Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Lizarddank
Cthulhu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,523 Elo+
Solo
Chaac
Chaac
The--Smiles
Chaac
Level 149
God Stats
5W - 2L
1,416 SR
Queue Stats
180W - 182L
1,531 Elo+
Solo
Ymir
Ymir
brythiago
Ymir
Level 129
God Stats
1W - 0L
1,619 SR
Queue Stats
4W - 13L
1,265 Elo+
Party 1
Guan Yu
Guan Yu
dsythymia2
Guan Yu
Level 194
God Stats
11W - 8L
1,539 SR
Queue Stats
699W - 693L
1,547 Elo+
Solo
Team Averages
Level 156
1,515 SR
1,473 Elo+

VS

Team Averages
Level 131
1,400 SR
1,537 Elo+
Nemesis
Nemesis
DarthChedda
Nemesis
Level 91
God Stats
3W - 7L
1,341 SR
Queue Stats
606W - 604L
1,527 Elo+
Solo
King Arthur
King Arthur
KingXAL19
King Arthur
Level 104
God Stats
1W - 1L
1,407 SR
Queue Stats
46W - 45L
1,493 Elo+
Party 2
Cernunnos
Cernunnos
TheSupplanter
Cernunnos
Level 157
God Stats
1W - 6L
1,249 SR
Queue Stats
476W - 485L
1,595 Elo+
Solo
Sylvanus
Sylvanus
YungPug18
Sylvanus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,557 Elo+
Party 2
Vamana
Vamana
iRock Js n SBs
Vamana
Level 175
God Stats
0W - 2L
1,500 SR
Queue Stats
355W - 355L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 3 / 7
6,103
1,221
4,211
4,371
1,103
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Lizarddank
Cthulhu
12
3 / 1 / 10
6,839
1,368
4,785
5,026
2,427
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 1 / 6
6,411
1,282
5,470
5,225
5,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
11
2 / 2 / 9
6,543
1,309
2,848
6,154
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
dsythymia2
Guan Yu
11
3 / 1 / 9
6,519
1,304
1,620
7,593
3,860
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarthChedda
Nemesis
9
5 / 4 / 3
6,063
1,213
6,083
5,359
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

King Arthur
KingXAL19
King Arthur
10
1 / 3 / 6
5,123
1,025
2,619
5,305
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
TheSupplanter
Cernunnos
9
0 / 3 / 6
5,065
1,013
5,136
3,922
1,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
YungPug18
Sylvanus
9
2 / 3 / 6
5,672
1,134
4,506
6,189
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

1
0 / 0 / 0
1,274
255
0
0
0

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
13
Kills
8
8
Deaths
13
41
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
3
7
1.5
L
Nemesis
DarthChedda
Nemesis
5
4
3
1.63
L
King Arthur
KingXAL19
King Arthur
1
3
6
1.33
W
Cthulhu
Lizarddank
Cthulhu
3
1
10
8
W
4
1
6
7
L
Cernunnos
TheSupplanter
Cernunnos
0
3
6
1
L
Sylvanus
YungPug18
Sylvanus
2
3
6
1.67
W
Ymir
2
2
9
3.25
W
Guan Yu
dsythymia2
Guan Yu
3
1
9
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,934
Damage
18,344
28,369
Taken
20,775
18,047
Mitigated
13,429
13,535
Healing
3,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,211
837
621
537
4,371
1,103
1,030
614
3,757
0
7,541
L
Nemesis
DarthChedda
Nemesis
6,083
1,803
0
569
5,359
2,412
0
2,688
2,632
0
8,626
L
King Arthur
KingXAL19
King Arthur
2,619
72
438
349
5,305
4,594
0
1,838
3,467
0
5,169
W
Cthulhu
Lizarddank
Cthulhu
4,785
192
995
565
5,026
2,427
669
735
4,291
12,814
0
W
5,470
400
0
1,135
5,225
5,108
409
1,529
3,696
1,727
9,661
L
Cernunnos
TheSupplanter
Cernunnos
5,136
1,878
0
142
3,922
1,556
0
1,155
2,727
0
12,400
L
Sylvanus
YungPug18
Sylvanus
4,506
1,133
851
774
6,189
4,867
0
2,771
3,381
5,444
0
W
Ymir
2,848
641
573
651
6,154
5,549
392
877
5,277
5,138
0
W
Guan Yu
dsythymia2
Guan Yu
1,620
342
4,444
4,014
7,593
3,860
304
751
6,842
0
4,401
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,415
Gold Earned
23,197
54
Minions Killed
29
0
Camps Cleared
0
488,878
Distance Traveled
331,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,103
1,221
12
2
0
101,655
0
L
Nemesis
6,063
1,213
6
1
0
89,015
0
L
King Arthur
5,123
1,025
5
1
0
89,942
0
W
Cthulhu
6,839
1,368
24
5
0
114,914
0
W
Chaac
6,411
1,282
8
2
0
93,568
0
L
Cernunnos
5,065
1,013
15
3
0
86,083
0
L
Sylvanus
5,672
1,134
3
1
0
66,275
0
W
Ymir
6,543
1,309
8
2
0
76,842
0
W
Guan Yu
6,519
1,304
2
0
0
101,899
0
L
Vamana
1,274
255
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role