Player Matchup

Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum III
 
Artio
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum V
NovArroW
Nox
Platinum V
Level 142
God Stats
4W - 2L
1,831 SR
Queue Stats
148W - 145L
1,754 MMR
Solo
Susano
Susano
Platinum IV
VistaSama
Susano
Platinum IV
Level 158
God Stats
6W - 7L
1,566 SR
Queue Stats
189W - 181L
1,770 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 156
1,579 SR
1,605 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 168
1,574 SR
1,758 MMR
Camazotz
Camazotz
Platinum III
Fabianitu
Camazotz
Platinum III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 236L
1,829 MMR
Party 2
Geb
Geb
Platinum III
Hєctσr
Geb
Platinum III
Level 201
God Stats
3W - 2L
1,538 SR
Queue Stats
89W - 77L
1,740 MMR
Solo
Hou Yi
Hou Yi
Platinum III
Totsym
Hou Yi
Platinum III
Level 158
God Stats
12W - 15L
1,494 SR
Queue Stats
259W - 247L
1,669 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
ZexyDavu
Nu Wa
Platinum V
Level 171
God Stats
6W - 5L
1,671 SR
Queue Stats
314W - 306L
1,628 MMR
Party 1
Fenrir
Fenrir
Platinum I
ZexyKen
Fenrir
Platinum I
Level 155
God Stats
21W - 14L
1,668 SR
Queue Stats
365W - 348L
1,925 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 0 / 0
6,189
619
1,831
3,648
1,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Apollo
 
Apollo
11
0 / 2 / 0
5,903
590
4,216
8,000
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Artio
 
Artio
10
0 / 1 / 1
5,618
562
2,468
9,273
6,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 0 / 0
6,682
668
2,613
3,642
1,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
VistaSama
Susano
10
0 / 1 / 2
5,205
521
3,486
6,562
1,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Erlang ShenFreyaJanusAo KuangAnubis

VS

Bans
MedusaAresChang'eAthenaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Fabianitu
Camazotz
11
1 / 0 / 3
5,532
553
2,256
7,477
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 0 / 1
5,455
546
1,723
5,385
2,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
Totsym
Hou Yi
11
2 / 0 / 1
6,003
600
7,057
6,490
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
ZexyDavu
Nu Wa
10
0 / 2 / 1
5,522
552
2,776
3,352
856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ZexyKen
Fenrir
10
1 / 2 / 0
5,857
586
3,079
6,240
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
4
Kills
4
4
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
0
2
L
Apollo
 
Apollo
0
2
0
0
L
Artio
 
Artio
0
1
1
0.5
W
Camazotz
Fabianitu
Camazotz
1
0
3
2.5
W
0
0
1
0.5
L
2
0
0
2
W
Hou Yi
Totsym
Hou Yi
2
0
1
2.5
L
Susano
VistaSama
Susano
0
1
2
1
W
Nu Wa
ZexyDavu
Nu Wa
0
2
1
0.25
W
Fenrir
ZexyKen
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,614
Damage
16,891
31,125
Taken
28,944
14,481
Mitigated
9,670
14,742
Healing
12,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,831
554
0
1,452
3,648
1,868
0
371
3,277
0
31,350
L
Apollo
 
Apollo
4,216
2,483
0
4,049
8,000
2,543
0
618
7,382
0
49,513
L
Artio
 
Artio
2,468
37
316
4,361
9,273
6,988
0
1,561
7,712
21,025
2,122
W
Camazotz
Fabianitu
Camazotz
2,256
628
0
4,935
7,477
2,065
0
221
7,256
0
33,603
W
1,723
93
1,627
1,835
5,385
2,970
0
2,559
2,826
11,169
0
L
2,613
416
0
1,762
3,642
1,204
0
1,397
2,245
56,761
472
W
Hou Yi
Totsym
Hou Yi
7,057
3,695
0
3,129
6,490
1,922
0
603
5,887
0
48,570
L
Susano
VistaSama
Susano
3,486
626
0
2,802
6,562
1,878
0
720
5,842
0
31,630
W
Nu Wa
ZexyDavu
Nu Wa
2,776
621
0
245
3,352
856
0
1,181
2,171
53,505
0
W
Fenrir
ZexyKen
Fenrir
3,079
618
0
979
6,240
1,857
0
326
5,736
548
31,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,597
Gold Earned
28,369
361
Minions Killed
351
0
Camps Cleared
0
1,030,395
Distance Traveled
1,054,294
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,189
619
67
7
0
156,987
2
L
Apollo
5,903
590
78
8
0
189,829
1
L
Artio
5,618
562
32
3
0
224,613
0
W
Camazotz
5,532
553
61
6
0
240,138
3
W
Geb
5,455
546
20
2
0
201,071
2
L
Nox
6,682
668
120
12
0
202,487
2
W
Hou Yi
6,003
600
96
10
0
179,257
3
L
Susano
5,205
521
64
6
0
256,479
1
W
Nu Wa
5,522
552
108
11
0
199,445
0
W
Fenrir
5,857
586
66
7
0
234,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role