Player Matchup

Janus
Janus
Diamond IV
HULLemOUT
Janus
Diamond IV
Level 175
God Stats
3W - 6L
1,376 SR
Queue Stats
462W - 464L
2,168 MMR
Solo
Anhur
Anhur
Diamond IV
Saweegg
Anhur
Diamond IV
Level 77
God Stats
27W - 27L
1,607 SR
Queue Stats
255W - 238L
2,009 MMR
Solo
Camazotz
Camazotz
Diamond IV
TheSmiteSmiter
Camazotz
Diamond IV
Level 126
God Stats
7W - 5L
1,747 SR
Queue Stats
167W - 154L
2,135 MMR
Solo
Artio
Artio
Platinum I
Witness Heroism
Artio
Platinum I
Level 107
God Stats
11W - 8L
1,706 SR
Queue Stats
401W - 385L
2,069 MMR
Solo
Vamana
Vamana
Diamond V
Ángeℓ
Vamana
Diamond V
Level 158
God Stats
1W - 4L
1,170 SR
Queue Stats
203W - 177L
2,005 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 129
1,521 SR
2,077 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,612 SR
2,092 MMR
Ra
Ra
Diamond IV
BokeTheShmole
Ra
Diamond IV
Level 153
God Stats
6W - 3L
1,857 SR
Queue Stats
139W - 121L
2,238 MMR
Party 1
Chaac
Chaac
Platinum II
Issa j0k3
Chaac
Platinum II
Level 225
God Stats
0W - 1L
1,568 SR
Queue Stats
187W - 172L
1,924 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
OhHampton
Kumbhakarna
Platinum III
Level 157
God Stats
4W - 5L
1,232 SR
Queue Stats
157W - 148L
1,963 MMR
Solo
Amaterasu
Amaterasu
Diamond V
Stroudboy
Amaterasu
Diamond V
Level 66
God Stats
5W - 3L
1,724 SR
Queue Stats
135W - 127L
1,983 MMR
Solo
Serqet
Serqet
Diamond I
xDuncanMcakiner
Serqet
Diamond I
Level 148
God Stats
4W - 5L
1,678 SR
Queue Stats
139W - 111L
2,355 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
HULLemOUT
Janus
12
2 / 2 / 1
7,051
588
4,575
4,764
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anhur
Saweegg
Anhur
14
3 / 2 / 1
8,219
685
8,930
6,960
2,486
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
13
2 / 0 / 5
7,131
594
5,554
10,301
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 2 / 5
6,806
567
3,094
10,052
6,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
Ángeℓ
Vamana
14
6 / 1 / 1
8,354
696
9,046
11,100
7,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
LancelotIx ChelMedusaAthena

VS

Bans
KuzenboKing ArthurErlang ShenAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,038
587
3,387
4,128
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Issa j0k3
Chaac
11
1 / 5 / 2
5,887
491
4,347
10,215
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Kumbhakarna
OhHampton
Kumbhakarna
11
1 / 2 / 1
6,300
525
2,619
10,079
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Stroudboy
Amaterasu
10
1 / 6 / 0
6,372
531
8,633
15,170
9,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 0 / 1
6,544
545
3,752
7,562
2,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
14
Kills
7
7
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
1
3
2.5
W
Janus
HULLemOUT
Janus
2
2
1
1.25
L
Chaac
Issa j0k3
Chaac
1
5
2
0.4
L
Kumbhakarna
OhHampton
Kumbhakarna
1
2
1
0.75
W
Anhur
Saweegg
Anhur
3
2
1
1.75
L
Amaterasu
Stroudboy
Amaterasu
1
6
0
0.17
W
Camazotz
2
0
5
4.5
W
1
2
5
1.75
L
3
0
1
3.5
W
Vamana
Ángeℓ
Vamana
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,199
Damage
22,738
43,177
Taken
47,154
20,786
Mitigated
19,512
19,499
Healing
14,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,387
612
274
1,879
4,128
1,097
0
2,022
1,960
52,694
0
W
Janus
HULLemOUT
Janus
4,575
248
0
904
4,764
1,184
0
1,618
2,807
55,552
0
L
Chaac
Issa j0k3
Chaac
4,347
1,396
0
2,180
10,215
3,101
0
1,057
9,122
0
31,780
L
Kumbhakarna
OhHampton
Kumbhakarna
2,619
162
0
3,859
10,079
3,476
0
464
9,615
27,643
0
W
Anhur
Saweegg
Anhur
8,930
5,893
0
3,250
6,960
2,486
0
1,839
5,121
0
70,531
L
Amaterasu
Stroudboy
Amaterasu
8,633
3,388
0
4,939
15,170
9,105
0
1,511
12,799
1,971
40,290
W
Camazotz
5,554
1,914
0
6,474
10,301
3,200
90
849
9,218
0
52,422
W
3,094
563
285
2,398
10,052
6,540
0
1,404
8,310
13,092
1,608
L
3,752
960
0
1,300
7,562
2,733
0
2,188
5,148
0
48,390
W
Vamana
Ángeℓ
Vamana
9,046
3,988
0
6,188
11,100
7,376
0
534
9,828
0
57,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,561
Gold Earned
32,141
460
Minions Killed
346
0
Camps Cleared
0
1,274,819
Distance Traveled
1,231,040
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,038
587
107
9
0
265,121
0
W
Janus
7,051
588
119
10
0
263,797
3
L
Chaac
5,887
491
48
4
0
223,821
0
L
Kumbhakarna
6,300
525
43
4
0
229,035
0
W
Anhur
8,219
685
119
10
0
213,459
0
L
Amaterasu
6,372
531
64
5
0
221,223
0
W
Camazotz
7,131
594
89
7
0
280,359
1
W
Artio
6,806
567
22
2
0
262,567
2
L
Serqet
6,544
545
84
7
0
291,840
0
W
Vamana
8,354
696
111
9
0
254,637
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role