Player Matchup

Lancelot
Lancelot
FireBoy12123
Lancelot
Level 73
God Stats
14W - 13L
1,613 SR
Queue Stats
177W - 170L
1,508 Elo+
Solo
Discordia
Discordia
Huerell
Discordia
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 143L
1,496 Elo+
Solo
Tsukuyomi
Tsukuyomi
Il T TIME lI
Tsukuyomi
Level 159
God Stats
11W - 8L
1,799 SR
Queue Stats
262W - 245L
1,430 Elo+
Solo
Bacchus
Bacchus
novasparkk-
Bacchus
Level 94
God Stats
3W - 1L
1,965 SR
Queue Stats
40W - 37L
1,504 Elo+
Solo
Neith
Neith
yourmomismywifey
Neith
Level 67
God Stats
0W - 3L
1,315 SR
Queue Stats
16W - 26L
1,322 Elo+
Solo
Team Averages
Level 99
1,638 SR
1,452 Elo+

VS

Team Averages
Level 100
1,512 SR
1,418 Elo+
Nike
Nike
DoubtingThomas23
Nike
Level 107
God Stats
600W - 545L
1,464 SR
Queue Stats
694W - 696L
1,425 Elo+
Solo
Bacchus
Bacchus
HereIsFrosty
Bacchus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,210 Elo+
Solo
Scylla
Scylla
LovelyFawn74597
Scylla
Level 148
God Stats
2W - 2L
1,401 SR
Queue Stats
71W - 56L
1,514 Elo+
Solo
Lancelot
Lancelot
SpecialButton
Lancelot
Level 127
God Stats
58W - 42L
1,456 SR
Queue Stats
263W - 253L
1,480 Elo+
Solo
Medusa
Medusa
Zacx12
Medusa
Level 64
God Stats
4W - 1L
1,741 SR
Queue Stats
116W - 86L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FireBoy12123
Lancelot
12
1 / 3 / 1
6,581
470
3,604
11,665
4,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Discordia
Huerell
Discordia
12
0 / 2 / 0
6,815
487
3,033
4,232
1,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Il T TIME lI
Tsukuyomi
13
1 / 1 / 0
7,497
536
9,506
17,045
13,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
novasparkk-
Bacchus
12
1 / 3 / 0
6,955
497
5,618
11,095
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 5 / 1
6,177
441
5,635
10,742
3,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 0
7,779
556
11,786
12,429
11,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
HereIsFrosty
Bacchus
12
2 / 2 / 7
7,166
512
4,775
10,969
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 0 / 1
8,208
586
3,004
5,333
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
SpecialButton
Lancelot
14
3 / 1 / 6
7,586
542
8,651
9,633
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
Zacx12
Medusa
14
6 / 0 / 4
7,863
562
10,514
7,625
2,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Lancelot
FireBoy12123
Lancelot
1
3
1
0.5
W
Bacchus
HereIsFrosty
Bacchus
2
2
7
2.75
L
Discordia
Huerell
Discordia
0
2
0
0
L
Tsukuyomi
Il T TIME lI
Tsukuyomi
1
1
0
1
W
1
0
1
1.5
W
Lancelot
SpecialButton
Lancelot
3
1
6
6
W
Medusa
Zacx12
Medusa
6
0
4
8
L
Bacchus
novasparkk-
Bacchus
1
3
0
0.33
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,396
Damage
38,730
54,779
Taken
45,989
33,030
Mitigated
30,173
18,675
Healing
15,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,786
1,893
0
2,862
12,429
11,216
0
123
11,181
0
66,674
L
Lancelot
FireBoy12123
Lancelot
3,604
551
0
4,539
11,665
4,594
0
931
10,734
0
41,203
W
Bacchus
HereIsFrosty
Bacchus
4,775
509
0
3,561
10,969
9,531
0
2,119
8,850
17,619
0
L
Discordia
Huerell
Discordia
3,033
0
0
500
4,232
1,036
0
2,742
1,490
46,634
0
L
Tsukuyomi
Il T TIME lI
Tsukuyomi
9,506
2,405
0
8,299
17,045
13,373
0
0
17,045
0
57,613
W
3,004
0
0
849
5,333
1,393
0
2,366
2,431
68,894
1,766
W
Lancelot
SpecialButton
Lancelot
8,651
1,843
0
3,626
9,633
5,316
0
954
8,540
0
71,606
W
Medusa
Zacx12
Medusa
10,514
3,619
0
4,200
7,625
2,717
0
2,636
4,989
0
65,396
L
Bacchus
novasparkk-
Bacchus
5,618
472
0
2,455
11,095
10,656
0
1,960
9,135
20,164
1,805
L
5,635
2,547
0
2,882
10,742
3,371
0
2,146
8,596
0
48,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,025
Gold Earned
38,602
410
Minions Killed
484
0
Camps Cleared
0
1,365,195
Distance Traveled
1,431,879
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,779
556
98
7
0
258,765
0
L
Lancelot
6,581
470
83
6
0
327,464
0
W
Bacchus
7,166
512
24
2
0
271,330
0
L
Discordia
6,815
487
94
7
0
247,028
0
L
Tsukuyomi
7,497
536
110
8
0
267,844
0
W
Scylla
8,208
586
150
11
0
294,837
2
W
Lancelot
7,586
542
106
8
0
342,952
0
W
Medusa
7,863
562
106
8
0
263,995
0
L
Bacchus
6,955
497
38
3
0
286,288
3
L
Neith
6,177
441
85
6
0
236,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role