Player Matchup

Apollo
Apollo
AK47Joker
Apollo
Level 107
God Stats
3W - 3L
1,419 SR
Queue Stats
37W - 24L
1,605 Elo+
Party 2
Chang'e
Chang'e
GoonDragoon
Chang'e
Level 87
God Stats
3W - 2L
1,461 SR
Queue Stats
31W - 22L
1,631 Elo+
Party 2
Kumbhakarna
Kumbhakarna
GoonTyphoon
Kumbhakarna
Level 124
God Stats
3W - 5L
1,490 SR
Queue Stats
81W - 63L
1,574 Elo+
Party 2
Sun Wukong
Sun Wukong
Morlas
Sun Wukong
Level 145
God Stats
26W - 16L
1,677 SR
Queue Stats
167W - 158L
1,558 Elo+
Solo
Erlang Shen
Erlang Shen
TemtationDulux
Erlang Shen
Level 127
God Stats
3W - 8L
1,347 SR
Queue Stats
82W - 57L
1,591 Elo+
Party 2
Team Averages
Level 118
1,479 SR
1,592 Elo+

VS

Team Averages
Level 138
1,538 SR
1,486 Elo+
Bellona
Bellona
Janemorke
Bellona
Level 62
God Stats
0W - 1L
1,529 SR
Queue Stats
60W - 97L
1,462 Elo+
Party 1
Lancelot
Lancelot
Jeidiem
Lancelot
Level 179
God Stats
0W - 2L
1,570 SR
Queue Stats
117W - 160L
1,520 Elo+
Party 1
Discordia
Discordia
PABLORUSH
Discordia
Level 158
God Stats
0W - 3L
1,307 SR
Queue Stats
151W - 202L
1,456 Elo+
Party 1
Martichoras
Martichoras
TealTiru
Martichoras
Level 145
God Stats
7W - 4L
1,656 SR
Queue Stats
432W - 424L
1,514 Elo+
Solo
Sobek
Sobek
jerovaldes1
Sobek
Level 144
God Stats
5W - 6L
1,628 SR
Queue Stats
47W - 74L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AK47Joker
Apollo
14
1 / 3 / 5
8,371
558
6,980
9,675
3,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
GoonDragoon
Chang'e
15
4 / 3 / 10
9,078
605
12,504
13,620
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
GoonTyphoon
Kumbhakarna
13
4 / 1 / 5
7,986
532
8,415
11,855
9,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Morlas
Sun Wukong
15
5 / 0 / 3
9,361
624
8,706
11,314
8,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
TemtationDulux
Erlang Shen
16
10 / 3 / 8
9,540
636
12,950
14,493
7,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Janemorke
Bellona
11
0 / 5 / 0
6,024
402
2,627
15,017
12,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Lancelot
Jeidiem
Lancelot
14
1 / 6 / 5
7,414
494
9,747
14,019
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Discordia
PABLORUSH
Discordia
13
4 / 5 / 3
7,885
526
12,648
8,820
2,492
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Martichoras
TealTiru
Martichoras
14
4 / 6 / 1
8,078
539
9,686
15,767
5,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 2 / 3
7,149
477
6,251
15,960
15,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
22
24
Kills
10
10
Deaths
24
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Apollo
AK47Joker
Apollo
1
3
5
1.17
W
Chang'e
GoonDragoon
Chang'e
4
3
10
3
W
Kumbhakarna
GoonTyphoon
Kumbhakarna
4
1
5
6.5
L
Bellona
Janemorke
Bellona
0
5
0
0
L
Lancelot
Jeidiem
Lancelot
1
6
5
0.58
W
Sun Wukong
Morlas
Sun Wukong
5
0
3
6.5
L
Discordia
PABLORUSH
Discordia
4
5
3
1.1
L
Martichoras
TealTiru
Martichoras
4
6
1
0.75
W
Erlang Shen
TemtationDulux
Erlang Shen
10
3
8
4.67
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,555
Damage
40,959
60,957
Taken
69,583
32,169
Mitigated
41,658
18,441
Healing
14,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
AK47Joker
Apollo
6,980
3,677
0
2,410
9,675
3,296
796
620
9,055
0
59,090
W
Chang'e
GoonDragoon
Chang'e
12,504
1,187
2,246
5,229
13,620
3,731
0
7,814
5,806
57,115
910
W
Kumbhakarna
GoonTyphoon
Kumbhakarna
8,415
1,223
0
1,863
11,855
9,884
228
3,749
8,106
31,048
0
L
Bellona
Janemorke
Bellona
2,627
637
0
4,025
15,017
12,149
0
1,171
13,802
0
25,761
L
Lancelot
Jeidiem
Lancelot
9,747
1,170
0
50
14,019
6,389
0
4,003
9,906
0
73,882
W
Sun Wukong
Morlas
Sun Wukong
8,706
887
0
2,142
11,314
8,142
3
1,624
9,690
0
64,864
L
Discordia
PABLORUSH
Discordia
12,648
1,555
0
1,491
8,820
2,492
0
3,810
4,950
58,932
0
L
Martichoras
TealTiru
Martichoras
9,686
4,480
0
5,186
15,767
5,400
35
3,774
11,593
0
63,384
W
Erlang Shen
TemtationDulux
Erlang Shen
12,950
6,535
0
4,551
14,493
7,116
0
4,846
9,647
0
59,053
L
6,251
287
0
3,798
15,960
15,228
0
7,058
8,478
19,575
1,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,336
Gold Earned
36,550
435
Minions Killed
380
0
Camps Cleared
0
1,557,581
Distance Traveled
1,538,091
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,371
558
100
7
0
298,958
0
W
Chang'e
9,078
605
105
7
0
309,860
0
W
Kumbhakarna
7,986
532
56
4
0
304,109
2
L
Bellona
6,024
402
56
4
0
282,012
0
L
Lancelot
7,414
494
103
7
0
365,174
2
W
Sun Wukong
9,361
624
85
6
0
269,703
3
L
Discordia
7,885
526
92
6
0
302,821
4
L
Martichoras
8,078
539
104
7
0
263,723
1
W
Erlang Shen
9,540
636
89
6
0
374,951
1
L
Sobek
7,149
477
25
2
0
324,361
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role