Player Matchup

Tsukuyomi
Tsukuyomi
RamenNoodelzzz
Tsukuyomi
Level 119
God Stats
1W - 6L
1,353 SR
Queue Stats
162W - 159L
1,463 Elo+
Solo
Anubis
Anubis
The_MarcDD
Anubis
Level 127
God Stats
3W - 8L
1,487 SR
Queue Stats
199W - 203L
1,472 Elo+
Solo
Danzaburou
Danzaburou
VermontPower1
Danzaburou
Level 112
God Stats
35W - 32L
1,438 SR
Queue Stats
133W - 133L
1,469 Elo+
Party 2
Sylvanus
Sylvanus
silentkilla925
Sylvanus
Level 124
God Stats
12W - 7L
1,688 SR
Queue Stats
93W - 100L
1,457 Elo+
Party 2
Neith
Neith
zugus92
Neith
Level 108
God Stats
99W - 85L
1,517 SR
Queue Stats
103W - 89L
1,437 Elo+
Solo
Team Averages
Level 118
1,496 SR
1,460 Elo+

VS

Team Averages
Level 100
1,463 SR
1,382 Elo+
Artemis
Artemis
El-_M4lCRIAD0_MX
Artemis
Level 47
God Stats
10W - 9L
1,452 SR
Queue Stats
32W - 49L
1,126 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Jerebula
Kumbhakarna
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,423 Elo+
Solo
Merlin
Merlin
MR-WEEB-100
Merlin
Level 134
God Stats
25W - 24L
1,524 SR
Queue Stats
191W - 196L
1,528 Elo+
Solo
Nemesis
Nemesis
TragiicSniipe
Nemesis
Level 129
God Stats
6W - 4L
1,566 SR
Queue Stats
316W - 314L
1,451 Elo+
Solo
He Bo
He Bo
zAdriPow3r
He Bo
Level 123
God Stats
1W - 1L
1,273 SR
Queue Stats
26W - 32L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
RamenNoodelzzz
Tsukuyomi
18
8 / 2 / 3
10,647
592
8,664
15,581
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Anubis
The_MarcDD
Anubis
17
4 / 2 / 2
10,262
570
11,327
11,783
4,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
VermontPower1
Danzaburou
14
1 / 4 / 5
8,016
445
9,057
14,301
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
3 / 3 / 5
7,949
442
8,064
11,659
11,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
zugus92
Neith
15
1 / 4 / 1
9,623
535
13,215
13,941
5,188
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,452
470
11,761
10,719
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Jerebula
Kumbhakarna
14
3 / 4 / 4
8,993
500
9,534
19,057
17,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
17
5 / 3 / 0
10,613
590
11,384
12,508
3,479
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
17
3 / 1 / 1
10,407
578
8,266
15,437
12,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

He Bo
16
2 / 5 / 1
9,209
512
6,807
12,209
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
17
Kills
14
15
Deaths
17
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
1
4
5
0.88
W
Kumbhakarna
Jerebula
Kumbhakarna
3
4
4
1.25
W
Merlin
5
3
0
1.67
L
Tsukuyomi
RamenNoodelzzz
Tsukuyomi
8
2
3
4.75
L
Anubis
The_MarcDD
Anubis
4
2
2
2.5
W
Nemesis
3
1
1
3.5
L
Danzaburou
VermontPower1
Danzaburou
1
4
5
0.88
L
Sylvanus
3
3
5
1.83
W
He Bo
2
5
1
0.5
L
Neith
zugus92
Neith
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,327
Damage
47,752
67,265
Taken
69,930
30,307
Mitigated
39,539
29,303
Healing
14,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,761
5,020
0
1,891
10,719
3,226
216
2,257
8,462
0
54,864
W
Kumbhakarna
Jerebula
Kumbhakarna
9,534
1,117
0
1,051
19,057
17,176
296
5,671
13,386
41,901
160
W
Merlin
11,384
232
0
2,749
12,508
3,479
0
6,494
6,014
77,879
375
L
Tsukuyomi
RamenNoodelzzz
Tsukuyomi
8,664
885
0
8,441
15,581
4,773
0
7,403
8,178
0
75,101
L
Anubis
The_MarcDD
Anubis
11,327
440
0
5,716
11,783
4,369
0
8,341
3,442
86,892
1,182
W
Nemesis
8,266
1,743
0
5,796
15,437
12,802
1,122
0
15,437
277
72,450
L
Danzaburou
VermontPower1
Danzaburou
9,057
4,241
0
4,974
14,301
4,682
0
5,243
9,058
0
47,363
L
Sylvanus
8,064
2,577
1,717
2,561
11,659
11,295
0
4,117
7,542
32,826
11,067
W
He Bo
6,807
349
0
3,467
12,209
2,856
0
4,187
8,022
83,933
0
L
Neith
zugus92
Neith
13,215
6,295
0
5,894
13,941
5,188
169
2,738
11,203
0
80,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,497
Gold Earned
47,674
560
Minions Killed
547
0
Camps Cleared
0
1,589,083
Distance Traveled
1,691,216
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,452
470
95
5
0
316,386
6
W
Kumbhakarna
8,993
500
67
4
0
343,966
1
W
Merlin
10,613
590
136
8
0
323,761
4
L
Tsukuyomi
10,647
592
122
7
0
419,027
2
L
Anubis
10,262
570
159
9
0
325,629
5
W
Nemesis
10,407
578
128
7
0
347,498
0
L
Danzaburou
8,016
445
79
4
0
283,073
0
L
Sylvanus
7,949
442
59
3
0
300,944
3
W
He Bo
9,209
512
121
7
0
359,605
0
L
Neith
9,623
535
141
8
0
260,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role