Player Matchup

Arachne
Arachne
Gold V
III--wabbz--III
Arachne
Gold V
Level 89
God Stats
61W - 40L
1,597 SR
Queue Stats
382W - 374L
1,158 MMR
Solo
Nike
Nike
Gold V
LordHeatman
Nike
Gold V
Level 172
God Stats
8W - 10L
1,430 SR
Queue Stats
208W - 208L
1,088 MMR
Solo
Janus
Janus
Silver III
MMohsen12
Janus
Silver III
Level 122
God Stats
11W - 16L
1,097 SR
Queue Stats
150W - 155L
873 MMR
Solo
Hachiman
Hachiman
Silver II
W4H_M4G1K4L
Hachiman
Silver II
Level 90
God Stats
22W - 24L
1,445 SR
Queue Stats
167W - 197L
716 MMR
Solo
Cthulhu
Cthulhu
Silver V
sikanogan
Cthulhu
Silver V
Level 58
God Stats
4W - 3L
1,731 SR
Queue Stats
23W - 31L
1,168 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,460 SR
1,000 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,477 SR
1,004 MMR
Bake Kujira
Bake Kujira
Silver I
Gorguts40000
Bake Kujira
Silver I
Level 104
God Stats
41W - 34L
1,579 SR
Queue Stats
166W - 178L
1,104 MMR
Solo
Horus
Horus
Silver I
KING TESCOBAR
Horus
Silver I
Level 175
God Stats
9W - 11L
1,431 SR
Queue Stats
201W - 226L
1,074 MMR
Solo
Chronos
Chronos
Silver II
LuchikSvetа
Chronos
Silver II
Level 49
God Stats
0W - 2L
1,224 SR
Queue Stats
25W - 35L
1,055 MMR
Solo
Anubis
Anubis
Silver I
iLxveMySkill
Anubis
Silver I
Level 141
God Stats
1W - 1L
1,882 SR
Queue Stats
142W - 156L
1,218 MMR
Solo
Chernobog
Chernobog
Bronze I
xkillr-_-dark
Chernobog
Bronze I
Level 66
God Stats
0W - 2L
1,271 SR
Queue Stats
95W - 133L
567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 14
11,671
584
11,874
17,024
6,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 0 / 10
11,723
586
12,971
19,285
16,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Janus
MMohsen12
Janus
20
11 / 1 / 4
13,337
667
17,524
6,830
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
W4H_M4G1K4L
Hachiman
17
6 / 4 / 6
10,925
546
9,783
14,999
4,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
sikanogan
Cthulhu
15
2 / 3 / 12
10,479
524
10,536
21,269
18,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
DanzaburouGaneshaAgniThor

VS

Bans
Ao KuangThanatosChang'eFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
Gorguts40000
Bake Kujira
12
0 / 4 / 0
8,300
415
8,526
11,482
9,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 6 / 3
8,533
427
7,623
18,252
15,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
LuchikSvetа
Chronos
17
1 / 4 / 3
9,543
477
8,712
17,768
5,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
17
5 / 6 / 1
10,626
531
10,584
16,806
6,878
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
xkillr-_-dark
Chernobog
15
3 / 9 / 1
9,023
451
10,589
19,535
6,300
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
29
Kills
9
10
Deaths
29
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
Gorguts40000
Bake Kujira
0
4
0
0
W
7
2
14
7
L
0
6
3
0.25
W
3
0
10
8
L
Chronos
LuchikSvetа
Chronos
1
4
3
0.63
W
Janus
MMohsen12
Janus
11
1
4
13
W
Hachiman
W4H_M4G1K4L
Hachiman
6
4
6
2.25
L
Anubis
5
6
1
0.92
W
Cthulhu
sikanogan
Cthulhu
2
3
12
2.67
L
Chernobog
xkillr-_-dark
Chernobog
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,688
Damage
46,034
79,407
Taken
83,843
48,545
Mitigated
43,548
29,204
Healing
24,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
Gorguts40000
Bake Kujira
8,526
2,699
0
3,006
11,482
9,457
0
0
10,679
55,396
4,675
W
11,874
7,914
0
7,515
17,024
6,681
2,667
6,424
10,600
0
98,732
L
7,623
2,698
563
2,862
18,252
15,480
0
6,734
11,202
738
24,090
W
12,971
763
0
4,836
19,285
16,745
507
9,472
9,813
0
82,697
L
Chronos
LuchikSvetа
Chronos
8,712
3,694
0
7,538
17,768
5,433
20
4,873
12,614
91,369
13,086
W
Janus
MMohsen12
Janus
17,524
345
373
2,190
6,830
2,382
1,579
3,829
3,001
80,777
793
W
Hachiman
W4H_M4G1K4L
Hachiman
9,783
6,112
0
6,726
14,999
4,551
371
4,423
10,576
0
78,351
L
Anubis
10,584
415
0
6,659
16,806
6,878
0
7,288
9,119
97,756
720
W
Cthulhu
sikanogan
Cthulhu
10,536
746
708
6,856
21,269
18,186
236
5,646
15,623
32,467
1,234
L
Chernobog
xkillr-_-dark
Chernobog
10,589
5,303
0
3,541
19,535
6,300
49
7,810
11,459
0
71,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,135
Gold Earned
46,025
510
Minions Killed
563
0
Camps Cleared
0
2,055,802
Distance Traveled
1,710,905
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
8,300
415
97
5
0
216,048
0
W
Arachne
11,671
584
112
6
0
451,775
3
L
Horus
8,533
427
26
1
0
380,374
3
W
Nike
11,723
586
120
6
0
399,086
3
L
Chronos
9,543
477
151
8
0
400,632
0
W
Janus
13,337
667
151
8
0
448,070
5
W
Hachiman
10,925
546
88
4
0
357,514
6
L
Anubis
10,626
531
178
9
0
356,072
4
W
Cthulhu
10,479
524
39
2
0
399,357
0
L
Chernobog
9,023
451
111
6
0
357,779
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role