Player Matchup

Ao Kuang
Ao Kuang
Minisanchz11
Ao Kuang
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 229L
1,467 Elo+
Party 2
Freya
Freya
WINKYMEATANG
Freya
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 151L
1,503 Elo+
Solo
Ymir
Ymir
XxMonDeZz_
Ymir
Level 49
God Stats
22W - 25L
1,508 SR
Queue Stats
22W - 25L
1,483 Elo+
Party 2
Nut
Nut
mazacotejj4
Nut
Level 76
God Stats
1W - 3L
1,420 SR
Queue Stats
120W - 141L
1,446 Elo+
Party 2
Achilles
Achilles
takemoreacid
Achilles
Level 122
God Stats
0W - 2L
1,328 SR
Queue Stats
51W - 52L
1,486 Elo+
Solo
Team Averages
Level 89
1,451 SR
1,477 Elo+

VS

Team Averages
Level 85
1,391 SR
1,463 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Arumafandi
Sobek
Level 28
God Stats
2W - 2L
1,495 SR
Queue Stats
50W - 46L
1,517 Elo+
Party 1
Thanatos
Thanatos
EnanoPatoso2004
Thanatos
Level 26
God Stats
2W - 1L
1,277 SR
Queue Stats
10W - 13L
1,404 Elo+
Party 1
Charybdis
Charybdis
Guizma
Charybdis
Level 188
God Stats
170W - 154L
1,493 SR
Queue Stats
583W - 588L
1,367 Elo+
Solo
Chronos
Chronos
Trasto507
Chronos
Level 58
God Stats
1W - 3L
1,188 SR
Queue Stats
85W - 78L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Minisanchz11
Ao Kuang
9
0 / 2 / 0
4,801
480
2,739
7,697
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
4,871
487
3,358
7,333
1,709
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

7
0 / 3 / 0
4,461
446
792
8,570
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

9
0 / 2 / 0
4,832
483
3,611
6,408
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
takemoreacid
Achilles
9
0 / 1 / 0
4,654
465
2,316
7,215
4,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 0 / 0
6,164
616
4,355
5,872
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
10
0 / 0 / 5
6,003
600
2,535
7,647
5,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
10
3 / 0 / 2
5,724
572
2,655
5,403
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Guizma
Charybdis
11
5 / 0 / 1
6,269
627
8,676
2,630
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Trasto507
Chronos
11
2 / 1 / 2
6,497
650
5,336
4,662
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
11
11
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Sobek
0
0
5
2.5
W
Thanatos
3
0
2
4
W
Charybdis
Guizma
Charybdis
5
0
1
5.5
L
Ao Kuang
Minisanchz11
Ao Kuang
0
2
0
0
W
Chronos
Trasto507
Chronos
2
1
2
3
L
1
3
0
0.33
L
0
3
0
0
L
0
2
0
0
L
Achilles
takemoreacid
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,816
Damage
23,557
37,223
Taken
26,214
15,749
Mitigated
12,300
11,174
Healing
13,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,355
348
0
2,098
5,872
3,086
0
172
5,323
30,518
1,512
W
Sobek
2,535
303
0
4,016
7,647
5,075
0
1,647
6,000
21,275
2,169
W
Thanatos
2,655
269
0
3,849
5,403
1,855
0
1,587
3,816
0
31,875
W
Charybdis
Guizma
Charybdis
8,676
4,302
0
1,838
2,630
852
189
40
2,590
0
43,743
L
Ao Kuang
Minisanchz11
Ao Kuang
2,739
829
0
1,543
7,697
2,643
0
1,789
5,776
34,717
0
W
Chronos
Trasto507
Chronos
5,336
1,228
0
1,548
4,662
1,432
696
3,397
1,265
37,386
1,019
L
3,358
994
0
2,519
7,333
1,709
0
3,951
3,048
17,701
1,185
L
792
109
0
1,744
8,570
4,940
0
1,251
7,279
11,392
0
L
3,611
2,523
0
2,633
6,408
1,746
0
455
5,953
0
29,681
L
Achilles
takemoreacid
Achilles
2,316
418
0
2,735
7,215
4,711
0
3,331
3,270
0
18,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,619
Gold Earned
30,657
219
Minions Killed
298
0
Camps Cleared
0
970,853
Distance Traveled
968,765
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,164
616
68
7
0
187,879
3
W
Sobek
6,003
600
34
3
0
197,688
1
W
Thanatos
5,724
572
55
6
0
226,615
0
W
Charybdis
6,269
627
65
7
0
164,928
2
L
Ao Kuang
4,801
480
64
6
0
240,230
3
W
Chronos
6,497
650
76
8
0
191,655
0
L
Freya
4,871
487
39
4
0
166,760
0
L
Ymir
4,461
446
23
2
0
204,790
0
L
Nut
4,832
483
58
6
0
169,714
6
L
Achilles
4,654
465
35
4
0
189,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role