Player Matchup

Ares
Ares
F1N4L BL4Z1K3N
Ares
Level 163
God Stats
11W - 7L
1,566 SR
Queue Stats
207W - 200L
1,518 Elo+
Party 1
King Arthur
King Arthur
FOXY41103
King Arthur
Level 145
God Stats
6W - 4L
1,500 SR
Queue Stats
41W - 43L
1,699 Elo+
Party 2
Cliodhna
Cliodhna
Ms Irrelevant
Cliodhna
Level 147
God Stats
4W - 5L
1,565 SR
Queue Stats
25W - 25L
1,478 Elo+
Party 2
Artemis
Artemis
SaLaZaR rKo
Artemis
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,441 Elo+
Party 1
Ra
Ra
TadeoM
Ra
Level 53
God Stats
0W - 6L
1,500 SR
Queue Stats
37W - 40L
1,495 Elo+
Solo
Team Averages
Level 130
1,526 SR
1,526 Elo+

VS

Team Averages
Level 98
1,533 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Gebs on fent
Osiris
Level 101
God Stats
6W - 3L
1,661 SR
Queue Stats
178W - 168L
1,503 Elo+
Solo
Achilles
Achilles
PabloBlanco710
Achilles
Level 72
God Stats
4W - 1L
1,627 SR
Queue Stats
160W - 183L
1,468 Elo+
Solo
Sylvanus
Sylvanus
bonesplitter5
Sylvanus
Level 62
God Stats
11W - 7L
1,592 SR
Queue Stats
116W - 123L
1,469 Elo+
Solo
Hel
Hel
xApollo43
Hel
Level 110
God Stats
1W - 1L
1,284 SR
Queue Stats
129W - 112L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 2
5,235
476
4,097
12,419
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
FOXY41103
King Arthur
11
1 / 0 / 2
6,669
606
7,158
10,151
7,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cliodhna
Ms Irrelevant
Cliodhna
13
5 / 1 / 1
7,066
642
7,214
8,792
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Artemis
SaLaZaR rKo
Artemis
9
1 / 5 / 1
5,721
520
4,875
8,376
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
10
0 / 6 / 0
6,142
558
2,718
8,578
1,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 2 / 4
7,696
700
9,972
8,171
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Osiris
14
4 / 0 / 3
7,287
662
3,554
7,684
4,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
11
0 / 2 / 2
6,129
557
5,185
10,020
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
bonesplitter5
Sylvanus
11
3 / 1 / 10
7,826
711
6,371
9,346
6,126
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
5 / 2 / 3
7,499
682
9,380
8,060
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
7
Kills
19
19
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
4
4.5
L
0
7
2
0.14
L
King Arthur
FOXY41103
King Arthur
1
0
2
2
W
Osiris
4
0
3
5.5
L
Cliodhna
Ms Irrelevant
Cliodhna
5
1
1
5.5
W
Achilles
0
2
2
0.5
L
Artemis
SaLaZaR rKo
Artemis
1
5
1
0.3
L
Ra
0
6
0
0
W
Sylvanus
bonesplitter5
Sylvanus
3
1
10
8
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
34,462
48,316
Taken
43,281
20,466
Mitigated
24,133
11,509
Healing
19,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,972
4,168
0
4,219
8,171
2,370
1,362
1,336
6,835
52,591
1,085
L
4,097
404
0
1,932
12,419
6,614
0
7,640
4,737
15,732
0
L
King Arthur
FOXY41103
King Arthur
7,158
579
0
2,244
10,151
7,015
0
2,680
6,874
0
40,973
W
Osiris
3,554
1,650
0
2,405
7,684
4,790
0
230
7,454
0
60,432
L
Cliodhna
Ms Irrelevant
Cliodhna
7,214
855
0
3,706
8,792
2,610
0
2,805
5,907
0
46,793
W
Achilles
5,185
978
0
2,442
10,020
8,459
0
591
9,429
0
30,845
L
Artemis
SaLaZaR rKo
Artemis
4,875
2,351
0
1,993
8,376
2,333
0
6,089
2,287
0
24,697
L
Ra
2,718
75
60
1,574
8,578
1,894
345
5,937
2,641
39,818
0
W
Sylvanus
bonesplitter5
Sylvanus
6,371
2,359
2,637
3,858
9,346
6,126
50
2,083
7,263
18,002
0
W
9,380
506
459
3,173
8,060
2,388
769
2,575
5,485
47,981
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,833
Gold Earned
36,437
309
Minions Killed
358
0
Camps Cleared
0
1,149,417
Distance Traveled
1,068,100
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,696
700
83
8
0
207,911
2
L
Ares
5,235
476
16
1
0
238,043
1
L
King Arthur
6,669
606
74
7
0
224,955
2
W
Osiris
7,287
662
110
10
0
241,981
0
L
Cliodhna
7,066
642
88
8
0
262,733
0
W
Achilles
6,129
557
60
5
0
193,342
2
L
Artemis
5,721
520
52
5
0
200,000
0
L
Ra
6,142
558
79
7
0
223,686
2
W
Sylvanus
7,826
711
21
2
0
211,861
3
W
Hel
7,499
682
84
8
0
213,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role