5 / 0
5,541
554
4,790
10,303
5,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
0 / 1 / 5
6,070
607
3,450
6,560
1,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
CoolRoach
Gilgamesh
10
1 / 2 / 6
5,329
533
4,208
7,694
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
3 / 2 / 2
5,942
594
4,992
7,244
7,003
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
badbitxhsonly
Jing Wei
11
2 / 0 / 2
6,523
652
2,257
3,726
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Pele
12
8 / 0 / 1
6,418
642
3,560
6,124
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
5
Kills
14
14
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
1
0.5
W
Ra
0
1
5
2.5
W
Gilgamesh
CoolRoach
Gilgamesh
1
2
6
2
W
3
2
2
2
L
1
1
0
1
L
0
3
1
0.17
L
Heimdallr
MkDGhouL
Heimdallr
1
2
0
0.5
L
Surtr
Ripitried
Surtr
2
5
0
0.4
W
Jing Wei
badbitxhsonly
Jing Wei
2
0
2
3
W
Pele
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,687
Damage
18,467
33,495
Taken
31,348
13,474
Mitigated
15,777
9,560
Healing
10,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,451
573
0
3,758
8,288
2,571
0
1,530
6,602
0
28,286
W
Ra
3,450
365
226
3,451
6,560
1,895
0
5,054
1,506
50,421
0
W
Gilgamesh
CoolRoach
Gilgamesh
4,208
1,058
0
880
7,694
3,820
0
1,606
6,088
99
23,064
W
4,992
538
0
1,516
7,244
7,003
0
182
6,700
30,866
1,153
L
6,711
390
0
690
4,964
1,851
0
2,187
2,740
45,397
521
L
1,240
0
690
385
5,434
2,012
0
660
4,676
16,100
0
L
Heimdallr
MkDGhouL
Heimdallr
3,495
1,705
0
899
4,506
1,417
0
0
4,409
0
48,420
L
Surtr
Ripitried
Surtr
4,790
2,303
0
3,138
10,303
5,623
20
3,803
6,500
456
27,505
W
Jing Wei
badbitxhsonly
Jing Wei
2,257
1,514
0
1,516
3,726
1,246
0
157
3,569
0
49,738
W
Pele
3,560
737
0
2,732
6,124
1,813
0
1,022
5,065
0
37,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,538
Gold Earned
30,282
322
Minions Killed
336
0
Camps Cleared
0
971,976
Distance Traveled
1,139,576
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,126
513
59
6
0
243,553
1
W
Ra
6,070
607
92
9
0
207,577
0
W
Gilgamesh
5,329
533
35
4
0
246,708
0
W
Ares
5,942
594
56
6
0
195,547
3
L
Nox
6,051
605
98
10
0
206,349
2
L
Cthulhu
4,648
465
20
2
0
142,900
0
L
Heimdallr
6,172
617
98
10
0
206,860
0
L
Surtr
5,541
554
47
5
0
172,314
0
W
Jing Wei
6,523
652
82
8
0
210,960
3
W
Pele
6,418
642
71
7
0
278,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role