Player Matchup

Tyr
Tyr
Gold II
LLodaxx9030
Tyr
Gold II
Level 97
God Stats
23W - 26L
1,628 SR
Queue Stats
365W - 382L
1,609 MMR
Solo
Nox
Nox
Platinum V
MrOscuro
Nox
Platinum V
Level 157
God Stats
11W - 17L
1,499 SR
Queue Stats
262W - 269L
1,533 MMR
Party 1
Charybdis
Charybdis
Platinum V
OogleMyBoogle96
Charybdis
Platinum V
Level 50
God Stats
71W - 59L
1,639 SR
Queue Stats
107W - 100L
1,611 MMR
Solo
Ravana
Ravana
Gold I
SweetAndSloppy
Ravana
Gold I
Level 101
God Stats
8W - 5L
1,586 SR
Queue Stats
102W - 91L
1,610 MMR
Solo
Raijin
Raijin
Platinum III
zllMaGollz
Raijin
Platinum III
Level 100
God Stats
1W - 2L
1,258 SR
Queue Stats
72W - 66L
1,713 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 101
1,522 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 159
1,724 SR
1,616 MMR
Serqet
Serqet
Gold III
CARLOSMAXTER
Serqet
Gold III
Level 179
God Stats
3W - 1L
1,819 SR
Queue Stats
224W - 227L
1,618 MMR
Solo
Ah Puch
Ah Puch
Gold II
GhostRealDk
Ah Puch
Gold II
Level 128
God Stats
0W - 2L
1,342 SR
Queue Stats
236W - 233L
1,608 MMR
Solo
Bellona
Bellona
Gold II
Ryqik
Bellona
Gold II
Level 182
God Stats
3W - 1L
1,958 SR
Queue Stats
98W - 95L
1,606 MMR
Party 2
Horus
Horus
Gold II
Timboo Jimboo
Horus
Gold II
Level 149
God Stats
2W - 1L
1,863 SR
Queue Stats
242W - 256L
1,626 MMR
Solo
Sol
Sol
Gold I
qanok
Sol
Gold I
Level 159
God Stats
2W - 1L
1,639 SR
Queue Stats
89W - 84L
1,620 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
8,018
501
7,370
13,557
5,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 2 / 4
9,538
596
11,018
11,773
4,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
OogleMyBoogle96
Charybdis
17
4 / 0 / 1
10,267
642
8,759
9,330
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 1 / 4
8,746
547
7,525
8,061
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
zllMaGollz
Raijin
15
7 / 3 / 5
9,914
620
16,338
9,997
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorAwilixAresCthulhuDanzaburou

VS

Bans
Nu WaAgniBastetThanatosChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 4 / 3
7,894
493
5,548
13,675
5,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
GhostRealDk
Ah Puch
14
2 / 8 / 2
8,217
514
11,882
11,933
3,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
Ryqik
Bellona
14
2 / 5 / 0
8,552
535
5,811
15,612
12,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 3 / 3
7,641
478
3,793
16,231
12,257
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sol
qanok
Sol
15
1 / 2 / 0
8,418
526
5,267
9,590
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
8
8
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
4
3
1.13
L
Ah Puch
GhostRealDk
Ah Puch
2
8
2
0.38
W
3
2
5
2.75
W
4
2
4
3
W
Charybdis
OogleMyBoogle96
Charybdis
4
0
1
4.5
L
Bellona
Ryqik
Bellona
2
5
0
0.4
W
4
1
4
6
L
0
3
3
0.5
L
Sol
qanok
Sol
1
2
0
0.5
W
Raijin
zllMaGollz
Raijin
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,010
Damage
32,301
52,718
Taken
67,041
18,321
Mitigated
35,870
16,897
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
5,548
1,620
0
887
13,675
5,482
0
4,203
9,197
0
63,390
L
Ah Puch
GhostRealDk
Ah Puch
11,882
204
0
1,946
11,933
3,011
0
8,324
2,981
65,042
0
W
7,370
720
0
3,731
13,557
5,290
0
5,854
7,703
0
41,489
W
11,018
652
0
3,606
11,773
4,072
188
2,608
8,939
68,538
308
W
Charybdis
OogleMyBoogle96
Charybdis
8,759
5,499
0
5,548
9,330
2,803
609
4,071
5,259
0
97,865
L
Bellona
Ryqik
Bellona
5,811
555
0
1,411
15,612
12,602
0
9,203
6,265
0
53,480
W
7,525
1,676
0
1,457
8,061
3,255
0
1,583
6,149
0
72,222
L
3,793
2,098
894
5,730
16,231
12,257
0
4,239
11,726
0
22,515
L
Sol
qanok
Sol
5,267
1,811
0
4,561
9,590
2,518
0
0
9,590
82,649
0
W
Raijin
zllMaGollz
Raijin
16,338
1,114
0
2,555
9,997
2,901
0
4,400
5,523
59,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,483
Gold Earned
40,722
552
Minions Killed
511
0
Camps Cleared
0
1,708,294
Distance Traveled
1,608,504
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,894
493
92
6
0
376,932
2
L
Ah Puch
8,217
514
134
8
0
306,748
0
W
Tyr
8,018
501
53
3
0
373,811
0
W
Nox
9,538
596
108
7
0
339,312
2
W
Charybdis
10,267
642
171
11
0
310,142
3
L
Bellona
8,552
535
96
6
0
261,207
0
W
Ravana
8,746
547
97
6
0
372,355
7
L
Horus
7,641
478
19
1
0
361,365
7
L
Sol
8,418
526
170
11
0
302,252
5
W
Raijin
9,914
620
123
8
0
312,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role